Player Matchup

Fenrir
Fenrir
IEUGEN
Fenrir
Level 89
God Stats
2W - 3L
1,445 SR
Queue Stats
160W - 148L
1,471 Elo+
Party 3
Izanami
Izanami
MisakiUzu
Izanami
Level 106
God Stats
13W - 16L
1,309 SR
Queue Stats
120W - 112L
1,484 Elo+
Party 1
Kukulkan
Kukulkan
Sacredge_
Kukulkan
Level 127
God Stats
3W - 8L
1,515 SR
Queue Stats
49W - 47L
1,538 Elo+
Party 1
Ares
Ares
SerasWings
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 27L
1,403 Elo+
Party 1
Anubis
Anubis
petruem
Anubis
Level 58
God Stats
13W - 21L
1,428 SR
Queue Stats
243W - 268L
1,412 Elo+
Party 3
Team Averages
Level 79
1,439 SR
1,462 Elo+

VS

Team Averages
Level 85
1,447 SR
1,506 Elo+
Medusa
Medusa
Neo0ne
Medusa
Level 140
God Stats
2W - 3L
1,521 SR
Queue Stats
19W - 18L
1,535 Elo+
Party 4
Sol
Sol
Skr1lla
Sol
Level 96
God Stats
14W - 11L
1,532 SR
Queue Stats
314W - 316L
1,477 Elo+
Solo
Pele
Pele
Slxsh9
Pele
Level 89
God Stats
4W - 3L
1,244 SR
Queue Stats
262W - 230L
1,491 Elo+
Party 2
Hel
Hel
SrDeadStroke
Hel
Level 75
God Stats
2W - 4L
1,183 SR
Queue Stats
183W - 157L
1,478 Elo+
Party 2
Shiva
Shiva
baadlucky0
Shiva
Level 27
God Stats
2W - 4L
1,756 SR
Queue Stats
13W - 11L
1,551 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IEUGEN
Fenrir
9
0 / 4 / 1
4,901
490
3,058
7,980
2,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
MisakiUzu
Izanami
9
3 / 3 / 0
5,555
556
3,673
3,938
1,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Sacredge_
Kukulkan
9
0 / 4 / 0
5,122
512
1,748
5,686
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 3 / 3
5,115
512
2,775
8,088
4,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
petruem
Anubis
10
3 / 3 / 0
5,769
577
3,240
7,592
3,230
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Neo0ne
Medusa
12
5 / 0 / 2
7,005
701
6,334
4,366
1,368
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
10
5 / 2 / 1
5,922
592
6,343
7,416
1,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pele
Slxsh9
Pele
12
4 / 0 / 4
6,826
683
4,270
5,638
1,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 1 / 6
5,761
576
1,598
2,855
632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shiva
9
3 / 3 / 1
5,490
549
4,444
7,183
2,887
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
6
Kills
17
17
Deaths
6
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
IEUGEN
Fenrir
0
4
1
0.13
L
Izanami
MisakiUzu
Izanami
3
3
0
1
W
Medusa
Neo0ne
Medusa
5
0
2
6
L
Kukulkan
Sacredge_
Kukulkan
0
4
0
0
L
0
3
3
0.5
W
Sol
5
2
1
2.75
W
Pele
Slxsh9
Pele
4
0
4
6
W
0
1
6
3
W
Shiva
3
3
1
1.17
L
Anubis
petruem
Anubis
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,494
Damage
22,989
33,284
Taken
27,458
12,120
Mitigated
8,217
10,256
Healing
9,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
IEUGEN
Fenrir
3,058
362
0
3,011
7,980
2,383
0
0
7,980
0
26,692
L
Izanami
MisakiUzu
Izanami
3,673
2,359
0
340
3,938
1,100
70
2,460
1,478
0
38,472
W
Medusa
Neo0ne
Medusa
6,334
2,208
0
955
4,366
1,368
0
1,939
2,427
0
44,633
L
Kukulkan
Sacredge_
Kukulkan
1,748
86
0
1,185
5,686
1,320
0
0
5,686
32,226
0
L
2,775
126
0
2,304
8,088
4,087
0
5,481
2,607
8,758
0
W
Sol
6,343
2,466
0
3,861
7,416
1,635
664
2,179
5,237
35,596
0
W
Pele
Slxsh9
Pele
4,270
1,116
0
834
5,638
1,695
0
406
5,232
0
49,425
W
1,598
198
1,551
1,362
2,855
632
240
596
2,259
13,119
0
W
Shiva
4,444
821
0
1,075
7,183
2,887
0
2,643
4,540
0
20,417
L
Anubis
petruem
Anubis
3,240
131
0
3,416
7,592
3,230
140
0
7,592
27,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,462
Gold Earned
31,004
282
Minions Killed
299
0
Camps Cleared
0
880,905
Distance Traveled
999,443
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,901
490
56
6
0
191,931
0
L
Izanami
5,555
556
88
9
0
165,313
3
W
Medusa
7,005
701
82
8
0
206,508
2
L
Kukulkan
5,122
512
70
7
0
154,069
3
L
Ares
5,115
512
7
1
0
195,671
4
W
Sol
5,922
592
64
6
0
168,932
4
W
Pele
6,826
683
87
9
0
234,900
4
W
Hel
5,761
576
30
3
0
177,770
1
W
Shiva
5,490
549
36
4
0
211,333
4
L
Anubis
5,769
577
61
6
0
173,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role