Player Matchup

Medusa
Medusa
GINSCREW
Medusa
Level 41
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 51L
1,221 Elo+
Party 1
Thanatos
Thanatos
RinsableFall1124
Thanatos
Level 69
God Stats
14W - 18L
1,534 SR
Queue Stats
230W - 240L
1,433 Elo+
Solo
Shiva
Shiva
WRECKAGE92
Shiva
Level 106
God Stats
23W - 19L
1,612 SR
Queue Stats
276W - 279L
1,436 Elo+
Solo
Nu Wa
Nu Wa
aquamee
Nu Wa
Level 42
God Stats
4W - 7L
1,318 SR
Queue Stats
23W - 51L
1,221 Elo+
Party 1
Ganesha
Ganesha
wolffang75
Ganesha
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 63
1,493 SR
1,362 Elo+

VS

Team Averages
Level 72
1,428 SR
1,426 Elo+
Arachne
Arachne
 
Arachne
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
ButterPaws
Sol
Level 72
God Stats
3W - 9L
1,226 SR
Queue Stats
81W - 73L
1,440 Elo+
Solo
King Arthur
King Arthur
Givensleep
King Arthur
Level 49
God Stats
1W - 2L
1,236 SR
Queue Stats
19W - 24L
1,369 Elo+
Solo
Ymir
Ymir
dfeet67
Ymir
Level 107
God Stats
3W - 4L
1,679 SR
Queue Stats
535W - 572L
1,360 Elo+
Solo
Izanami
Izanami
kerby_fluffy
Izanami
Level 48
God Stats
29W - 26L
1,499 SR
Queue Stats
159W - 179L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GINSCREW
Medusa
11
3 / 5 / 0
6,259
522
6,144
9,333
2,143
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 6
6,258
522
4,904
9,112
2,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
12
5 / 2 / 1
7,212
601
9,143
8,966
5,738
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nu Wa
aquamee
Nu Wa
10
1 / 5 / 2
6,108
509
6,644
6,494
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
wolffang75
Ganesha
3
1 / 1 / 0
4,482
374
203
2,178
823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
3 / 2 / 3
7,162
597
4,877
7,796
3,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
5 / 0 / 2
7,954
663
4,225
5,788
2,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Givensleep
King Arthur
8
0 / 4 / 0
5,390
449
1,699
7,298
2,320
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
dfeet67
Ymir
10
0 / 3 / 9
6,616
551
4,671
13,709
10,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
kerby_fluffy
Izanami
13
8 / 4 / 2
8,315
693
8,441
8,631
2,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
11
Kills
16
17
Deaths
13
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
2
3
2.25
W
5
0
2
6
L
Medusa
GINSCREW
Medusa
3
5
0
0.6
W
King Arthur
Givensleep
King Arthur
0
4
0
0
L
1
4
6
1
L
Shiva
5
2
1
2.75
L
Nu Wa
aquamee
Nu Wa
1
5
2
0.4
W
Ymir
dfeet67
Ymir
0
3
9
1.5
W
Izanami
kerby_fluffy
Izanami
8
4
2
2.25
L
Ganesha
wolffang75
Ganesha
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,038
Damage
23,913
36,083
Taken
43,222
13,156
Mitigated
20,154
11,085
Healing
10,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,877
2,814
0
3,343
7,796
3,037
163
966
6,770
0
38,924
W
4,225
1,197
0
3,004
5,788
2,125
3,754
1,076
4,578
40,241
3,428
L
Medusa
GINSCREW
Medusa
6,144
3,209
0
735
9,333
2,143
28
2,489
6,844
0
30,251
W
King Arthur
Givensleep
King Arthur
1,699
211
0
1,315
7,298
2,320
0
750
6,528
0
16,471
L
4,904
1,771
0
6,911
9,112
2,854
34
1,525
7,587
0
28,332
L
Shiva
9,143
1,411
0
1,849
8,966
5,738
105
1,501
7,465
5,917
36,305
L
Nu Wa
aquamee
Nu Wa
6,644
2,141
0
680
6,494
1,598
0
2,725
3,769
28,163
0
W
Ymir
dfeet67
Ymir
4,671
1,252
20
2,512
13,709
10,606
378
3,411
10,121
11,879
0
W
Izanami
kerby_fluffy
Izanami
8,441
5,008
0
752
8,631
2,066
2,455
1,572
6,985
0
53,293
L
Ganesha
wolffang75
Ganesha
203
78
0
910
2,178
823
94
447
1,731
3,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,319
Gold Earned
35,437
250
Minions Killed
300
0
Camps Cleared
0
948,518
Distance Traveled
1,173,872
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,162
597
72
6
0
320,408
3
W
Sol
7,954
663
89
7
0
228,045
1
L
Medusa
6,259
522
55
5
0
192,282
3
W
King Arthur
5,390
449
40
3
0
177,671
1
L
Thanatos
6,258
522
59
5
0
270,419
2
L
Shiva
7,212
601
82
7
0
242,495
2
L
Nu Wa
6,108
509
53
4
0
195,168
2
W
Ymir
6,616
551
4
0
0
239,562
0
W
Izanami
8,315
693
95
8
0
208,186
9
L
Ganesha
4,482
374
1
0
0
48,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role