Player Matchup

Anubis
Anubis
Azrael423
Anubis
Level 74
God Stats
8W - 14L
1,564 SR
Queue Stats
89W - 125L
1,372 Elo+
Party 2
Sun Wukong
Sun Wukong
QcWarYou
Sun Wukong
Level 82
God Stats
24W - 16L
1,641 SR
Queue Stats
341W - 324L
1,506 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RedNecKnight
Ah Muzen Cab
Level 98
God Stats
5W - 4L
1,846 SR
Queue Stats
64W - 65L
1,429 Elo+
Solo
Xing Tian
Xing Tian
XAsianDaveX1706
Xing Tian
Level 59
God Stats
5W - 5L
1,519 SR
Queue Stats
126W - 172L
1,344 Elo+
Party 2
Da Ji
Da Ji
warchicken12
Da Ji
Level 89
God Stats
93W - 100L
1,557 SR
Queue Stats
158W - 199L
1,407 Elo+
Party 2
Team Averages
Level 80
1,625 SR
1,411 Elo+

VS

Team Averages
Level 75
1,454 SR
1,333 Elo+
Chiron
Chiron
Beastcoastera47
Chiron
Level 68
God Stats
1W - 1L
1,671 SR
Queue Stats
2W - 7L
1,197 Elo+
Party 1
Vulcan
Vulcan
CalebTorque
Vulcan
Level 87
God Stats
2W - 2L
1,503 SR
Queue Stats
4W - 4L
1,452 Elo+
Party 1
Awilix
Awilix
Christhegreat7
Awilix
Level 122
God Stats
5W - 16L
1,222 SR
Queue Stats
20W - 23L
1,332 Elo+
Party 1
Sol
Sol
Riimza
Sol
Level 71
God Stats
8W - 6L
1,452 SR
Queue Stats
50W - 54L
1,378 Elo+
Solo
Bacchus
Bacchus
kushtooloud_
Bacchus
Level 28
God Stats
10W - 16L
1,420 SR
Queue Stats
12W - 23L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Azrael423
Anubis
17
5 / 5 / 2
10,954
522
16,571
18,342
8,422
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
QcWarYou
Sun Wukong
16
0 / 3 / 5
10,381
494
5,369
16,722
11,833
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Muzen Cab
RedNecKnight
Ah Muzen Cab
12
0 / 2 / 3
8,227
392
7,330
4,210
1,117
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Xing Tian
XAsianDaveX1706
Xing Tian
13
3 / 3 / 2
9,337
445
8,397
16,236
14,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
7 / 6 / 1
10,451
498
11,616
17,240
6,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 7
9,673
461
6,759
14,228
5,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vulcan
17
5 / 1 / 3
10,557
503
16,895
9,090
3,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
7 / 3 / 4
10,464
498
9,098
17,407
6,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
Riimza
Sol
17
3 / 4 / 6
10,552
502
12,437
16,761
4,854
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
kushtooloud_
Bacchus
13
0 / 2 / 6
8,935
425
3,206
16,003
20,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
44
15
Kills
18
19
Deaths
15
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Anubis
Azrael423
Anubis
5
5
2
1.2
W
3
5
7
1.3
W
Vulcan
5
1
3
6.5
W
7
3
4
3
L
Sun Wukong
QcWarYou
Sun Wukong
0
3
5
0.83
L
Ah Muzen Cab
RedNecKnight
Ah Muzen Cab
0
2
3
0.75
W
Sol
Riimza
Sol
3
4
6
1.5
L
Xing Tian
XAsianDaveX1706
Xing Tian
3
3
2
1.33
W
Bacchus
kushtooloud_
Bacchus
0
2
6
1.5
L
7
6
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,283
Damage
48,395
72,750
Taken
73,489
41,535
Mitigated
39,478
20,245
Healing
23,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Azrael423
Anubis
16,571
298
0
9,301
18,342
8,422
1,485
9,101
9,241
77,662
0
W
6,759
1,563
940
4,506
14,228
5,138
4,229
2,432
11,795
0
41,086
W
Vulcan
16,895
7,822
449
2,519
9,090
3,343
1,894
2,799
6,291
72,837
0
W
9,098
2,564
0
2,142
17,407
6,082
775
6,155
11,252
0
56,818
L
Sun Wukong
QcWarYou
Sun Wukong
5,369
1,851
337
1,683
16,722
11,833
664
8,557
8,165
0
77,885
L
Ah Muzen Cab
RedNecKnight
Ah Muzen Cab
7,330
1,021
127
1,294
4,210
1,117
577
1,090
3,120
0
47,761
W
Sol
Riimza
Sol
12,437
4,092
101
8,499
16,761
4,854
3,244
9,098
7,663
69,364
0
L
Xing Tian
XAsianDaveX1706
Xing Tian
8,397
502
122
4,175
16,236
14,027
189
6,441
9,795
31,251
927
W
Bacchus
kushtooloud_
Bacchus
3,206
334
693
3,912
16,003
20,061
438
4,333
11,670
24,361
0
L
11,616
4,184
0
3,206
17,240
6,136
0
7,349
9,891
0
55,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,350
Gold Earned
50,181
463
Minions Killed
437
0
Camps Cleared
0
1,679,340
Distance Traveled
1,942,397
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,954
522
133
6
0
300,405
4
W
Chiron
9,673
461
76
4
0
348,454
0
W
Vulcan
10,557
503
109
5
0
407,248
4
W
Awilix
10,464
498
89
4
0
458,227
0
L
Sun Wukong
10,381
494
137
7
0
349,675
0
L
Ah Muzen Cab
8,227
392
78
4
0
245,685
4
W
Sol
10,552
502
118
6
0
346,339
0
L
Xing Tian
9,337
445
34
2
0
383,030
4
W
Bacchus
8,935
425
45
2
0
382,129
4
L
Da Ji
10,451
498
81
4
0
400,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role