Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 2
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Fralong
Sol
Level 82
God Stats
0W - 3L
1,623 SR
Queue Stats
193W - 257L
1,454 Elo+
Solo
Baron Samedi
Baron Samedi
Indolomnir
Baron Samedi
Level 46
God Stats
3W - 5L
1,514 SR
Queue Stats
100W - 123L
1,467 Elo+
Solo
Hachiman
Hachiman
zeroresistance
Hachiman
Level 38
God Stats
1W - 4L
1,440 SR
Queue Stats
32W - 54L
1,378 Elo+
Solo
Team Averages
Level 47
1,515 SR
1,460 Elo+

VS

Team Averages
Level 46
1,480 SR
1,460 Elo+
Chaac
Chaac
AdyAdz
Chaac
Level 144
God Stats
5W - 3L
1,500 SR
Queue Stats
112W - 96L
1,543 Elo+
Solo
Cerberus
Cerberus
BabyDropKick
Cerberus
Level 27
God Stats
8W - 8L
1,735 SR
Queue Stats
202W - 174L
1,554 Elo+
Solo
Hercules
Hercules
ChrisALEGEND
Hercules
Level 27
God Stats
1W - 2L
1,319 SR
Queue Stats
17W - 29L
1,260 Elo+
Solo
Jing Wei
Jing Wei
DecidedSquire57
Jing Wei
Level 28
God Stats
1W - 4L
1,345 SR
Queue Stats
7W - 10L
1,442 Elo+
Solo
Ravana
Ravana
HeavenlyMonarch
Ravana
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
2 / 7 / 4
9,732
695
15,303
17,103
6,826
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
 
Bastet
14
0 / 0 / 2
8,851
632
4,692
4,864
1,895
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sol
16
4 / 4 / 3
9,701
693
10,794
10,858
4,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Baron Samedi
Indolomnir
Baron Samedi
16
4 / 7 / 3
9,496
678
12,785
12,217
5,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hachiman
17
2 / 4 / 4
9,568
683
5,682
12,792
5,090
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AdyAdz
Chaac
18
4 / 2 / 8
10,730
766
14,303
18,251
18,473
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
BabyDropKick
Cerberus
19
7 / 1 / 9
11,636
831
14,011
11,374
11,172
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
ChrisALEGEND
Hercules
18
6 / 2 / 8
11,187
799
10,300
14,927
9,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
19
5 / 2 / 4
11,356
811
10,010
12,035
5,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 6 / 5
8,849
632
1,150
15,463
7,810
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
56
12
Kills
22
22
Deaths
13
16
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
7
4
0.57
L
Bastet
 
Bastet
0
0
2
1
W
Chaac
AdyAdz
Chaac
4
2
8
4
W
Cerberus
BabyDropKick
Cerberus
7
1
9
11.5
W
Hercules
ChrisALEGEND
Hercules
6
2
8
5
W
Jing Wei
5
2
4
3.5
L
Sol
4
4
3
1.38
W
0
6
5
0.42
L
Baron Samedi
Indolomnir
Baron Samedi
4
7
3
0.79
L
Hachiman
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,256
Damage
49,774
57,834
Taken
72,050
23,878
Mitigated
51,902
12,037
Healing
25,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
15,303
3,704
42
3,121
17,103
6,826
0
3,515
13,410
0
44,849
L
Bastet
 
Bastet
4,692
827
0
1,543
4,864
1,895
0
84
4,737
0
24,098
W
Chaac
AdyAdz
Chaac
14,303
1,243
1,076
11,076
18,251
18,473
1,455
6,745
11,506
413
39,616
W
Cerberus
BabyDropKick
Cerberus
14,011
352
49
3,696
11,374
11,172
581
3,217
8,157
41,785
0
W
Hercules
ChrisALEGEND
Hercules
10,300
1,413
590
3,601
14,927
9,409
64
5,590
9,337
1,426
24,018
W
Jing Wei
10,010
6,325
751
3,222
12,035
5,038
3,255
3,774
8,261
0
49,955
L
Sol
10,794
2,853
0
2,506
10,858
4,216
736
2,737
8,009
28,366
2,414
W
1,150
127
171
935
15,463
7,810
615
3,473
11,990
0
8,453
L
Baron Samedi
Indolomnir
Baron Samedi
12,785
696
402
1,998
12,217
5,851
0
3,806
8,235
29,108
0
L
Hachiman
5,682
3,359
190
2,235
12,792
5,090
591
4,303
8,371
0
25,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,348
Gold Earned
53,758
239
Minions Killed
291
0
Camps Cleared
0
1,175,090
Distance Traveled
1,429,252
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,732
695
63
5
0
241,121
1
L
Bastet
8,851
632
42
3
0
214,143
0
W
Chaac
10,730
766
77
6
0
300,302
1
W
Cerberus
11,636
831
69
5
0
287,899
0
W
Hercules
11,187
799
40
3
0
316,008
0
W
Jing Wei
11,356
811
96
7
0
286,336
0
L
Sol
9,701
693
42
3
0
231,347
0
W
Ravana
8,849
632
9
1
0
238,707
0
L
Baron Samedi
9,496
678
42
3
0
255,806
1
L
Hachiman
9,568
683
50
4
0
232,673
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role