Player Matchup

Serqet
Serqet
Gold III
 
Serqet
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold II
ShadowCzar
Achilles
Gold II
Level 160
God Stats
65W - 68L
1,730 SR
Queue Stats
419W - 437L
1,597 MMR
Solo
Heimdallr
Heimdallr
Platinum III
TrashIncarnite
Heimdallr
Platinum III
Level 68
God Stats
23W - 29L
1,496 SR
Queue Stats
147W - 115L
1,860 MMR
Solo
Khepri
Khepri
Bronze III
new-36373888
Khepri
Bronze III
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 MMR
Solo
Chiron
Chiron
Diamond IV
pandolyron
Chiron
Diamond IV
Level 149
God Stats
2W - 3L
1,575 SR
Queue Stats
124W - 120L
2,138 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,560 SR
1,719 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 101
1,549 SR
1,611 MMR
Eset
Eset
Platinum IV
 
Eset
Platinum IV
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
 
Danzaburou
Bronze III
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Platinum V
ChocyMelk
Arachne
Platinum V
Level 111
God Stats
3W - 2L
1,500 SR
Queue Stats
152W - 148L
1,603 MMR
Solo
He Bo
He Bo
Platinum IV
QuietTheMind
He Bo
Platinum IV
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
48W - 29L
2,017 MMR
Party 1
Sobek
Sobek
Gold IV
XGerde
Sobek
Gold IV
Level 129
God Stats
2W - 0L
1,747 SR
Queue Stats
54W - 59L
1,433 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
17
6 / 7 / 6
10,832
492
10,978
20,303
7,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
ShadowCzar
Achilles
16
5 / 4 / 5
10,588
481
14,529
20,965
15,539
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
TrashIncarnite
Heimdallr
15
2 / 11 / 4
10,351
471
12,025
18,564
8,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
15
1 / 4 / 10
9,913
451
7,624
21,599
30,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
pandolyron
Chiron
17
4 / 5 / 5
11,316
514
12,036
16,991
5,647
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThothAgniBastet

VS

Bans
ShivaDa JiCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
20
3 / 2 / 6
12,761
580
13,088
10,589
9,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
 
Danzaburou
17
1 / 6 / 8
10,591
481
10,870
16,374
5,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
ChocyMelk
Arachne
20
11 / 6 / 8
13,199
600
19,841
25,732
12,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
15 / 3 / 6
14,990
681
29,543
16,924
18,725
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
XGerde
Sobek
16
1 / 1 / 10
11,161
507
9,306
20,424
25,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
69
18
Kills
31
31
Deaths
18
30
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
6
7
6
1.29
W
Eset
 
Eset
3
2
6
3
W
Danzaburou
 
Danzaburou
1
6
8
0.83
W
Arachne
ChocyMelk
Arachne
11
6
8
2.5
W
15
3
6
6
L
Achilles
ShadowCzar
Achilles
5
4
5
1.88
L
Heimdallr
TrashIncarnite
Heimdallr
2
11
4
0.36
W
Sobek
XGerde
Sobek
1
1
10
6
L
Khepri
1
4
10
1.5
L
Chiron
pandolyron
Chiron
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,192
Damage
82,648
98,422
Taken
90,043
67,727
Mitigated
70,986
11,651
Healing
28,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
10,978
2,102
0
260
20,303
7,912
0
9,090
11,213
0
66,291
W
Eset
 
Eset
13,088
1,179
2,116
2,306
10,589
9,402
0
1,049
8,977
110,252
0
W
Danzaburou
 
Danzaburou
10,870
5,911
0
4,993
16,374
5,164
3,160
1,947
14,427
0
67,713
W
Arachne
ChocyMelk
Arachne
19,841
12,974
0
7,333
25,732
12,233
3,177
1,255
23,736
0
120,174
W
29,543
2,308
0
5,831
16,924
18,725
116
902
15,317
124,185
0
L
Achilles
ShadowCzar
Achilles
14,529
3,662
0
3,274
20,965
15,539
0
11,170
9,795
0
73,593
L
Heimdallr
TrashIncarnite
Heimdallr
12,025
4,777
0
2,146
18,564
8,533
0
10,827
7,737
0
61,581
W
Sobek
XGerde
Sobek
9,306
715
543
5,287
20,424
25,462
435
2,629
17,795
36,391
9,187
L
Khepri
7,624
740
440
2,030
21,599
30,096
0
8,778
12,821
28,208
0
L
Chiron
pandolyron
Chiron
12,036
3,931
780
2,721
16,991
5,647
1,016
10,533
6,458
0
67,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,000
Gold Earned
62,702
513
Minions Killed
678
0
Camps Cleared
0
2,065,189
Distance Traveled
2,165,050
28
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,832
492
94
4
0
470,457
3
W
Eset
12,761
580
177
8
0
430,721
5
W
Danzaburou
10,591
481
96
4
0
361,190
5
W
Arachne
13,199
600
131
6
0
481,906
2
W
He Bo
14,990
681
193
9
0
477,657
1
L
Achilles
10,588
481
111
5
0
433,612
3
L
Heimdallr
10,351
471
123
6
0
354,250
4
W
Sobek
11,161
507
81
4
0
413,576
6
L
Khepri
9,913
451
33
2
0
407,078
9
L
Chiron
11,316
514
152
7
0
399,792
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role