Player Matchup

Chang'e
Chang'e
B3 Kung Lao
Chang'e
Level 107
God Stats
6W - 11L
1,451 SR
Queue Stats
321W - 299L
1,489 Elo+
Party 1
Achilles
Achilles
Cry-ice707
Achilles
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 106L
1,404 Elo+
Solo
Artio
Artio
E37238
Artio
Level 68
God Stats
18W - 18L
1,463 SR
Queue Stats
66W - 83L
1,396 Elo+
Party 1
Nemesis
Nemesis
bruno180715
Nemesis
Level 45
God Stats
0W - 2L
1,489 SR
Queue Stats
25W - 37L
1,365 Elo+
Solo
Izanami
Izanami
goku77martincito
Izanami
Level 94
God Stats
26W - 9L
1,530 SR
Queue Stats
325W - 296L
1,463 Elo+
Party 1
Team Averages
Level 76
1,487 SR
1,423 Elo+

VS

Team Averages
Level 47
1,563 SR
1,487 Elo+
Danzaburou
Danzaburou
HybridWolvex
Danzaburou
Level 46
God Stats
40W - 25L
1,557 SR
Queue Stats
51W - 45L
1,459 Elo+
Party 2
Cthulhu
Cthulhu
JTALEX313
Cthulhu
Level 47
God Stats
2W - 2L
1,597 SR
Queue Stats
49W - 49L
1,498 Elo+
Party 2
Sun Wukong
Sun Wukong
TTV_Cogan324
Sun Wukong
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
TTV_renetheturtl
Cliodhna
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Shiva
Shiva
asonintrigue
Shiva
Level 123
God Stats
20W - 11L
1,662 SR
Queue Stats
147W - 191L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
B3 Kung Lao
Chang'e
10
3 / 2 / 0
6,044
604
2,911
6,014
1,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Cry-ice707
Achilles
10
1 / 1 / 1
5,762
576
3,489
6,106
4,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artio
E37238
Artio
7
0 / 2 / 0
5,121
512
1,440
8,507
3,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
bruno180715
Nemesis
7
2 / 4 / 2
5,394
539
2,821
5,748
1,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 4 / 0
4,779
478
3,591
6,430
1,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HybridWolvex
Danzaburou
11
3 / 1 / 3
6,246
625
6,855
6,038
1,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
JTALEX313
Cthulhu
11
1 / 2 / 2
6,037
604
2,966
6,395
2,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
TTV_Cogan324
Sun Wukong
9
0 / 2 / 1
5,181
518
2,691
6,409
2,705
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
7 / 0 / 2
6,849
685
5,929
6,070
2,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
2 / 1 / 3
5,896
590
2,562
7,514
3,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
6
Kills
13
13
Deaths
6
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chang'e
B3 Kung Lao
Chang'e
3
2
0
1.5
L
Achilles
Cry-ice707
Achilles
1
1
1
1.5
L
Artio
E37238
Artio
0
2
0
0
W
Danzaburou
HybridWolvex
Danzaburou
3
1
3
4.5
W
Cthulhu
JTALEX313
Cthulhu
1
2
2
1
W
Sun Wukong
TTV_Cogan324
Sun Wukong
0
2
1
0.25
W
7
0
2
8
W
2
1
3
3.5
L
Nemesis
bruno180715
Nemesis
2
4
2
0.75
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,252
Damage
21,003
32,805
Taken
32,426
13,182
Mitigated
12,730
9,448
Healing
7,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
B3 Kung Lao
Chang'e
2,911
77
159
3,095
6,014
1,629
0
1,372
4,642
26,716
0
L
Achilles
Cry-ice707
Achilles
3,489
435
239
1,465
6,106
4,955
0
0
6,106
0
23,354
L
Artio
E37238
Artio
1,440
198
412
2,316
8,507
3,848
0
0
8,507
12,138
0
W
Danzaburou
HybridWolvex
Danzaburou
6,855
2,790
0
1,522
6,038
1,419
0
788
5,250
0
41,435
W
Cthulhu
JTALEX313
Cthulhu
2,966
564
0
912
6,395
2,680
0
1,238
5,157
35,414
0
W
Sun Wukong
TTV_Cogan324
Sun Wukong
2,691
691
0
1,459
6,409
2,705
0
0
6,409
0
17,750
W
5,929
1,084
0
1,916
6,070
2,051
0
1,299
4,771
0
41,726
W
2,562
276
96
1,518
7,514
3,875
201
1,026
6,488
0
19,148
L
Nemesis
bruno180715
Nemesis
2,821
1,493
0
0
5,748
1,572
0
1,594
4,154
0
15,374
L
3,591
2,165
148
1,614
6,430
1,178
403
0
6,430
0
31,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,100
Gold Earned
30,209
245
Minions Killed
302
0
Camps Cleared
0
846,281
Distance Traveled
1,016,281
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,044
604
69
7
0
129,130
1
L
Achilles
5,762
576
53
5
0
194,090
4
L
Artio
5,121
512
23
2
0
182,724
1
W
Danzaburou
6,246
625
79
8
0
188,808
3
W
Cthulhu
6,037
604
76
8
0
221,578
5
W
Sun Wukong
5,181
518
33
3
0
173,230
1
W
Cliodhna
6,849
685
83
8
0
228,841
2
W
Shiva
5,896
590
31
3
0
203,824
4
L
Nemesis
5,394
539
25
3
0
160,595
0
L
Izanami
4,779
478
75
8
0
179,742
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role