Player Matchup

Sol
Sol
 
Sol
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
Chewey113
Cliodhna
Level 16
God Stats
2W - 0L
1,255 SR
Queue Stats
12W - 6L
1,669 Elo+
Party 2
Chronos
Chronos
Papo6ix
Chronos
Level 85
God Stats
14W - 8L
1,660 SR
Queue Stats
255W - 278L
1,472 Elo+
Party 2
Ymir
Ymir
Santi7983
Ymir
Level 28
God Stats
3W - 3L
1,585 SR
Queue Stats
37W - 32L
1,457 Elo+
Party 2
Izanami
Izanami
SpEcTrE_MrDuKe
Izanami
Level 56
God Stats
3W - 1L
1,291 SR
Queue Stats
147W - 167L
1,357 Elo+
Party 2
Team Averages
Level 52
1,458 SR
1,491 Elo+

VS

Team Averages
Level 83
1,564 SR
1,522 Elo+
Mulan
Mulan
Frozcar
Mulan
Level 44
God Stats
30W - 27L
1,599 SR
Queue Stats
248W - 263L
1,479 Elo+
Party 1
Sobek
Sobek
Heisenberg0170
Sobek
Level 107
God Stats
0W - 4L
1,500 SR
Queue Stats
187W - 193L
1,529 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Tehepictwinkie
Ah Muzen Cab
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 33L
1,571 Elo+
Party 3
Anubis
Anubis
WolfieZen
Anubis
Level 98
God Stats
4W - 1L
1,720 SR
Queue Stats
60W - 64L
1,635 Elo+
Party 3
Ymir
Ymir
wizzywizard
Ymir
Level 154
God Stats
0W - 3L
1,500 SR
Queue Stats
172W - 180L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
6 / 1 / 4
8,546
712
8,315
8,367
2,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
Chewey113
Cliodhna
10
2 / 1 / 3
6,237
520
3,127
7,326
2,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chronos
Papo6ix
Chronos
13
8 / 0 / 2
7,906
659
8,044
5,644
3,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
9
1 / 2 / 7
6,392
533
1,812
7,992
3,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 4 / 2
5,770
481
3,328
7,160
1,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Frozcar
Mulan
9
2 / 4 / 0
5,615
468
2,881
6,102
3,290
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
0 / 2 / 7
5,617
468
3,459
8,864
8,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
Tehepictwinkie
Ah Muzen Cab
9
2 / 2 / 3
5,813
484
7,164
6,700
1,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
WolfieZen
Anubis
10
1 / 5 / 3
6,270
523
5,674
6,684
4,009
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
3 / 4 / 1
6,263
522
5,100
9,344
3,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
17
Kills
8
8
Deaths
17
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
1
4
8
W
Cliodhna
Chewey113
Cliodhna
2
1
3
3.5
L
Mulan
Frozcar
Mulan
2
4
0
0.5
L
0
2
7
1.75
W
Chronos
Papo6ix
Chronos
8
0
2
9
W
Ymir
1
2
7
2.25
W
0
4
2
0.25
L
Ah Muzen Cab
Tehepictwinkie
Ah Muzen Cab
2
2
3
1.75
L
Anubis
WolfieZen
Anubis
1
5
3
0.5
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,626
Damage
24,278
36,489
Taken
37,694
12,864
Mitigated
21,190
11,801
Healing
12,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,315
3,467
0
4,888
8,367
2,270
650
4,752
3,615
62,202
0
W
Cliodhna
Chewey113
Cliodhna
3,127
523
0
850
7,326
2,101
0
2,533
4,793
0
28,847
L
Mulan
Frozcar
Mulan
2,881
296
0
1,062
6,102
3,290
398
4,020
2,082
0
17,392
L
3,459
319
328
3,871
8,864
8,743
13
2,586
6,278
13,008
0
W
Chronos
Papo6ix
Chronos
8,044
1,504
0
2,350
5,644
3,026
716
2,071
3,573
48,091
0
W
Ymir
1,812
250
45
2,047
7,992
3,827
78
3,289
4,703
9,306
0
W
3,328
2,767
0
1,621
7,160
1,640
0
1,588
5,572
0
33,977
L
Ah Muzen Cab
Tehepictwinkie
Ah Muzen Cab
7,164
3,892
0
3,396
6,700
1,770
0
1,248
5,452
0
33,666
L
Anubis
WolfieZen
Anubis
5,674
273
0
1,853
6,684
4,009
0
4,617
2,067
34,717
0
L
5,100
980
0
1,614
9,344
3,378
0
5,700
3,644
33,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,851
Gold Earned
29,578
359
Minions Killed
234
0
Camps Cleared
0
1,143,342
Distance Traveled
1,108,134
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,546
712
121
10
0
224,085
0
W
Cliodhna
6,237
520
54
5
0
253,901
5
L
Mulan
5,615
468
41
3
0
219,225
2
L
Sobek
5,617
468
15
1
0
245,037
4
W
Chronos
7,906
659
84
7
0
228,676
3
W
Ymir
6,392
533
25
2
0
227,127
2
W
Izanami
5,770
481
75
6
0
209,553
0
L
Ah Muzen Cab
5,813
484
61
5
0
222,184
3
L
Anubis
6,270
523
53
4
0
202,556
6
L
Ymir
6,263
522
64
5
0
219,132
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role