Player Matchup

Scylla
Scylla
Silver II
pøulpe
Scylla
Silver II
Level 129
God Stats
1W - 0L
1,768 SR
Queue Stats
2W - 2L
1,451 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,768 SR
1,451 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 67
1,455 SR
1,325 MMR
Janus
Janus
Bronze IV
M1DMA1IN
Janus
Bronze IV
Level 67
God Stats
0W - 3L
1,455 SR
Queue Stats
2W - 17L
1,325 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
pøulpe
Scylla
14
4 / 1 / 0
8,171
1,021
7,224
5,696
3,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
UllrShivaTsukuyomiBellonaSet

VS

Bans
ChronosBastetAh Muzen CabIzanamiBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
M1DMA1IN
Janus
12
1 / 4 / 0
7,074
884
4,022
9,098
6,610
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
M1DMA1IN
Janus
1
4
0
0.25
W
Scylla
pøulpe
Scylla
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,224
Damage
4,022
5,696
Taken
9,098
3,289
Mitigated
6,610
485
Healing
2,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
M1DMA1IN
Janus
4,022
192
0
2,697
9,098
6,610
0
7,529
1,569
32,451
0
W
Scylla
pøulpe
Scylla
7,224
1,392
0
485
5,696
3,289
0
4,105
1,591
39,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,171
Gold Earned
7,074
77
Minions Killed
64
3
Camps Cleared
3
159,666
Distance Traveled
150,613
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,074
884
64
8
3
150,613
3
W
Scylla
8,171
1,021
77
10
3
159,666
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role