Player Matchup

Scylla
Scylla
Artîk
Scylla
Level 28
God Stats
4W - 6L
1,486 SR
Queue Stats
78W - 87L
1,455 Elo+
Solo
Hel
Hel
Cupid8fCrime
Hel
Level 87
God Stats
5W - 2L
1,467 SR
Queue Stats
33W - 48L
1,401 Elo+
Solo
Shiva
Shiva
covachin
Shiva
Level 128
God Stats
2W - 1L
1,494 SR
Queue Stats
95W - 98L
1,467 Elo+
Solo
Nox
Nox
iljamuc89
Nox
Level 97
God Stats
7W - 3L
1,695 SR
Queue Stats
46W - 55L
1,444 Elo+
Solo
Khepri
Khepri
scarascarasksu
Khepri
Level 18
God Stats
4W - 6L
1,461 SR
Queue Stats
12W - 13L
1,461 Elo+
Solo
Team Averages
Level 72
1,521 SR
1,445 Elo+

VS

Team Averages
Level 65
1,489 SR
1,402 Elo+
Kali
Kali
Beefybaby
Kali
Level 29
God Stats
1W - 3L
1,396 SR
Queue Stats
66W - 66L
1,431 Elo+
Solo
Vulcan
Vulcan
Jinyuuu
Vulcan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 44L
1,318 Elo+
Solo
Cu Chulainn
Cu Chulainn
Kubinio1109
Cu Chulainn
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,377 Elo+
Solo
Nu Wa
Nu Wa
Mr cheese4088
Nu Wa
Level 159
God Stats
74W - 51L
1,552 SR
Queue Stats
565W - 597L
1,437 Elo+
Solo
Chiron
Chiron
sisisipuuum
Chiron
Level 102
God Stats
11W - 13L
1,499 SR
Queue Stats
353W - 382L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Artîk
Scylla
15
4 / 1 / 5
8,176
818
7,804
7,437
2,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 2 / 4
7,513
751
3,790
8,467
3,713
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shiva
covachin
Shiva
13
6 / 3 / 5
7,953
795
10,685
12,339
9,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 2 / 7
6,992
699
5,458
6,389
2,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 0 / 6
7,741
774
4,556
6,774
6,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
13
0 / 3 / 2
6,750
675
5,221
7,447
3,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
Jinyuuu
Vulcan
14
3 / 5 / 2
7,829
783
10,392
8,720
3,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
Kubinio1109
Cu Chulainn
12
0 / 4 / 6
6,975
698
4,061
9,284
6,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 4 / 3
6,832
683
9,656
8,280
2,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
15
4 / 0 / 2
8,110
811
5,682
4,760
1,596
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
16
Kills
8
8
Deaths
16
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Scylla
Artîk
Scylla
4
1
5
6.5
L
Kali
0
3
2
0.33
W
3
2
4
2.5
L
Vulcan
Jinyuuu
Vulcan
3
5
2
0.8
L
Cu Chulainn
Kubinio1109
Cu Chulainn
0
4
6
0.75
L
1
4
3
0.63
W
Shiva
covachin
Shiva
6
3
5
2.83
W
0
2
7
1.75
W
3
0
6
6
L
Chiron
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,293
Damage
35,012
41,406
Taken
38,491
25,082
Mitigated
16,790
13,475
Healing
5,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Artîk
Scylla
7,804
1,228
504
1,495
7,437
2,543
264
2,968
4,271
32,113
0
L
Kali
5,221
1,480
0
925
7,447
3,256
0
3,564
3,813
0
16,834
W
3,790
157
4,417
3,461
8,467
3,713
50
4,671
3,440
13,459
0
L
Vulcan
Jinyuuu
Vulcan
10,392
4,074
0
1,276
8,720
3,109
329
5,792
2,794
26,997
0
L
Cu Chulainn
Kubinio1109
Cu Chulainn
4,061
839
165
898
9,284
6,327
0
5,056
4,124
1,140
10,113
L
9,656
3,594
193
203
8,280
2,502
0
3,804
4,390
23,838
0
W
Shiva
covachin
Shiva
10,685
1,849
402
1,539
12,339
9,451
0
5,374
6,733
0
23,047
W
5,458
172
106
605
6,389
2,597
340
3,304
2,997
22,375
0
W
4,556
571
0
946
6,774
6,778
0
3,223
3,395
9,786
0
L
Chiron
5,682
1,340
636
1,488
4,760
1,596
0
2,978
1,762
0
27,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,375
Gold Earned
36,496
159
Minions Killed
161
0
Camps Cleared
0
1,068,075
Distance Traveled
968,719
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,176
818
65
7
0
214,248
4
L
Kali
6,750
675
26
3
0
221,077
2
W
Hel
7,513
751
25
3
0
225,364
1
L
Vulcan
7,829
783
42
4
0
181,022
2
L
Cu Chulainn
6,975
698
12
1
0
187,254
1
L
Nu Wa
6,832
683
25
3
0
165,847
0
W
Shiva
7,953
795
27
3
0
197,852
3
W
Nox
6,992
699
34
3
0
224,078
0
W
Khepri
7,741
774
8
1
0
206,533
4
L
Chiron
8,110
811
56
6
0
213,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role