Player Matchup

Raijin
Raijin
Ablink
Raijin
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 108L
1,424 Elo+
Party 2
Fenrir
Fenrir
FR3SH x REAP3R
Fenrir
Level 47
God Stats
10W - 15L
1,294 SR
Queue Stats
78W - 80L
1,382 Elo+
Party 2
Izanami
Izanami
MRXXREVXNGEXX
Izanami
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 77L
1,336 Elo+
Solo
Olorun
Olorun
Riimza
Olorun
Level 71
God Stats
2W - 0L
1,687 SR
Queue Stats
50W - 54L
1,392 Elo+
Solo
Ares
Ares
gogito58
Ares
Level 28
God Stats
17W - 13L
1,524 SR
Queue Stats
49W - 55L
1,391 Elo+
Party 2
Team Averages
Level 55
1,501 SR
1,385 Elo+

VS

Team Averages
Level 62
1,510 SR
1,370 Elo+
Osiris
Osiris
Mangler789
Osiris
Level 104
God Stats
117W - 123L
1,482 SR
Queue Stats
195W - 200L
1,382 Elo+
Party 1
Kali
Kali
ToAsTMaLOne7055
Kali
Level 39
God Stats
1W - 2L
1,755 SR
Queue Stats
6W - 12L
1,400 Elo+
Party 3
Anhur
Anhur
Warbearpig6000
Anhur
Level 24
God Stats
25W - 46L
1,337 SR
Queue Stats
39W - 68L
1,276 Elo+
Party 1
Sol
Sol
mackdaddy006
Sol
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 124L
1,402 Elo+
Party 3
Chernobog
Chernobog
oakesjoakes1997
Chernobog
Level 74
God Stats
66W - 66L
1,476 SR
Queue Stats
445W - 479L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Ablink
Raijin
20
13 / 7 / 9
14,416
601
21,663
19,371
8,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
16 / 5 / 10
14,839
618
25,186
22,060
18,066
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
19
6 / 6 / 3
12,459
519
16,641
15,794
4,159
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
Riimza
Olorun
20
4 / 10 / 9
11,794
491
10,887
19,879
6,257
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ares
18
2 / 8 / 3
11,251
469
8,779
20,994
15,503
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Mangler789
Osiris
18
10 / 6 / 8
11,753
490
14,436
23,093
17,442
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 12 / 5
11,409
475
11,666
25,480
9,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 6 / 9
11,144
464
12,525
20,631
6,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
6 / 10 / 5
12,828
535
13,853
22,865
7,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chernobog
oakesjoakes1997
Chernobog
19
10 / 8 / 7
13,368
557
19,607
24,125
9,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
70
41
Kills
36
36
Deaths
42
34
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Raijin
Ablink
Raijin
13
7
9
2.5
W
16
5
10
4.2
W
Izanami
6
6
3
1.25
L
Osiris
Mangler789
Osiris
10
6
8
2.33
W
Olorun
Riimza
Olorun
4
10
9
0.85
L
5
12
5
0.63
L
5
6
9
1.58
W
Ares
2
8
3
0.44
L
6
10
5
0.85
L
Chernobog
oakesjoakes1997
Chernobog
10
8
7
1.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,156
Damage
72,087
98,098
Taken
116,194
52,162
Mitigated
51,246
22,033
Healing
28,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Ablink
Raijin
21,663
3,252
22
3,147
19,371
8,177
2,092
5,389
13,982
81,821
2,718
W
25,186
9,324
0
5,708
22,060
18,066
835
6,493
15,567
0
96,833
W
Izanami
16,641
10,740
0
3,329
15,794
4,159
2,202
704
15,090
0
92,654
L
Osiris
Mangler789
Osiris
14,436
6,619
362
4,507
23,093
17,442
455
5,550
17,495
0
53,996
W
Olorun
Riimza
Olorun
10,887
6,525
495
5,365
19,879
6,257
400
0
19,879
63,371
0
L
11,666
7,415
0
4,874
25,480
9,478
0
10,195
14,966
0
84,057
L
12,525
3,403
0
7,168
20,631
6,716
637
4,378
16,217
0
56,148
W
Ares
8,779
353
0
3,967
20,994
15,503
1,545
1,215
19,779
53,793
0
L
13,853
6,059
0
5,779
22,865
7,994
2,550
7,550
14,862
78,270
109
L
Chernobog
oakesjoakes1997
Chernobog
19,607
14,141
0
5,591
24,125
9,616
2,983
12,312
11,575
0
69,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,759
Gold Earned
60,502
583
Minions Killed
521
0
Camps Cleared
0
2,029,341
Distance Traveled
1,883,949
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
14,416
601
139
6
0
385,062
0
W
Fenrir
14,839
618
112
5
0
506,055
0
W
Izanami
12,459
519
169
7
0
400,398
5
L
Osiris
11,753
490
78
3
0
402,726
1
W
Olorun
11,794
491
78
3
0
354,127
1
L
Kali
11,409
475
116
5
0
370,175
4
L
Anhur
11,144
464
78
3
0
418,415
1
W
Ares
11,251
469
85
4
0
383,699
0
L
Sol
12,828
535
128
5
0
312,111
2
L
Chernobog
13,368
557
121
5
0
380,522
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role