Player Matchup

Mulan
Mulan
 
Mulan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
 
Heimdallr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
L30nardo
Vulcan
Level 160
God Stats
1W - 0L
1,734 SR
Queue Stats
33W - 39L
1,384 Elo+
Party 1
Bacchus
Bacchus
Supernandito
Bacchus
Level 51
God Stats
3W - 0L
1,666 SR
Queue Stats
18W - 28L
1,426 Elo+
Party 1
Fenrir
Fenrir
scorpionplay150
Fenrir
Level 88
God Stats
3W - 5L
1,415 SR
Queue Stats
175W - 165L
1,425 Elo+
Party 1
Team Averages
Level 118
1,563 SR
1,447 Elo+

VS

Team Averages
Level 89
1,650 SR
1,509 Elo+
Izanami
Izanami
 
Izanami
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AppleberyOG
Ymir
Level 44
God Stats
3W - 3L
1,585 SR
Queue Stats
88W - 106L
1,502 Elo+
Solo
Scylla
Scylla
Berserk48
Scylla
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
156W - 148L
1,536 Elo+
Solo
Apollo
Apollo
BikramDogra
Apollo
Level 58
God Stats
3W - 2L
1,906 SR
Queue Stats
198W - 237L
1,524 Elo+
Solo
Anubis
Anubis
LucienWolfswift
Anubis
Level 120
God Stats
21W - 9L
1,761 SR
Queue Stats
701W - 761L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
7 / 1 / 1
7,058
706
7,496
10,979
4,238
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Heimdallr
 
Heimdallr
11
1 / 0 / 5
6,006
601
5,340
4,420
1,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
L30nardo
Vulcan
11
2 / 1 / 3
6,121
612
4,637
3,005
933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Supernandito
Bacchus
1
0 / 0 / 0
3,459
346
0
0
0
10
6 / 1 / 3
5,842
584
3,198
5,045
1,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 6 / 1
5,286
529
5,908
8,234
1,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

6
0 / 3 / 0
4,472
447
1,198
6,777
3,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Scylla
Berserk48
Scylla
8
0 / 3 / 0
5,000
500
2,047
5,016
1,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
10
3 / 2 / 0
6,160
616
3,056
6,308
1,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 2 / 0
4,864
486
1,404
4,407
1,415
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
16
Kills
3
3
Deaths
16
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
7
1
1
7.5
W
Heimdallr
 
Heimdallr
1
0
5
3.5
L
Izanami
 
Izanami
0
6
1
0.08
L
0
3
0
0
L
Scylla
Berserk48
Scylla
0
3
0
0
L
Apollo
3
2
0
1.5
W
Vulcan
L30nardo
Vulcan
2
1
3
3.5
L
0
2
0
0
W
Bacchus
Supernandito
Bacchus
0
0
0
0
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,671
Damage
13,613
23,449
Taken
30,742
8,376
Mitigated
9,805
8,147
Healing
8,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
7,496
448
0
4,154
10,979
4,238
179
993
9,924
0
41,446
W
Heimdallr
 
Heimdallr
5,340
2,834
0
1,914
4,420
1,376
220
1,091
3,329
0
34,813
L
Izanami
 
Izanami
5,908
4,207
0
1,748
8,234
1,943
321
0
8,234
0
31,097
L
1,198
66
0
1,238
6,777
3,252
0
1,981
4,796
6,712
0
L
Scylla
Berserk48
Scylla
2,047
282
0
1,213
5,016
1,437
0
1,782
3,234
25,716
0
L
Apollo
3,056
1,044
0
1,905
6,308
1,758
0
636
5,672
0
31,045
W
Vulcan
L30nardo
Vulcan
4,637
1,500
0
227
3,005
933
360
1,076
1,867
31,338
0
L
1,404
405
0
2,156
4,407
1,415
0
238
4,169
29,877
0
W
Bacchus
Supernandito
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
3,198
725
0
1,852
5,045
1,829
306
1,347
3,680
0
17,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,486
Gold Earned
25,782
265
Minions Killed
263
0
Camps Cleared
0
776,676
Distance Traveled
855,197
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,058
706
79
8
0
188,119
3
W
Heimdallr
6,006
601
77
8
0
185,873
2
L
Izanami
5,286
529
60
6
0
159,460
0
L
Ymir
4,472
447
14
1
0
202,206
1
L
Scylla
5,000
500
65
7
0
156,618
3
L
Apollo
6,160
616
60
6
0
192,532
0
W
Vulcan
6,121
612
75
8
0
191,779
5
L
Anubis
4,864
486
64
6
0
144,381
2
W
Bacchus
3,459
346
0
0
0
0
0
W
Fenrir
5,842
584
34
3
0
210,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role