Player Matchup

Kali
Kali
 
Kali
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
BackPackBaldy
Horus
Level 29
God Stats
2W - 1L
1,286 SR
Queue Stats
71W - 62L
1,541 Elo+
Party 3
Ra
Ra
Mondrizzle
Ra
Level 70
God Stats
8W - 7L
1,556 SR
Queue Stats
100W - 107L
1,465 Elo+
Party 2
Olorun
Olorun
SirThuggerton
Olorun
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 38L
1,603 Elo+
Party 3
Tyr
Tyr
suGynonA
Tyr
Level 81
God Stats
1W - 3L
1,115 SR
Queue Stats
100W - 87L
1,552 Elo+
Party 3
Team Averages
Level 57
1,391 SR
1,532 Elo+

VS

Team Averages
Level 77
1,565 SR
1,476 Elo+
Mulan
Mulan
Blackson11
Mulan
Level 43
God Stats
36W - 19L
1,602 SR
Queue Stats
122W - 119L
1,543 Elo+
Party 1
Hera
Hera
Clutchbox
Hera
Level 126
God Stats
2W - 2L
1,718 SR
Queue Stats
85W - 85L
1,562 Elo+
Party 1
Ganesha
Ganesha
LokiS2lt
Ganesha
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,341 Elo+
Party 4
Izanami
Izanami
Snachary
Izanami
Level 68
God Stats
6W - 4L
1,677 SR
Queue Stats
106W - 81L
1,595 Elo+
Party 1
Pele
Pele
xStylishSlayer
Pele
Level 134
God Stats
1W - 2L
1,326 SR
Queue Stats
28W - 23L
1,341 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
15
7 / 4 / 3
8,951
597
7,699
14,937
5,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 2 / 13
8,310
554
6,464
15,714
12,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 4 / 5
8,222
548
3,585
11,091
3,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 4 / 2
9,409
627
10,399
11,953
5,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 2 / 3
9,644
643
10,077
17,724
10,384

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
12
1 / 5 / 2
7,668
511
11,514
14,873
10,403
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hera
16
7 / 4 / 1
9,428
629
13,691
8,569
3,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
LokiS2lt
Ganesha
6
1 / 3 / 2
5,817
388
1,811
6,433
2,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Snachary
Izanami
14
3 / 5 / 3
8,683
579
9,807
12,240
3,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 3 / 3
7,974
532
7,077
13,587
4,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
27
20
Kills
16
16
Deaths
20
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
7
4
3
2.13
W
1
2
13
3.75
L
Mulan
1
5
2
0.4
L
Hera
7
4
1
1.88
L
Ganesha
LokiS2lt
Ganesha
1
3
2
0.67
W
2
4
5
1.13
W
6
4
2
1.75
L
Izanami
Snachary
Izanami
3
5
3
0.9
W
4
2
3
2.75
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,224
Damage
43,900
71,419
Taken
55,702
36,967
Mitigated
24,233
25,496
Healing
13,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
7,699
3,575
0
3,143
14,937
5,119
26
4,480
10,457
0
51,383
W
6,464
3,162
904
3,636
15,714
12,563
79
3,799
11,915
0
26,542
L
Mulan
11,514
2,015
0
2,330
14,873
10,403
0
1,546
13,327
0
44,438
L
Hera
13,691
3,008
0
1,831
8,569
3,208
132
332
8,237
78,890
0
L
Ganesha
LokiS2lt
Ganesha
1,811
328
0
1,455
6,433
2,589
0
2,672
3,761
5,412
0
W
3,585
598
1,450
3,237
11,091
3,265
358
4,811
6,280
43,509
0
W
10,399
5,332
488
6,134
11,953
5,636
1,596
634
11,319
57,741
10,134
L
Izanami
Snachary
Izanami
9,807
6,114
0
4,356
12,240
3,815
0
5,805
6,435
0
59,977
W
10,077
2,518
0
6,504
17,724
10,384
896
1,778
15,946
0
55,103
L
7,077
2,308
0
3,166
13,587
4,218
88
2,260
11,327
0
36,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,536
Gold Earned
39,570
425
Minions Killed
401
0
Camps Cleared
0
1,503,504
Distance Traveled
1,287,194
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,951
597
87
6
0
296,735
2
W
Horus
8,310
554
31
2
0
310,877
8
L
Mulan
7,668
511
89
6
0
272,827
3
L
Hera
9,428
629
126
8
0
279,574
4
L
Ganesha
5,817
388
3
0
0
145,060
0
W
Ra
8,222
548
74
5
0
305,284
3
W
Olorun
9,409
627
113
8
0
280,167
4
L
Izanami
8,683
579
115
8
0
265,391
4
W
Tyr
9,644
643
120
8
0
310,441
2
L
Pele
7,974
532
68
5
0
324,342
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role