Player Matchup

Arachne
Arachne
Silver I
BronzeAF
Arachne
Silver I
Level 100
God Stats
54W - 27L
1,749 SR
Queue Stats
210W - 227L
1,167 MMR
Solo
Khepri
Khepri
Silver I
IWillAlwaysThrow
Khepri
Silver I
Level 156
God Stats
10W - 6L
1,663 SR
Queue Stats
269W - 278L
1,224 MMR
Solo
Loki
Loki
Silver III
Skephs
Loki
Silver III
Level 77
God Stats
19W - 24L
1,478 SR
Queue Stats
77W - 85L
1,471 MMR
Solo
Merlin
Merlin
Gold IV
Vàpor
Merlin
Gold IV
Level 129
God Stats
7W - 3L
1,827 SR
Queue Stats
67W - 74L
1,313 MMR
Party 1
Xbalanque
Xbalanque
Gold V
ZutraHub
Xbalanque
Gold V
Level 48
God Stats
5W - 3L
1,711 SR
Queue Stats
14W - 18L
1,499 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 102
1,686 SR
1,335 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 92
1,514 SR
1,540 MMR
Anhur
Anhur
Bronze II
 
Anhur
Bronze II
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Platinum V
Hysterectomyy
Tiamat
Platinum V
Level 51
God Stats
7W - 9L
1,605 SR
Queue Stats
310W - 319L
1,595 MMR
Solo
Chaac
Chaac
Gold IV
Luolanlove
Chaac
Gold IV
Level 115
God Stats
3W - 4L
1,591 SR
Queue Stats
23W - 34L
1,510 MMR
Solo
Vamana
Vamana
Gold III
krizalidjb
Vamana
Gold III
Level 123
God Stats
2W - 3L
1,639 SR
Queue Stats
224W - 227L
1,520 MMR
Solo
Geb
Geb
Gold V
yerMator81
Geb
Gold V
Level 99
God Stats
2W - 7L
1,234 SR
Queue Stats
171W - 174L
1,573 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BronzeAF
Arachne
10
3 / 3 / 2
5,713
571
5,666
7,648
2,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 0 / 3
5,277
528
1,661
3,746
2,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
Skephs
Loki
11
7 / 3 / 1
6,990
699
9,022
8,321
2,499
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Vàpor
Merlin
10
1 / 1 / 0
5,320
532
2,557
2,876
759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
ZutraHub
Xbalanque
12
0 / 0 / 3
6,265
627
4,371
5,657
1,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bans
ThothBastetAgniShiva

VS

Bans
AtlasCliodhnaGilgameshZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
0 / 1 / 0
4,408
441
589
3,667
706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

10
1 / 1 / 2
5,785
579
3,168
2,934
1,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
11
3 / 1 / 3
6,350
635
5,401
6,925
2,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vamana
krizalidjb
Vamana
9
2 / 7 / 2
5,739
574
5,462
11,416
4,813
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
1 / 1 / 1
4,788
479
1,615
6,381
2,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
11
Kills
7
7
Deaths
11
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
1
0
0
W
Arachne
BronzeAF
Arachne
3
3
2
1.33
L
1
1
2
2
W
0
0
3
1.5
L
Chaac
3
1
3
4.5
W
Loki
Skephs
Loki
7
3
1
2.5
W
Merlin
Vàpor
Merlin
1
1
0
1
W
Xbalanque
ZutraHub
Xbalanque
0
0
3
1.5
L
Vamana
krizalidjb
Vamana
2
7
2
0.43
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,277
Damage
16,235
28,248
Taken
31,323
9,956
Mitigated
12,273
9,054
Healing
7,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
589
367
0
1,259
3,667
706
0
284
3,383
0
22,427
W
Arachne
BronzeAF
Arachne
5,666
3,175
0
1,476
7,648
2,196
0
1,195
6,339
0
28,902
L
3,168
287
0
1,282
2,934
1,111
0
1,072
1,862
30,952
0
W
1,661
66
0
1,334
3,746
2,844
0
1,378
2,119
11,726
0
L
Chaac
5,401
895
0
2,163
6,925
2,957
0
1,133
5,792
0
40,097
W
Loki
Skephs
Loki
9,022
2,939
0
2,561
8,321
2,499
497
549
7,762
0
39,926
W
Merlin
Vàpor
Merlin
2,557
122
0
898
2,876
759
0
609
2,229
33,043
0
W
Xbalanque
ZutraHub
Xbalanque
4,371
1,603
0
2,785
5,657
1,658
0
1,228
4,389
0
49,203
L
Vamana
krizalidjb
Vamana
5,462
2,739
0
1,561
11,416
4,813
0
0
11,416
493
26,879
L
1,615
148
0
1,283
6,381
2,686
0
1,729
4,652
8,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,565
Gold Earned
27,070
323
Minions Killed
274
0
Camps Cleared
0
1,003,991
Distance Traveled
1,004,182
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,408
441
49
5
0
181,366
4
W
Arachne
5,713
571
59
6
0
236,741
0
L
Tiamat
5,785
579
79
8
0
209,021
2
W
Khepri
5,277
528
21
2
0
204,570
4
L
Chaac
6,350
635
73
7
0
217,134
5
W
Loki
6,990
699
75
8
0
196,060
3
W
Merlin
5,320
532
63
6
0
195,159
3
W
Xbalanque
6,265
627
105
11
0
171,461
2
L
Vamana
5,739
574
55
6
0
196,330
2
L
Geb
4,788
479
18
2
0
200,331
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role