Player Matchup

Thor
Thor
 
Thor
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
VuLpinE_Shadow
Merlin
Level 125
God Stats
1W - 1L
1,241 SR
Queue Stats
17W - 15L
1,492 Elo+
Party 1
Ares
Ares
Vzsoltee
Ares
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 40L
1,477 Elo+
Solo
Odin
Odin
muffin monkey96
Odin
Level 119
God Stats
5W - 5L
1,841 SR
Queue Stats
814W - 804L
1,589 Elo+
Solo
Tyr
Tyr
vAXxiZz-II
Tyr
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 62L
1,535 Elo+
Party 1
Team Averages
Level 134
1,516 SR
1,519 Elo+

VS

Team Averages
Level 110
1,457 SR
1,474 Elo+
Anubis
Anubis
 
Anubis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Ashmodeus
Ne Zha
Level 120
God Stats
1W - 2L
1,316 SR
Queue Stats
134W - 125L
1,406 Elo+
Solo
Jing Wei
Jing Wei
Goliatp
Jing Wei
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 40L
1,526 Elo+
Solo
Ah Puch
Ah Puch
Leim
Ah Puch
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 40L
1,434 Elo+
Solo
Merlin
Merlin
X-apo-03-X
Merlin
Level 104
God Stats
7W - 6L
1,471 SR
Queue Stats
525W - 537L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
5 / 7 / 7
10,599
662
8,892
14,116
5,458
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 6 / 7
12,519
782
19,423
14,028
6,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ares
17
5 / 6 / 4
10,254
641
11,374
30,459
25,475
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
1 / 5 / 10
10,318
645
7,616
17,401
20,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 6 / 10
9,898
619
7,374
17,427
25,068
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
9 / 5 / 9
13,321
833
13,285
13,016
6,031
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
Ashmodeus
Ne Zha
20
8 / 5 / 17
12,550
784
20,039
19,364
7,531
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Goliatp
Jing Wei
18
5 / 5 / 17
12,067
754
15,993
11,745
4,371
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
Leim
Ah Puch
19
6 / 5 / 9
12,242
765
15,356
11,056
4,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
X-apo-03-X
Merlin
20
2 / 2 / 15
12,106
757
14,057
9,353
3,708
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
97
21
Kills
30
30
Deaths
22
38
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
5
7
7
1.21
W
Anubis
 
Anubis
9
5
9
2.7
W
Ne Zha
Ashmodeus
Ne Zha
8
5
17
3.3
W
Jing Wei
Goliatp
Jing Wei
5
5
17
2.7
W
Ah Puch
Leim
Ah Puch
6
5
9
2.1
L
7
6
7
1.75
L
Ares
5
6
4
1.17
W
Merlin
X-apo-03-X
Merlin
2
2
15
4.75
L
1
5
10
1.2
L
3
6
10
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,679
Damage
78,730
93,431
Taken
64,534
82,467
Mitigated
26,075
22,216
Healing
21,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
8,892
745
492
260
14,116
5,458
0
5,217
8,899
0
17,371
W
Anubis
 
Anubis
13,285
310
14
3,833
13,016
6,031
745
6,627
6,277
35,256
0
W
Ne Zha
Ashmodeus
Ne Zha
20,039
5,302
1,083
6,055
19,364
7,531
115
8,958
10,286
0
30,865
W
Jing Wei
Goliatp
Jing Wei
15,993
14,965
112
2,659
11,745
4,371
1,333
6,200
5,466
0
22,981
W
Ah Puch
Leim
Ah Puch
15,356
992
1,120
1,496
11,056
4,434
719
5,699
5,237
35,224
0
L
19,423
431
1,041
1,588
14,028
6,173
0
9,181
4,847
54,012
0
L
Ares
11,374
123
560
8,929
30,459
25,475
159
14,300
16,159
14,956
0
W
Merlin
X-apo-03-X
Merlin
14,057
363
2,066
3,273
9,353
3,708
870
3,668
5,649
39,848
0
L
7,616
852
202
3,127
17,401
20,293
363
6,775
10,626
486
17,586
L
7,374
238
2,022
3,995
17,427
25,068
76
7,225
10,202
0
14,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,588
Gold Earned
62,286
148
Minions Killed
171
0
Camps Cleared
0
1,381,463
Distance Traveled
1,433,478
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,599
662
18
1
0
300,393
1
W
Anubis
13,321
833
51
3
0
256,910
4
W
Ne Zha
12,550
784
8
1
0
285,679
1
W
Jing Wei
12,067
754
13
1
0
282,983
0
W
Ah Puch
12,242
765
52
3
0
285,613
1
L
Merlin
12,519
782
83
5
0
248,247
1
L
Ares
10,254
641
11
1
0
252,976
4
W
Merlin
12,106
757
47
3
0
322,293
0
L
Odin
10,318
645
25
2
0
285,251
0
L
Tyr
9,898
619
11
1
0
294,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role