Player Matchup

Medusa
Medusa
Dakota101
Medusa
Level 69
God Stats
1W - 0L
1,204 SR
Queue Stats
6W - 11L
1,459 Elo+
Solo
Ra
Ra
OneStarKarate
Ra
Level 122
God Stats
1W - 1L
1,653 SR
Queue Stats
42W - 44L
1,463 Elo+
Party 1
Cthulhu
Cthulhu
andybo9910
Cthulhu
Level 125
God Stats
4W - 5L
1,262 SR
Queue Stats
81W - 75L
1,482 Elo+
Party 2
Athena
Athena
ducja
Athena
Level 147
God Stats
26W - 17L
1,517 SR
Queue Stats
40W - 54L
1,422 Elo+
Party 1
Tsukuyomi
Tsukuyomi
sm2ke
Tsukuyomi
Level 29
God Stats
4W - 4L
1,453 SR
Queue Stats
33W - 39L
1,482 Elo+
Party 2
Team Averages
Level 98
1,418 SR
1,462 Elo+

VS

Team Averages
Level 94
1,504 SR
1,538 Elo+
Izanami
Izanami
 
Izanami
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Exstoplay5
Fenrir
Level 147
God Stats
32W - 36L
1,521 SR
Queue Stats
242W - 259L
1,543 Elo+
Solo
Cliodhna
Cliodhna
IMP_-AMARELLO-_3
Cliodhna
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 203L
1,405 Elo+
Solo
Cthulhu
Cthulhu
Lice-i
Cthulhu
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,744 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dakota101
Medusa
12
2 / 1 / 3
6,911
576
5,490
6,732
1,708
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 2 / 0
6,848
571
2,080
6,313
1,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
andybo9910
Cthulhu
14
6 / 0 / 0
8,480
707
9,421
5,929
4,877
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Athena
ducja
Athena
10
2 / 2 / 2
6,193
516
2,740
8,937
3,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
sm2ke
Tsukuyomi
11
2 / 2 / 0
6,491
541
2,500
6,851
1,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 4 / 1
6,900
575
4,857
7,292
2,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
 
Discordia
12
1 / 0 / 1
6,846
571
3,819
2,939
839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Exstoplay5
Fenrir
13
5 / 1 / 0
7,281
607
4,890
7,883
3,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 5 / 1
5,685
474
1,238
9,402
3,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Lice-i
Cthulhu
8
0 / 2 / 2
5,421
452
3,602
7,943
4,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
12
Kills
7
7
Deaths
12
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
4
1
0.38
L
Discordia
 
Discordia
1
0
1
1.5
W
Medusa
Dakota101
Medusa
2
1
3
3.5
L
Fenrir
Exstoplay5
Fenrir
5
1
0
5
L
0
5
1
0.1
L
Cthulhu
Lice-i
Cthulhu
0
2
2
0.5
W
0
2
0
0
W
Cthulhu
andybo9910
Cthulhu
6
0
0
6
W
Athena
ducja
Athena
2
2
2
1.5
W
Tsukuyomi
sm2ke
Tsukuyomi
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,231
Damage
18,406
34,762
Taken
35,459
14,287
Mitigated
14,184
9,161
Healing
5,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,857
2,938
0
455
7,292
2,005
696
2,196
5,096
0
49,682
L
Discordia
 
Discordia
3,819
42
0
129
2,939
839
0
966
1,973
49,509
0
W
Medusa
Dakota101
Medusa
5,490
2,032
0
260
6,732
1,708
828
2,183
4,549
0
41,148
L
Fenrir
Exstoplay5
Fenrir
4,890
844
0
3,336
7,883
3,030
0
1,984
5,899
0
45,448
L
1,238
173
0
1,552
9,402
3,388
0
7,004
2,398
0
21,359
L
Cthulhu
Lice-i
Cthulhu
3,602
274
0
456
7,943
4,922
0
2,091
5,852
12,592
0
W
2,080
106
592
1,267
6,313
1,870
0
2,583
3,730
52,161
0
W
Cthulhu
andybo9910
Cthulhu
9,421
1,529
0
3,131
5,929
4,877
0
585
5,344
44,470
0
W
Athena
ducja
Athena
2,740
611
0
1,000
8,937
3,987
0
1,512
7,425
16,595
0
W
Tsukuyomi
sm2ke
Tsukuyomi
2,500
485
0
2,911
6,851
1,845
23
558
6,293
0
38,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,923
Gold Earned
32,133
366
Minions Killed
348
0
Camps Cleared
0
1,344,012
Distance Traveled
1,225,040
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,900
575
106
9
0
215,140
4
L
Discordia
6,846
571
91
8
0
262,175
5
W
Medusa
6,911
576
70
6
0
241,880
5
L
Fenrir
7,281
607
82
7
0
276,787
1
L
Cliodhna
5,685
474
54
5
0
222,641
1
L
Cthulhu
5,421
452
15
1
0
248,297
4
W
Ra
6,848
571
93
8
0
269,268
0
W
Cthulhu
8,480
707
93
8
0
280,240
6
W
Athena
6,193
516
29
2
0
275,267
2
W
Tsukuyomi
6,491
541
81
7
0
277,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role