Player Matchup

Medusa
Medusa
DG xRABBBITx
Medusa
Level 103
God Stats
4W - 10L
1,219 SR
Queue Stats
77W - 114L
1,402 Elo+
Party 1
Discordia
Discordia
DjBussNutz
Discordia
Level 97
God Stats
0W - 2L
1,139 SR
Queue Stats
1W - 4L
1,059 Elo+
Solo
Tyr
Tyr
xvxWICKxvx
Tyr
Level 129
God Stats
0W - 4L
1,130 SR
Queue Stats
172W - 276L
1,414 Elo+
Party 1
Team Averages
Level 110
1,163 SR
1,292 Elo+

VS

Team Averages
Level 125
1,419 SR
1,400 Elo+
Ares
Ares
GloatingJoker
Ares
Level 127
God Stats
4W - 1L
1,285 SR
Queue Stats
35W - 40L
1,389 Elo+
Party 2
Poseidon
Poseidon
StreamSniper8758
Poseidon
Level 104
God Stats
6W - 5L
1,474 SR
Queue Stats
68W - 58L
1,412 Elo+
Party 2
Medusa
Medusa
kingstanley1212
Medusa
Level 144
God Stats
4W - 2L
1,500 SR
Queue Stats
80W - 75L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 4 / 2
6,292
629
3,487
7,269
2,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
DjBussNutz
Discordia
11
2 / 5 / 0
6,753
675
8,164
6,793
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 2 / 0
5,973
597
2,655
11,220
8,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 10
7,283
728
5,717
8,803
8,467
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
4 / 0 / 6
7,776
778
6,701
6,246
2,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
6 / 2 / 4
7,680
768
10,373
7,177
3,555
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
11
11
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
4
2
0.25
L
Discordia
DjBussNutz
Discordia
2
5
0
0.4
W
1
0
10
6
W
4
0
6
7
W
6
2
4
4
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,306
Damage
22,791
25,282
Taken
22,226
13,823
Mitigated
14,655
4,442
Healing
3,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
3,487
1,002
0
1,291
7,269
2,807
138
4,184
3,085
0
23,882
L
Discordia
DjBussNutz
Discordia
8,164
85
0
1,076
6,793
2,118
0
2,846
3,947
19,546
0
W
5,717
341
377
387
8,803
8,467
177
2,754
5,774
11,100
0
W
6,701
669
650
1,383
6,246
2,633
420
2,354
3,857
33,592
0
W
10,373
2,964
547
505
7,177
3,555
630
3,374
3,740
0
25,380
L
2,655
695
0
2,075
11,220
8,898
0
5,637
5,583
0
9,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,018
Gold Earned
22,739
91
Minions Killed
117
3
Camps Cleared
6
504,227
Distance Traveled
552,497
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,292
629
29
3
2
162,749
5
L
Discordia
6,753
675
40
4
0
169,644
3
W
Ares
7,283
728
13
1
1
187,307
0
W
Poseidon
7,776
778
53
5
4
186,814
3
W
Medusa
7,680
768
51
5
1
178,376
1
L
Tyr
5,973
597
22
2
1
171,834
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role