Player Matchup

Rama
Rama
Angel Daczko
Rama
Level 150
God Stats
0W - 2L
1,500 SR
Queue Stats
175W - 163L
1,547 Elo+
Party 2
Guan Yu
Guan Yu
DMnTShaman
Guan Yu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
MLedda
Cerberus
Level 147
God Stats
13W - 9L
1,859 SR
Queue Stats
259W - 234L
1,545 Elo+
Party 2
Apollo
Apollo
STAINLESS STRAT
Apollo
Level 152
God Stats
3W - 4L
1,507 SR
Queue Stats
128W - 150L
1,441 Elo+
Solo
Hercules
Hercules
SlackasaurusRex
Hercules
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
193W - 208L
1,492 Elo+
Solo
Team Averages
Level 124
1,573 SR
1,505 Elo+

VS

Team Averages
Level 118
1,644 SR
1,541 Elo+
Achilles
Achilles
Astraeus27
Achilles
Level 122
God Stats
1W - 3L
1,166 SR
Queue Stats
412W - 447L
1,471 Elo+
Solo
Sylvanus
Sylvanus
Naraly123
Sylvanus
Level 129
God Stats
4W - 2L
1,713 SR
Queue Stats
282W - 227L
1,507 Elo+
Party 1
Ah Puch
Ah Puch
RoySoSuave
Ah Puch
Level 126
God Stats
4W - 0L
1,741 SR
Queue Stats
239W - 164L
1,537 Elo+
Party 1
Hera
Hera
rayado3000
Hera
Level 105
God Stats
3W - 0L
1,857 SR
Queue Stats
101W - 67L
1,633 Elo+
Party 1
Danzaburou
Danzaburou
xHuuz
Danzaburou
Level 106
God Stats
4W - 0L
1,743 SR
Queue Stats
124W - 97L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 3
9,876
705
8,205
12,523
3,788
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
DMnTShaman
Guan Yu
14
1 / 12 / 4
8,681
620
5,569
20,028
19,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
MLedda
Cerberus
16
2 / 7 / 3
9,558
683
11,842
17,807
21,633
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
2 / 8 / 4
9,351
668
8,722
14,000
5,460
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
16
1 / 4 / 4
9,192
657
6,529
18,157
21,212
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Astraeus27
Achilles
16
9 / 3 / 14
10,817
773
8,251
17,678
24,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Naraly123
Sylvanus
16
1 / 2 / 24
10,804
772
4,454
16,481
20,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
RoySoSuave
Ah Puch
20
15 / 1 / 17
12,754
911
25,373
9,593
4,574
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 3 / 25
10,748
768
16,122
10,631
4,545
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
xHuuz
Danzaburou
18
6 / 1 / 24
11,865
848
19,387
10,111
6,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
140
10
Kills
36
36
Deaths
10
18
Assists
104
Player
Kills
Deaths
Assists
KDA
L
4
5
3
1.1
W
Achilles
Astraeus27
Achilles
9
3
14
5.33
L
Guan Yu
DMnTShaman
Guan Yu
1
12
4
0.25
L
Cerberus
MLedda
Cerberus
2
7
3
0.5
W
Sylvanus
Naraly123
Sylvanus
1
2
24
6.5
W
Ah Puch
RoySoSuave
Ah Puch
15
1
17
23.5
L
2
8
4
0.5
L
Hercules
1
4
4
0.75
W
5
3
25
5.83
W
Danzaburou
xHuuz
Danzaburou
6
1
24
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,867
Damage
73,587
82,515
Taken
64,494
71,672
Mitigated
59,553
18,761
Healing
35,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,205
7,102
234
2,805
12,523
3,788
0
7,950
4,503
0
32,357
W
Achilles
Astraeus27
Achilles
8,251
1,952
1,420
4,645
17,678
24,037
548
2,455
15,223
0
18,888
L
Guan Yu
DMnTShaman
Guan Yu
5,569
499
455
2,021
20,028
19,579
0
11,291
8,166
769
9,119
L
Cerberus
MLedda
Cerberus
11,842
69
285
3,127
17,807
21,633
0
8,843
8,484
21,790
0
W
Sylvanus
Naraly123
Sylvanus
4,454
874
8,999
7,222
16,481
20,343
491
2,666
13,815
10,492
0
W
Ah Puch
RoySoSuave
Ah Puch
25,373
844
2,091
3,591
9,593
4,574
2,072
2,276
7,317
51,467
0
L
8,722
3,601
49
2,885
14,000
5,460
63
8,698
5,062
0
26,411
L
Hercules
6,529
821
496
6,404
18,157
21,212
0
9,167
8,427
0
19,113
W
16,122
5,014
1,028
1,801
10,631
4,545
849
1,557
9,074
31,919
0
W
Danzaburou
xHuuz
Danzaburou
19,387
8,621
1,292
3,347
10,111
6,054
3,026
3,384
6,727
0
34,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,658
Gold Earned
56,988
175
Minions Killed
156
0
Camps Cleared
0
1,071,524
Distance Traveled
1,283,671
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,876
705
63
5
0
213,260
3
W
Achilles
10,817
773
12
1
0
240,564
1
L
Guan Yu
8,681
620
12
1
0
205,478
0
L
Cerberus
9,558
683
35
3
0
200,643
0
W
Sylvanus
10,804
772
8
1
0
238,904
0
W
Ah Puch
12,754
911
56
4
0
301,753
3
L
Apollo
9,351
668
41
3
0
198,529
1
L
Hercules
9,192
657
24
2
0
253,614
0
W
Hera
10,748
768
27
2
0
249,026
2
W
Danzaburou
11,865
848
53
4
0
253,424
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role