Player Matchup

Bakasura
Bakasura
Marvin_G14
Bakasura
Level 82
God Stats
10W - 8L
1,469 SR
Queue Stats
149W - 127L
1,341 Elo+
Party 2
Sol
Sol
Stefan-Marker
Sol
Level 78
God Stats
4W - 8L
1,484 SR
Queue Stats
65W - 59L
1,307 Elo+
Party 2
Neith
Neith
TheEickers
Neith
Level 25
God Stats
48W - 35L
1,324 SR
Queue Stats
135W - 113L
1,287 Elo+
Party 2
Cerberus
Cerberus
soulzones
Cerberus
Level 80
God Stats
2W - 7L
1,361 SR
Queue Stats
127W - 150L
1,316 Elo+
Solo
Ares
Ares
ultrAslan_2096
Ares
Level 29
God Stats
29W - 23L
1,496 SR
Queue Stats
80W - 68L
1,362 Elo+
Party 2
Team Averages
Level 59
1,427 SR
1,322 Elo+

VS

Team Averages
Level 79
1,544 SR
1,358 Elo+
Skadi
Skadi
BFG301
Skadi
Level 38
God Stats
2W - 4L
1,429 SR
Queue Stats
6W - 5L
1,445 Elo+
Solo
Thoth
Thoth
Mr dogus5263
Thoth
Level 83
God Stats
3W - 2L
1,500 SR
Queue Stats
110W - 103L
1,350 Elo+
Solo
Artemis
Artemis
Sharmelo0122
Artemis
Level 49
God Stats
22W - 16L
1,553 SR
Queue Stats
167W - 202L
1,319 Elo+
Solo
Vamana
Vamana
andre_calejan
Vamana
Level 102
God Stats
2W - 3L
1,577 SR
Queue Stats
237W - 236L
1,304 Elo+
Party 1
Shiva
Shiva
orteipgl97
Shiva
Level 125
God Stats
1W - 1L
1,660 SR
Queue Stats
103W - 128L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Marvin_G14
Bakasura
19
15 / 5 / 4
12,550
628
16,274
17,575
7,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 4 / 8
10,224
511
7,673
11,840
3,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
17
5 / 2 / 7
10,687
534
9,292
12,810
5,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
soulzones
Cerberus
17
3 / 2 / 1
10,619
531
8,883
14,651
17,877
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
4 / 4 / 14
10,805
540
12,300
18,386
22,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
BFG301
Skadi
15
3 / 10 / 1
9,204
460
10,153
15,633
6,051
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
4 / 6 / 5
10,185
509
15,042
13,335
4,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Artemis
Sharmelo0122
Artemis
16
4 / 6 / 3
10,272
514
12,278
14,561
5,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 1
9,183
459
5,886
11,184
7,441
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
17
3 / 5 / 5
10,511
526
9,054
21,368
11,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
31
29
Kills
16
17
Deaths
29
34
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Skadi
BFG301
Skadi
3
10
1
0.35
W
Bakasura
Marvin_G14
Bakasura
15
5
4
3.4
L
4
6
5
1.08
L
Artemis
Sharmelo0122
Artemis
4
6
3
0.92
W
2
4
8
1.5
W
Neith
5
2
7
4.25
L
2
2
1
1.25
L
Shiva
3
5
5
1.1
W
Cerberus
soulzones
Cerberus
3
2
1
1.75
W
4
4
14
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,422
Damage
52,413
75,262
Taken
76,081
57,779
Mitigated
35,388
20,422
Healing
19,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
BFG301
Skadi
10,153
5,791
391
2,073
15,633
6,051
867
7,234
8,338
0
48,188
W
Bakasura
Marvin_G14
Bakasura
16,274
12,212
148
4,049
17,575
7,553
32
4,104
13,471
0
61,215
L
15,042
848
80
2,053
13,335
4,765
368
5,475
7,584
53,984
0
L
Artemis
Sharmelo0122
Artemis
12,278
7,172
298
2,526
14,561
5,627
1,224
4,845
9,170
0
58,862
W
7,673
1,817
0
3,539
11,840
3,751
5,395
5,944
5,896
55,631
0
W
Neith
9,292
3,480
0
4,608
12,810
5,894
3,451
1,915
10,895
0
74,616
L
5,886
1,451
0
2,687
11,184
7,441
129
5,896
5,010
0
48,295
L
Shiva
9,054
2,044
522
9,006
21,368
11,504
513
5,406
15,329
0
60,333
W
Cerberus
soulzones
Cerberus
8,883
639
0
4,337
14,651
17,877
682
0
14,651
63,056
0
W
12,300
318
0
3,741
18,386
22,704
829
3,079
15,307
24,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,885
Gold Earned
49,355
506
Minions Killed
479
0
Camps Cleared
0
1,906,261
Distance Traveled
1,662,787
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,204
460
88
4
0
310,132
0
W
Bakasura
12,550
628
127
6
0
467,753
1
L
Thoth
10,185
509
83
4
0
354,183
2
L
Artemis
10,272
514
96
5
0
321,403
1
W
Sol
10,224
511
102
5
0
361,144
2
W
Neith
10,687
534
117
6
0
315,285
2
L
Vamana
9,183
459
102
5
0
301,057
2
L
Shiva
10,511
526
110
6
0
376,012
4
W
Cerberus
10,619
531
132
7
0
391,996
0
W
Ares
10,805
540
28
1
0
370,083
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role