Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GGumm
Ah Muzen Cab
Level 159
God Stats
7W - 1L
1,891 SR
Queue Stats
269W - 256L
1,538 Elo+
Solo
Cu Chulainn
Cu Chulainn
PackofJews
Cu Chulainn
Level 134
God Stats
19W - 11L
1,859 SR
Queue Stats
789W - 551L
1,566 Elo+
Solo
Cthulhu
Cthulhu
Stylez XII
Cthulhu
Level 142
God Stats
9W - 2L
1,753 SR
Queue Stats
159W - 184L
1,451 Elo+
Solo
Chaac
Chaac
herculesnena
Chaac
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 58L
1,651 Elo+
Solo
Team Averages
Level 140
1,701 SR
1,541 Elo+

VS

Team Averages
Level 144
1,457 SR
1,527 Elo+
Eset
Eset
 
Eset
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
CedarAod
Awilix
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,549 Elo+
Solo
Janus
Janus
qabu
Janus
Level 160
God Stats
0W - 2L
1,285 SR
Queue Stats
21W - 26L
1,503 Elo+
Solo
Rama
Rama
xScrubCadetx
Rama
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
73W - 66L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
5 / 2 / 7
9,061
824
12,717
6,821
4,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
GGumm
Ah Muzen Cab
16
3 / 1 / 11
9,401
855
10,539
11,346
6,797
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cu Chulainn
PackofJews
Cu Chulainn
14
2 / 3 / 11
8,654
787
5,542
11,583
12,807
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
Stylez XII
Cthulhu
14
2 / 3 / 11
8,928
812
6,009
14,689
15,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 2 / 12
8,947
813
11,522
16,300
11,710
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
3 / 2 / 3
7,782
707
8,493
8,561
3,078
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
 
Sobek
13
0 / 4 / 7
7,639
694
3,476
15,614
18,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Awilix
CedarAod
Awilix
14
4 / 4 / 6
8,394
763
6,828
11,451
4,653
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
qabu
Janus
17
2 / 2 / 8
8,998
818
11,280
6,780
2,502
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 4 / 4
7,008
637
4,953
8,270
2,638
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
38
16
Kills
10
11
Deaths
16
52
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
2
7
4.25
L
Eset
 
Eset
3
2
3
2.25
L
Sobek
 
Sobek
0
4
7
0.88
L
Awilix
CedarAod
Awilix
4
4
6
1.75
W
Ah Muzen Cab
GGumm
Ah Muzen Cab
3
1
11
8.5
W
Cu Chulainn
PackofJews
Cu Chulainn
2
3
11
2.5
W
Cthulhu
Stylez XII
Cthulhu
2
3
11
2.5
W
4
2
12
5
L
Janus
qabu
Janus
2
2
8
3
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,329
Damage
35,030
60,739
Taken
50,676
52,091
Mitigated
31,533
27,661
Healing
12,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
12,717
820
1,156
1,773
6,821
4,956
508
2,406
4,415
23,282
0
L
Eset
 
Eset
8,493
121
1,775
849
8,561
3,078
0
3,135
5,426
14,317
0
L
Sobek
 
Sobek
3,476
200
1,035
3,162
15,614
18,662
0
5,163
10,451
7,986
0
L
Awilix
CedarAod
Awilix
6,828
1,951
1,026
1,400
11,451
4,653
0
5,359
6,092
0
14,626
W
Ah Muzen Cab
GGumm
Ah Muzen Cab
10,539
1,822
1,165
4,983
11,346
6,797
2,789
3,849
7,497
0
35,728
W
Cu Chulainn
PackofJews
Cu Chulainn
5,542
441
867
2,190
11,583
12,807
728
4,315
7,268
1,421
17,173
W
Cthulhu
Stylez XII
Cthulhu
6,009
181
3,111
4,516
14,689
15,821
887
6,102
8,587
13,091
0
W
11,522
878
920
6,980
16,300
11,710
1,161
6,577
9,723
0
23,340
L
Janus
qabu
Janus
11,280
368
376
1,579
6,780
2,502
0
2,025
4,755
33,989
0
L
4,953
2,485
449
912
8,270
2,638
0
3,700
4,570
0
11,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,991
Gold Earned
39,821
125
Minions Killed
139
0
Camps Cleared
0
1,128,110
Distance Traveled
962,119
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,061
824
19
2
0
232,135
1
L
Eset
7,782
707
22
2
0
169,850
1
L
Sobek
7,639
694
14
1
0
190,581
3
L
Awilix
8,394
763
15
1
0
201,426
3
W
Ah Muzen Cab
9,401
855
46
4
0
242,155
0
W
Cu Chulainn
8,654
787
26
2
0
216,321
0
W
Cthulhu
8,928
812
15
1
0
212,883
0
W
Chaac
8,947
813
19
2
0
224,616
0
L
Janus
8,998
818
59
5
0
239,473
1
L
Rama
7,008
637
29
3
0
160,789
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role