Player Matchup

Bellona
Bellona
DigitaI_Malakai
Bellona
Level 41
God Stats
4W - 1L
1,366 SR
Queue Stats
19W - 34L
1,144 Elo+
Party 1
Izanami
Izanami
Sickruinedx
Izanami
Level 64
God Stats
0W - 3L
1,335 SR
Queue Stats
44W - 72L
1,235 Elo+
Party 1
Cthulhu
Cthulhu
ricroc02
Cthulhu
Level 33
God Stats
20W - 21L
1,057 SR
Queue Stats
31W - 53L
1,133 Elo+
Party 1
Team Averages
Level 46
1,253 SR
1,171 Elo+

VS

Team Averages
Level 78
1,550 SR
1,427 Elo+
Athena
Athena
CHUY ES PUTYT0
Athena
Level 48
God Stats
2W - 1L
1,355 SR
Queue Stats
42W - 48L
1,313 Elo+
Solo
Agni
Agni
DADYLILY
Agni
Level 138
God Stats
4W - 2L
1,736 SR
Queue Stats
80W - 76L
1,567 Elo+
Party 2
Danzaburou
Danzaburou
xOG BtNt1vEz
Danzaburou
Level 47
God Stats
10W - 5L
1,559 SR
Queue Stats
93W - 98L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 6
9,016
601
7,016
14,205
9,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
Sickruinedx
Izanami
14
3 / 4 / 4
9,363
624
10,791
11,093
4,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
ricroc02
Cthulhu
15
3 / 2 / 4
9,964
664
8,491
12,935
7,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 6
11,082
739
6,669
17,139
23,023
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Agni
16
3 / 2 / 3
10,978
732
16,243
7,240
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
xOG BtNt1vEz
Danzaburou
14
3 / 4 / 5
10,804
720
10,658
14,880
6,317
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
7
Kills
8
8
Deaths
7
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
W
Agni
3
2
3
2.25
L
1
2
6
2
L
Izanami
Sickruinedx
Izanami
3
4
4
1.25
L
Cthulhu
ricroc02
Cthulhu
3
2
4
2.5
W
Danzaburou
xOG BtNt1vEz
Danzaburou
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,298
Damage
33,570
38,233
Taken
39,259
21,514
Mitigated
32,309
8,578
Healing
10,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,669
975
702
2,812
17,139
23,023
187
3,860
12,596
23,619
0
W
Agni
16,243
1,426
111
2,290
7,240
2,969
591
2,388
4,793
68,037
0
L
7,016
1,500
0
2,368
14,205
9,040
0
10,011
4,194
0
19,924
L
Izanami
Sickruinedx
Izanami
10,791
6,121
0
2,127
11,093
4,745
0
6,645
4,448
0
31,353
L
Cthulhu
ricroc02
Cthulhu
8,491
160
1,241
2,842
12,935
7,729
0
6,887
6,048
34,663
0
W
Danzaburou
xOG BtNt1vEz
Danzaburou
10,658
6,757
0
4,944
14,880
6,317
1,785
2,821
12,031
0
43,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,343
Gold Earned
32,864
147
Minions Killed
188
4
Camps Cleared
11
780,810
Distance Traveled
854,112
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,082
739
42
3
2
311,081
2
W
Agni
10,978
732
109
7
6
281,160
5
L
Bellona
9,016
601
35
2
1
269,737
3
L
Izanami
9,363
624
57
4
2
243,871
2
L
Cthulhu
9,964
664
55
4
1
267,202
2
W
Danzaburou
10,804
720
37
2
3
261,871
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role