Player Matchup

Horus
Horus
Maj-Loco
Horus
Level 143
God Stats
2W - 4L
1,669 SR
Queue Stats
110W - 100L
1,591 Elo+
Party 1
Bacchus
Bacchus
Mayhem009
Bacchus
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 19L
1,625 Elo+
Party 1
Ra
Ra
SadBoyDior-_
Ra
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
182W - 145L
1,535 Elo+
Party 1
Team Averages
Level 127
1,556 SR
1,584 Elo+

VS

Team Averages
Level 127
1,544 SR
1,593 Elo+
Tsukuyomi
Tsukuyomi
LilScubaGear
Tsukuyomi
Level 106
God Stats
3W - 2L
1,612 SR
Queue Stats
89W - 84L
1,634 Elo+
Party 2
Ymir
Ymir
awesome_monkey7
Ymir
Level 151
God Stats
2W - 2L
1,521 SR
Queue Stats
134W - 111L
1,655 Elo+
Party 2
Scylla
Scylla
theb-52killer
Scylla
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Maj-Loco
Horus
14
1 / 6 / 4
8,702
622
5,432
17,449
16,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
Mayhem009
Bacchus
13
2 / 3 / 3
8,600
614
5,883
13,026
15,964
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
1 / 4 / 2
8,755
625
9,444
9,764
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
LilScubaGear
Tsukuyomi
15
6 / 3 / 6
10,219
730
16,777
10,117
4,675
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
1 / 2 / 12
10,063
719
5,839
12,898
12,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
6 / 0 / 6
10,784
770
13,876
5,365
2,263
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
4
Kills
13
13
Deaths
5
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
LilScubaGear
Tsukuyomi
6
3
6
3
L
Horus
Maj-Loco
Horus
1
6
4
0.5
L
Bacchus
Mayhem009
Bacchus
2
3
3
1.17
L
1
4
2
0.5
W
1
2
12
3.5
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,759
Damage
36,492
40,239
Taken
28,380
36,066
Mitigated
19,551
12,344
Healing
6,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
LilScubaGear
Tsukuyomi
16,777
3,109
0
923
10,117
4,675
559
6,063
3,885
0
36,296
L
Horus
Maj-Loco
Horus
5,432
2,030
740
2,025
17,449
16,928
0
7,963
9,486
0
16,096
L
Bacchus
Mayhem009
Bacchus
5,883
1,157
809
2,983
13,026
15,964
0
7,266
5,760
9,229
0
L
9,444
745
2,455
3,332
9,764
3,174
0
4,906
4,858
52,870
0
W
5,839
1,220
0
4,168
12,898
12,613
84
6,942
5,661
12,667
0
W
13,876
498
685
900
5,365
2,263
788
2,564
2,639
59,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,057
Gold Earned
31,066
136
Minions Killed
170
3
Camps Cleared
7
700,671
Distance Traveled
733,836
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,219
730
32
2
2
262,547
2
L
Horus
8,702
622
20
1
0
235,334
5
L
Bacchus
8,600
614
14
1
1
226,668
5
L
Ra
8,755
625
102
7
2
238,669
6
W
Ymir
10,063
719
20
1
4
205,703
4
W
Scylla
10,784
770
118
8
1
265,586
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role