Player Matchup

Ratatoskr
Ratatoskr
Hildog
Ratatoskr
Level 121
God Stats
9W - 2L
1,643 SR
Queue Stats
38W - 32L
1,676 Elo+
Solo
Ares
Ares
JUXIYPOP
Ares
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 111L
1,596 Elo+
Solo
Shiva
Shiva
LordMithranthir
Shiva
Level 105
God Stats
25W - 18L
1,577 SR
Queue Stats
75W - 85L
1,529 Elo+
Solo
Izanami
Izanami
TheTryHardX0
Izanami
Level 160
God Stats
2W - 1L
1,786 SR
Queue Stats
316W - 252L
1,567 Elo+
Solo
Janus
Janus
习惯近战平砍
Janus
Level 148
God Stats
1W - 1L
1,339 SR
Queue Stats
39W - 34L
1,693 Elo+
Solo
Team Averages
Level 124
1,569 SR
1,612 Elo+

VS

Team Averages
Level 118
1,540 SR
1,595 Elo+
Bacchus
Bacchus
DamnYouPavlov
Bacchus
Level 89
God Stats
2W - 2L
1,612 SR
Queue Stats
41W - 42L
1,584 Elo+
Solo
Fenrir
Fenrir
Gacoja
Fenrir
Level 139
God Stats
5W - 7L
1,522 SR
Queue Stats
176W - 153L
1,628 Elo+
Solo
Rama
Rama
NeonxHusky
Rama
Level 97
God Stats
15W - 9L
1,548 SR
Queue Stats
328W - 330L
1,487 Elo+
Solo
Merlin
Merlin
PlumbingFool254
Merlin
Level 124
God Stats
7W - 11L
1,517 SR
Queue Stats
146W - 124L
1,633 Elo+
Solo
Artemis
Artemis
crazy_edgar94
Artemis
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Hildog
Ratatoskr
16
5 / 3 / 10
10,609
758
9,701
14,254
17,766
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ares
18
7 / 1 / 11
11,757
840
11,280
13,847
17,930
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
0 / 4 / 9
9,436
674
6,519
14,312
15,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
TheTryHardX0
Izanami
18
8 / 2 / 6
11,306
808
15,890
13,436
5,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
4 / 0 / 11
11,551
825
11,374
7,360
2,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
15
1 / 6 / 4
9,363
669
5,850
11,302
12,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fenrir
Gacoja
Fenrir
16
2 / 7 / 4
9,259
661
5,585
15,024
12,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
2 / 2 / 5
9,981
713
9,769
12,363
3,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 4 / 6
10,437
746
15,323
11,981
3,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
16
2 / 5 / 2
9,075
648
7,876
13,309
4,292
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
31
24
Kills
10
10
Deaths
24
47
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bacchus
1
6
4
0.5
L
Fenrir
Gacoja
Fenrir
2
7
4
0.57
W
Ratatoskr
Hildog
Ratatoskr
5
3
10
3.33
W
Ares
7
1
11
12.5
W
0
4
9
1.13
L
2
2
5
2.25
L
3
4
6
1.5
W
Izanami
TheTryHardX0
Izanami
8
2
6
5.5
L
Artemis
2
5
2
0.6
W
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,764
Damage
44,403
63,209
Taken
63,979
60,282
Mitigated
37,117
12,582
Healing
12,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
5,850
478
371
929
11,302
12,892
0
3,570
7,573
15,562
0
L
Fenrir
Gacoja
Fenrir
5,585
276
0
1,138
15,024
12,871
0
3,581
11,180
0
18,936
W
Ratatoskr
Hildog
Ratatoskr
9,701
1,041
0
1,227
14,254
17,766
0
4,106
9,878
610
18,240
W
Ares
11,280
73
0
2,883
13,847
17,930
207
3,404
10,443
24,010
0
W
6,519
421
1,186
2,728
14,312
15,895
500
5,259
8,917
198
20,723
L
9,769
7,265
0
4,367
12,363
3,370
351
5,346
6,946
0
35,444
L
15,323
449
324
1,942
11,981
3,692
222
3,370
8,517
55,714
0
W
Izanami
TheTryHardX0
Izanami
15,890
9,791
0
3,264
13,436
5,694
5,339
5,066
8,341
0
62,984
L
Artemis
7,876
1,645
0
3,135
13,309
4,292
1,091
7,563
5,703
0
30,564
W
11,374
372
0
1,294
7,360
2,997
585
3,338
3,998
59,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,659
Gold Earned
48,115
278
Minions Killed
231
0
Camps Cleared
0
1,547,004
Distance Traveled
1,172,103
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,363
669
20
1
0
214,150
0
L
Fenrir
9,259
661
25
2
0
213,105
0
W
Ratatoskr
10,609
758
12
1
0
336,012
0
W
Ares
11,757
840
18
1
0
304,238
6
W
Shiva
9,436
674
41
3
0
282,727
2
L
Rama
9,981
713
61
4
0
259,431
8
L
Merlin
10,437
746
78
6
0
261,228
3
W
Izanami
11,306
808
94
7
0
271,401
2
L
Artemis
9,075
648
47
3
0
224,189
3
W
Janus
11,551
825
113
8
0
352,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role