Player Matchup

Artio
Artio
Platinum V
I-Jerry-Edmonds
Artio
Platinum V
Level 155
God Stats
22W - 14L
1,619 SR
Queue Stats
280W - 277L
1,597 MMR
Party 1
Nemesis
Nemesis
Platinum IV
Jungle-Solo
Nemesis
Platinum IV
Level 128
God Stats
4W - 4L
1,600 SR
Queue Stats
285W - 269L
1,590 MMR
Party 1
Chang'e
Chang'e
Platinum V
MagnusBDZF
Chang'e
Platinum V
Level 121
God Stats
1W - 0L
1,747 SR
Queue Stats
256W - 250L
1,581 MMR
Solo
Agni
Agni
Gold II
Sadpreme
Agni
Gold II
Level 149
God Stats
7W - 1L
2,006 SR
Queue Stats
26W - 21L
1,605 MMR
Solo
Danzaburou
Danzaburou
Gold II
SlenderBaller
Danzaburou
Gold II
Level 125
God Stats
5W - 13L
1,263 SR
Queue Stats
103W - 97L
1,635 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,647 SR
1,602 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,517 SR
1,601 MMR
Thoth
Thoth
Platinum V
Das Spookyboi
Thoth
Platinum V
Level 149
God Stats
6W - 8L
1,300 SR
Queue Stats
272W - 273L
1,607 MMR
Solo
Amaterasu
Amaterasu
Bronze IV
Hypnotic-Requiem
Amaterasu
Bronze IV
Level 96
God Stats
0W - 2L
1,931 SR
Queue Stats
25W - 20L
1,579 MMR
Solo
Hachiman
Hachiman
Gold I
JayThaFeeN
Hachiman
Gold I
Level 107
God Stats
8W - 10L
1,473 SR
Queue Stats
259W - 262L
1,558 MMR
Solo
Bacchus
Bacchus
Gold III
MakaXBlackstar
Bacchus
Gold III
Level 160
God Stats
9W - 7L
1,582 SR
Queue Stats
203W - 217L
1,631 MMR
Solo
Awilix
Awilix
Gold III
VictorTakacs
Awilix
Gold III
Level 145
God Stats
2W - 3L
1,299 SR
Queue Stats
153W - 152L
1,630 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 12
12,769
555
16,135
18,431
18,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Jungle-Solo
Nemesis
20
8 / 4 / 4
14,265
620
12,615
19,457
9,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chang'e
MagnusBDZF
Chang'e
17
3 / 6 / 6
11,431
497
14,208
19,688
11,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Agni
20
9 / 5 / 8
14,133
614
16,435
18,165
6,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Danzaburou
SlenderBaller
Danzaburou
20
4 / 3 / 8
14,243
619
16,639
17,542
7,110
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AthenaShivaCliodhna

VS

Bans
GilgameshAtlasLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 3
11,626
505
10,236
13,703
4,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
19
7 / 3 / 1
12,171
529
14,149
28,627
31,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
JayThaFeeN
Hachiman
18
2 / 6 / 4
11,002
478
12,119
17,781
4,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

16
3 / 7 / 8
11,106
483
13,187
24,233
33,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
19
5 / 7 / 6
12,224
531
10,500
19,503
10,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
41
30
Kills
19
20
Deaths
30
38
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
L
Amaterasu
7
3
1
2.5
W
6
2
12
6
L
Hachiman
JayThaFeeN
Hachiman
2
6
4
0.67
W
Nemesis
Jungle-Solo
Nemesis
8
4
4
2.5
W
Chang'e
MagnusBDZF
Chang'e
3
6
6
1
L
3
7
8
1
W
Agni
9
5
8
2.6
W
Danzaburou
SlenderBaller
Danzaburou
4
3
8
2.67
L
Awilix
5
7
6
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,032
Damage
60,191
93,283
Taken
103,847
54,540
Mitigated
86,019
37,557
Healing
26,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,236
529
0
2,282
13,703
4,595
0
7,340
6,005
81,361
0
L
Amaterasu
14,149
6,613
261
13,842
28,627
31,717
163
14,361
13,249
0
84,736
W
16,135
1,006
2,069
6,359
18,431
18,909
0
6,799
11,632
44,123
3,365
L
Hachiman
JayThaFeeN
Hachiman
12,119
4,653
0
6,267
17,781
4,972
0
5,565
12,043
0
77,252
W
Nemesis
Jungle-Solo
Nemesis
12,615
6,524
0
6,996
19,457
9,994
840
5,210
14,247
0
130,386
W
Chang'e
MagnusBDZF
Chang'e
14,208
1,771
2,416
7,909
19,688
11,890
258
3,250
16,215
51,396
0
L
13,187
1,322
511
2,785
24,233
33,880
80
8,962
15,032
34,897
2,526
W
Agni
16,435
1,185
208
4,541
18,165
6,637
144
3,947
14,218
100,480
0
W
Danzaburou
SlenderBaller
Danzaburou
16,639
8,702
0
7,059
17,542
7,110
6,292
3,656
13,886
0
124,564
L
Awilix
10,500
4,958
0
330
19,503
10,855
249
7,605
11,643
0
92,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,841
Gold Earned
58,129
676
Minions Killed
596
0
Camps Cleared
0
2,292,279
Distance Traveled
2,175,983
30
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,626
505
147
6
0
428,788
6
L
Amaterasu
12,171
529
145
6
0
454,252
4
W
Artio
12,769
555
65
3
0
496,403
2
L
Hachiman
11,002
478
135
6
0
387,889
12
W
Nemesis
14,265
620
182
8
0
540,891
5
W
Chang'e
11,431
497
89
4
0
409,209
10
L
Bacchus
11,106
483
30
1
0
396,390
6
W
Agni
14,133
614
165
7
0
423,397
8
W
Danzaburou
14,243
619
175
8
0
422,379
5
L
Awilix
12,224
531
139
6
0
508,664
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role