Player Matchup

Da Ji
Da Ji
Arekuza
Da Ji
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
111W - 65L
1,499 Elo+
Party 2
Erlang Shen
Erlang Shen
MAX_SSJ-GOD
Erlang Shen
Level 68
God Stats
5W - 4L
1,461 SR
Queue Stats
229W - 228L
1,481 Elo+
Party 2
Zhong Kui
Zhong Kui
vFernyyy
Zhong Kui
Level 87
God Stats
12W - 6L
1,737 SR
Queue Stats
386W - 327L
1,473 Elo+
Party 2
Team Averages
Level 57
1,566 SR
1,484 Elo+

VS

Team Averages
Level 113
1,497 SR
1,488 Elo+
Baron Samedi
Baron Samedi
Danny_Dynasty
Baron Samedi
Level 105
God Stats
6W - 7L
1,500 SR
Queue Stats
22W - 18L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
I Its Raam I
Zhong Kui
Level 128
God Stats
4W - 8L
1,372 SR
Queue Stats
288W - 286L
1,507 Elo+
Party 1
Zeus
Zeus
ThatBoiChicken
Zeus
Level 106
God Stats
12W - 6L
1,619 SR
Queue Stats
25W - 30L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Arekuza
Da Ji
17
12 / 4 / 5
12,950
925
17,951
12,035
5,065
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Erlang Shen
MAX_SSJ-GOD
Erlang Shen
15
3 / 4 / 12
10,683
763
8,725
18,183
24,315
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Zhong Kui
vFernyyy
Zhong Kui
15
5 / 7 / 7
10,847
775
11,812
14,382
10,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Danny_Dynasty
Baron Samedi
14
4 / 7 / 7
10,232
731
8,149
13,623
5,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Zhong Kui
I Its Raam I
Zhong Kui
14
4 / 8 / 9
10,446
746
7,602
15,728
11,832
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
7 / 5 / 6
11,326
809
14,669
12,596
3,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
37
20
Kills
15
15
Deaths
20
24
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Arekuza
Da Ji
12
4
5
3.63
L
Baron Samedi
Danny_Dynasty
Baron Samedi
4
7
7
1.07
L
Zhong Kui
I Its Raam I
Zhong Kui
4
8
9
1.06
W
Erlang Shen
MAX_SSJ-GOD
Erlang Shen
3
4
12
2.25
L
7
5
6
2
W
Zhong Kui
vFernyyy
Zhong Kui
5
7
7
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,488
Damage
30,420
44,600
Taken
41,947
40,070
Mitigated
20,942
9,412
Healing
7,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Arekuza
Da Ji
17,951
4,488
0
1,913
12,035
5,065
1,902
8,292
3,421
0
61,655
L
Baron Samedi
Danny_Dynasty
Baron Samedi
8,149
801
859
2,074
13,623
5,442
0
3,992
9,631
19,131
0
L
Zhong Kui
I Its Raam I
Zhong Kui
7,602
1,076
0
1,763
15,728
11,832
0
4,665
11,063
20,199
0
W
Erlang Shen
MAX_SSJ-GOD
Erlang Shen
8,725
3,918
0
4,920
18,183
24,315
349
10,889
6,917
0
22,970
L
14,669
2,173
112
2,609
12,596
3,668
223
3,551
9,045
40,208
0
W
Zhong Kui
vFernyyy
Zhong Kui
11,812
737
0
2,579
14,382
10,690
12
10,945
3,169
34,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,480
Gold Earned
32,004
147
Minions Killed
116
9
Camps Cleared
4
737,266
Distance Traveled
640,899
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,950
925
76
5
7
240,176
3
L
Baron Samedi
10,232
731
26
2
0
208,352
5
L
Zhong Kui
10,446
746
35
3
1
194,236
3
W
Erlang Shen
10,683
763
26
2
0
262,483
0
L
Zeus
11,326
809
55
4
3
238,311
5
W
Zhong Kui
10,847
775
45
3
2
234,607
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role