Player Matchup

He Bo
He Bo
Silver II
Anas_wannas
He Bo
Silver II
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
323W - 333L
1,060 MMR
Solo
Serqet
Serqet
Gold V
BrayanA0001
Serqet
Gold V
Level 148
God Stats
6W - 8L
1,401 SR
Queue Stats
429W - 427L
1,170 MMR
Solo
Jormungandr
Jormungandr
Silver I
MIB Bieel 10
Jormungandr
Silver I
Level 126
God Stats
6W - 8L
1,448 SR
Queue Stats
217W - 232L
1,054 MMR
Solo
Izanami
Izanami
Silver II
Monski8_
Izanami
Silver II
Level 60
God Stats
24W - 31L
1,459 SR
Queue Stats
64W - 70L
1,179 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
damsnake1
Gilgamesh
Silver I
Level 106
God Stats
6W - 7L
1,486 SR
Queue Stats
351W - 365L
1,163 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,459 SR
1,125 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,497 SR
1,211 MMR
Anhur
Anhur
Silver III
 
Anhur
Silver III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Silver I
JJDOOM93
Guan Yu
Silver I
Level 88
God Stats
0W - 1L
1,416 SR
Queue Stats
284W - 290L
1,182 MMR
Solo
Thor
Thor
Silver I
MaxCh
Thor
Silver I
Level 125
God Stats
37W - 34L
1,519 SR
Queue Stats
107W - 119L
1,190 MMR
Solo
Terra
Terra
Gold V
SSA_N1NJA
Terra
Gold V
Level 85
God Stats
8W - 10L
1,500 SR
Queue Stats
53W - 70L
1,202 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver II
nicolas_ar01
Morgan Le Fay
Silver II
Level 144
God Stats
2W - 2L
1,548 SR
Queue Stats
36W - 51L
980 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 7 / 14
14,856
550
24,689
16,844
5,523
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Serqet
20
10 / 2 / 17
15,016
556
21,238
22,346
8,936
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
MIB Bieel 10
Jormungandr
19
2 / 1 / 20
12,788
474
17,865
25,114
31,269
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Izanami
Monski8_
Izanami
20
9 / 1 / 13
15,680
581
21,395
20,979
7,130
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Gilgamesh
damsnake1
Gilgamesh
20
7 / 5 / 16
13,871
514
19,595
25,871
26,428
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
BastetShivaArachneAthena

VS

Bans
ThothArtioThanatosMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
19
3 / 5 / 0
12,224
453
9,712
18,766
6,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Guan Yu
JJDOOM93
Guan Yu
17
2 / 8 / 1
11,700
433
15,920
35,566
32,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thor
MaxCh
Thor
20
7 / 9 / 3
13,864
513
20,573
25,091
9,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
SSA_N1NJA
Terra
15
0 / 6 / 2
10,562
391
6,914
28,207
23,795
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morgan Le Fay
nicolas_ar01
Morgan Le Fay
18
4 / 11 / 4
12,247
454
18,910
25,937
10,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
26
39
Kills
16
16
Deaths
39
80
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
5
0
0.6
W
11
7
14
2.57
W
Serqet
10
2
17
9.25
L
Guan Yu
JJDOOM93
Guan Yu
2
8
1
0.31
W
Jormungandr
MIB Bieel 10
Jormungandr
2
1
20
12
L
Thor
MaxCh
Thor
7
9
3
0.94
W
Izanami
Monski8_
Izanami
9
1
13
15.5
L
Terra
SSA_N1NJA
Terra
0
6
2
0.17
W
Gilgamesh
damsnake1
Gilgamesh
7
5
16
3
L
Morgan Le Fay
nicolas_ar01
Morgan Le Fay
4
11
4
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,782
Damage
72,029
111,154
Taken
133,567
79,286
Mitigated
82,311
38,910
Healing
29,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
9,712
3,726
0
3,001
18,766
6,124
1,224
5,031
13,175
0
87,129
W
24,689
1,074
0
3,607
16,844
5,523
1,845
5,938
10,535
95,933
0
W
Serqet
21,238
6,742
0
8,658
22,346
8,936
3,538
4,462
17,673
0
94,371
L
Guan Yu
JJDOOM93
Guan Yu
15,920
2,875
1,429
7,269
35,566
32,220
262
10,327
23,304
795
93,719
W
Jormungandr
MIB Bieel 10
Jormungandr
17,865
3,805
1,568
10,317
25,114
31,269
676
6,622
17,893
68,428
0
L
Thor
MaxCh
Thor
20,573
3,118
0
5,405
25,091
9,729
0
7,182
16,521
0
100,984
W
Izanami
Monski8_
Izanami
21,395
12,826
0
9,457
20,979
7,130
9,638
4,502
16,139
0
124,832
L
Terra
SSA_N1NJA
Terra
6,914
817
4,430
4,646
28,207
23,795
0
10,136
17,001
38,869
0
W
Gilgamesh
damsnake1
Gilgamesh
19,595
2,977
0
5,303
25,871
26,428
207
5,172
19,249
10,521
54,324
L
Morgan Le Fay
nicolas_ar01
Morgan Le Fay
18,910
951
165
3,127
25,937
10,443
614
12,951
12,433
81,696
268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,211
Gold Earned
60,597
618
Minions Killed
635
0
Camps Cleared
0
2,647,239
Distance Traveled
2,240,690
36
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
12,224
453
137
5
0
454,451
5
W
He Bo
14,856
550
124
5
0
498,553
7
W
Serqet
15,016
556
127
5
0
641,009
8
L
Guan Yu
11,700
433
154
6
0
381,179
2
W
Jormungandr
12,788
474
93
3
0
515,144
4
L
Thor
13,864
513
139
5
0
474,593
2
W
Izanami
15,680
581
198
7
0
497,379
14
L
Terra
10,562
391
55
2
0
504,710
5
W
Gilgamesh
13,871
514
76
3
0
495,154
3
L
Morgan Le Fay
12,247
454
150
6
0
425,757
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role