Player Matchup

Shiva
Shiva
 
Shiva
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
FoxofHades
Ah Muzen Cab
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
176W - 167L
1,590 Elo+
Party 1
Pele
Pele
Thee_Royal1
Pele
Level 160
God Stats
2W - 2L
1,524 SR
Queue Stats
115W - 118L
1,501 Elo+
Party 1
Apollo
Apollo
Underpaid_Gamer
Apollo
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
249W - 216L
1,480 Elo+
Party 1
Hel
Hel
gabecrave
Hel
Level 66
God Stats
1W - 3L
1,437 SR
Queue Stats
16W - 19L
1,453 Elo+
Party 1
Team Averages
Level 126
1,492 SR
1,505 Elo+

VS

Team Averages
Level 89
1,570 SR
1,533 Elo+
Da Ji
Da Ji
 
Da Ji
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Bloodredhuman
Cthulhu
Level 85
God Stats
3W - 2L
1,569 SR
Queue Stats
42W - 34L
1,565 Elo+
Party 2
King Arthur
King Arthur
GreatYujiro
King Arthur
Level 87
God Stats
20W - 22L
1,495 SR
Queue Stats
149W - 176L
1,436 Elo+
Party 2
Poseidon
Poseidon
Red x8478
Poseidon
Level 110
God Stats
8W - 1L
1,675 SR
Queue Stats
277W - 199L
1,622 Elo+
Party 2
Artemis
Artemis
kreampies
Artemis
Level 99
God Stats
10W - 13L
1,613 SR
Queue Stats
268W - 255L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
17
3 / 5 / 2
10,469
523
11,710
19,828
13,573
Ah Muzen Cab
FoxofHades
Ah Muzen Cab
15
3 / 9 / 3
10,433
522
7,756
19,150
7,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 9 / 2
9,463
473
9,709
19,406
5,967
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
3 / 1 / 3
10,549
527
5,016
11,731
4,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 5 / 2
8,217
411
4,705
11,020
7,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
5 / 3 / 7
10,509
525
7,967
13,267
5,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
15
3 / 1 / 11
9,738
487
10,053
16,145
16,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
GreatYujiro
King Arthur
16
5 / 3 / 8
10,337
517
13,132
14,727
9,404
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Poseidon
Red x8478
Poseidon
19
15 / 3 / 1
11,891
595
16,265
10,569
3,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
kreampies
Artemis
18
1 / 3 / 11
11,081
554
9,459
10,983
4,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
67
12
Kills
29
29
Deaths
13
12
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
3
5
2
0.8
W
Da Ji
 
Da Ji
5
3
7
2.83
W
Cthulhu
3
1
11
8.5
L
Ah Muzen Cab
FoxofHades
Ah Muzen Cab
3
9
3
0.5
W
King Arthur
GreatYujiro
King Arthur
5
3
8
3
W
Poseidon
Red x8478
Poseidon
15
3
1
5.17
L
3
9
2
0.44
L
3
1
3
4.5
L
0
5
2
0.2
W
Artemis
kreampies
Artemis
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,896
Damage
56,876
81,135
Taken
65,691
38,843
Mitigated
39,553
19,336
Healing
15,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
11,710
1,517
987
4,536
19,828
13,573
0
4,613
15,215
656
65,784
W
Da Ji
 
Da Ji
7,967
973
0
5,351
13,267
5,293
0
991
12,084
0
70,314
W
Cthulhu
10,053
1,027
931
3,070
16,145
16,744
0
2,464
13,641
33,381
0
L
Ah Muzen Cab
FoxofHades
Ah Muzen Cab
7,756
2,616
0
3,515
19,150
7,309
153
10,200
8,950
0
59,130
W
King Arthur
GreatYujiro
King Arthur
13,132
990
74
1,280
14,727
9,404
190
167
13,976
4,895
47,756
W
Poseidon
Red x8478
Poseidon
16,265
2,669
0
1,240
10,569
3,939
269
54
10,471
87,539
0
L
9,709
1,412
342
3,489
19,406
5,967
0
5,446
13,960
0
63,104
L
5,016
2,977
0
1,451
11,731
4,454
0
3,363
8,368
0
70,208
L
4,705
338
2,177
2,839
11,020
7,540
0
4,761
6,259
26,806
1,435
W
Artemis
kreampies
Artemis
9,459
5,023
0
3,542
10,983
4,173
4,502
1,193
9,790
0
81,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,131
Gold Earned
53,556
480
Minions Killed
586
0
Camps Cleared
0
1,822,923
Distance Traveled
2,000,566
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
10,469
523
110
6
0
348,558
6
W
Da Ji
10,509
525
119
6
0
425,979
4
W
Cthulhu
9,738
487
67
3
0
427,303
6
L
Ah Muzen Cab
10,433
522
99
5
0
347,279
3
W
King Arthur
10,337
517
94
5
0
403,072
0
W
Poseidon
11,891
595
159
8
0
391,080
2
L
Pele
9,463
473
87
4
0
353,022
2
L
Apollo
10,549
527
121
6
0
425,901
6
L
Hel
8,217
411
63
3
0
348,163
1
W
Artemis
11,081
554
147
7
0
353,132
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role