Player Matchup

Medusa
Medusa
 
Medusa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
GoodnightDally
Nu Wa
Level 148
God Stats
5W - 8L
1,428 SR
Queue Stats
284W - 325L
1,511 Elo+
Solo
Cu Chulainn
Cu Chulainn
Hailaux
Cu Chulainn
Level 127
God Stats
22W - 20L
1,605 SR
Queue Stats
211W - 211L
1,499 Elo+
Solo
Bakasura
Bakasura
LordSparky
Bakasura
Level 81
God Stats
5W - 2L
1,885 SR
Queue Stats
62W - 58L
1,483 Elo+
Solo
Geb
Geb
Umbra7761
Geb
Level 121
God Stats
10W - 15L
1,168 SR
Queue Stats
293W - 286L
1,482 Elo+
Solo
Team Averages
Level 120
1,517 SR
1,495 Elo+

VS

Team Averages
Level 123
1,498 SR
1,506 Elo+
Cabrakan
Cabrakan
Auenu
Cabrakan
Level 105
God Stats
4W - 5L
1,556 SR
Queue Stats
201W - 193L
1,537 Elo+
Solo
Nemesis
Nemesis
DaeWae
Nemesis
Level 141
God Stats
9W - 6L
1,550 SR
Queue Stats
165W - 160L
1,522 Elo+
Solo
Sol
Sol
RDSI080804
Sol
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
186W - 181L
1,496 Elo+
Solo
Kukulkan
Kukulkan
RoyChaman
Kukulkan
Level 125
God Stats
1W - 2L
1,125 SR
Queue Stats
12W - 13L
1,485 Elo+
Solo
Horus
Horus
sweetllew
Horus
Level 122
God Stats
2W - 1L
1,762 SR
Queue Stats
87W - 91L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
0 / 4 / 0
5,050
459
4,674
5,856
1,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 0
6,683
608
5,987
4,544
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
Hailaux
Cu Chulainn
12
3 / 3 / 0
6,687
608
6,529
10,167
5,941
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
LordSparky
Bakasura
10
1 / 3 / 1
6,074
552
3,251
8,975
2,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 0 / 0
5,097
463
2,321
9,386
4,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Auenu
Cabrakan
12
3 / 4 / 0
6,773
616
6,851
8,847
7,973
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
DaeWae
Nemesis
11
2 / 0 / 3
6,303
573
3,955
7,507
2,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 0 / 3
6,738
613
11,325
6,365
1,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
RoyChaman
Kukulkan
13
1 / 1 / 0
7,155
650
1,068
4,178
1,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
sweetllew
Horus
10
2 / 0 / 4
6,358
578
4,027
9,221
5,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
5
Kills
12
12
Deaths
5
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
4
0
0
W
Cabrakan
Auenu
Cabrakan
3
4
0
0.75
W
Nemesis
DaeWae
Nemesis
2
0
3
3.5
L
1
2
0
0.5
L
Cu Chulainn
Hailaux
Cu Chulainn
3
3
0
1
L
Bakasura
LordSparky
Bakasura
1
3
1
0.5
W
4
0
3
5.5
W
Kukulkan
RoyChaman
Kukulkan
1
1
0
1
L
0
0
0
0
W
Horus
sweetllew
Horus
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,762
Damage
27,226
38,928
Taken
36,118
16,378
Mitigated
18,715
9,398
Healing
13,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,674
2,307
0
1,217
5,856
1,414
0
3,028
2,828
0
30,275
W
Cabrakan
Auenu
Cabrakan
6,851
1,333
0
2,610
8,847
7,973
0
386
8,322
34,552
0
W
Nemesis
DaeWae
Nemesis
3,955
1,474
0
1,107
7,507
2,219
0
1,044
5,841
0
41,004
L
5,987
616
0
821
4,544
1,497
0
1,751
2,793
46,265
0
L
Cu Chulainn
Hailaux
Cu Chulainn
6,529
2,491
0
2,142
10,167
5,941
0
6,435
3,732
0
39,184
L
Bakasura
LordSparky
Bakasura
3,251
2,338
0
1,731
8,975
2,727
0
2,114
6,861
0
25,830
W
11,325
6,782
0
3,379
6,365
1,617
918
2,126
3,976
49,669
0
W
Kukulkan
RoyChaman
Kukulkan
1,068
43
0
400
4,178
1,388
0
1,700
2,244
51,498
0
L
2,321
379
0
3,487
9,386
4,799
0
5,916
3,470
11,995
0
W
Horus
sweetllew
Horus
4,027
1,920
1,308
4,930
9,221
5,518
72
2,509
6,605
0
18,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,591
Gold Earned
33,327
338
Minions Killed
399
0
Camps Cleared
0
1,105,035
Distance Traveled
1,148,469
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,050
459
61
6
0
211,244
4
W
Cabrakan
6,773
616
79
7
0
168,246
4
W
Nemesis
6,303
573
81
7
0
279,716
2
L
Nu Wa
6,683
608
106
10
0
220,271
3
L
Cu Chulainn
6,687
608
79
7
0
205,421
1
L
Bakasura
6,074
552
76
7
0
224,440
0
W
Sol
6,738
613
85
8
0
207,031
1
W
Kukulkan
7,155
650
120
11
0
244,063
6
L
Geb
5,097
463
16
1
0
243,659
5
W
Horus
6,358
578
34
3
0
249,413
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role