Player Matchup

He Bo
He Bo
SptfyOttoMattic
He Bo
Level 87
God Stats
6W - 6L
1,343 SR
Queue Stats
24W - 26L
1,512 Elo+
Party 2
Ymir
Ymir
Twomushking
Ymir
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 40L
1,523 Elo+
Party 4
Izanami
Izanami
oBPo
Izanami
Level 75
God Stats
1W - 2L
1,505 SR
Queue Stats
54W - 43L
1,606 Elo+
Party 2
King Arthur
King Arthur
sparton jorge
King Arthur
Level 139
God Stats
2W - 0L
1,290 SR
Queue Stats
25W - 22L
1,530 Elo+
Party 4
Charybdis
Charybdis
ubledavid
Charybdis
Level 109
God Stats
1W - 0L
1,374 SR
Queue Stats
27W - 21L
1,520 Elo+
Party 4
Team Averages
Level 98
1,402 SR
1,538 Elo+

VS

Team Averages
Level 64
1,518 SR
1,509 Elo+
Zeus
Zeus
 
Zeus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
DavidCM_44
Shiva
Level 95
God Stats
7W - 8L
1,590 SR
Queue Stats
79W - 91L
1,434 Elo+
Party 1
Atlas
Atlas
MopishAcorn
Atlas
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,698 Elo+
Party 3
Neith
Neith
lexogrimstone
Neith
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 32L
1,416 Elo+
Party 1
Raijin
Raijin
liltoeslurper
Raijin
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 4
8,646
865
8,037
5,256
1,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 1 / 16
8,024
802
3,406
11,059
10,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
oBPo
Izanami
16
7 / 0 / 6
9,040
904
9,175
5,353
2,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
sparton jorge
King Arthur
14
2 / 1 / 10
7,943
794
8,408
14,148
10,196
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
ubledavid
Charybdis
16
7 / 1 / 6
9,166
917
8,888
8,035
3,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
2 / 7 / 2
7,184
718
12,642
10,016
2,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shiva
13
1 / 6 / 3
7,448
745
6,709
12,963
9,592
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 3 / 1
6,842
684
4,854
8,271
6,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 3 / 1
6,440
644
2,167
4,290
1,289
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
1 / 3 / 1
7,127
713
7,106
9,314
3,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
13
22
Kills
5
5
Deaths
22
42
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
7
2
0.43
L
Shiva
1
6
3
0.42
L
0
3
1
0.17
W
6
2
4
4
W
0
1
16
8
L
1
3
1
0.5
L
1
3
1
0.5
W
Izanami
oBPo
Izanami
7
0
6
10
W
King Arthur
sparton jorge
King Arthur
2
1
10
7
W
Charybdis
ubledavid
Charybdis
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,914
Damage
33,478
43,851
Taken
44,854
27,505
Mitigated
24,318
13,146
Healing
4,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
12,642
1,563
0
700
10,016
2,765
136
2,657
7,255
25,582
0
L
Shiva
6,709
1,047
629
1,042
12,963
9,592
97
3,232
9,572
0
15,971
L
4,854
1,931
0
554
8,271
6,846
0
2,870
5,215
13,430
0
W
8,037
56
0
441
5,256
1,868
1,050
2,599
2,657
23,675
0
W
3,406
344
0
3,423
11,059
10,014
168
7,097
3,962
8,519
0
L
2,167
658
0
219
4,290
1,289
0
1,278
2,986
0
10,566
L
7,106
1,598
63
1,666
9,314
3,826
243
869
8,383
17,098
0
W
Izanami
oBPo
Izanami
9,175
5,862
0
2,090
5,353
2,129
3,059
3,289
2,064
0
32,451
W
King Arthur
sparton jorge
King Arthur
8,408
668
0
4,641
14,148
10,196
0
8,129
6,019
0
22,868
W
Charybdis
ubledavid
Charybdis
8,888
3,855
0
2,551
8,035
3,298
1,671
3,488
4,547
0
29,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,819
Gold Earned
35,041
190
Minions Killed
100
0
Camps Cleared
0
1,045,288
Distance Traveled
894,983
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,184
718
24
2
0
167,050
1
L
Shiva
7,448
745
18
2
0
210,220
1
L
Atlas
6,842
684
20
2
0
191,834
0
W
He Bo
8,646
865
36
4
0
206,999
0
W
Ymir
8,024
802
10
1
0
219,950
5
L
Neith
6,440
644
15
2
0
156,065
0
L
Raijin
7,127
713
23
2
0
169,814
0
W
Izanami
9,040
904
57
6
0
195,755
3
W
King Arthur
7,943
794
19
2
0
220,505
1
W
Charybdis
9,166
917
68
7
0
202,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role