Player Matchup

He Bo
He Bo
CopycatNebula
He Bo
Level 159
God Stats
7W - 18L
1,347 SR
Queue Stats
802W - 887L
1,419 Elo+
Solo
Horus
Horus
DJTireSwing
Horus
Level 134
God Stats
1W - 0L
1,622 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Mercury
Mercury
EnderKitten25
Mercury
Level 121
God Stats
2W - 0L
1,702 SR
Queue Stats
48W - 55L
1,509 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SnorkleDwarf
Ah Muzen Cab
Level 133
God Stats
15W - 14L
1,393 SR
Queue Stats
526W - 566L
1,452 Elo+
Solo
Jing Wei
Jing Wei
TOXICLOKI420
Jing Wei
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 20L
1,464 Elo+
Party 1
Team Averages
Level 116
1,513 SR
1,469 Elo+

VS

Team Averages
Level 131
1,534 SR
1,449 Elo+
Pele
Pele
GrimGrog
Pele
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ra
Ra
JoseGGP
Ra
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
135W - 141L
1,454 Elo+
Solo
Ravana
Ravana
MekkWarrior
Ravana
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 59L
1,380 Elo+
Party 2
Hou Yi
Hou Yi
SgtStalwart
Hou Yi
Level 155
God Stats
1W - 4L
1,672 SR
Queue Stats
149W - 172L
1,413 Elo+
Solo
Thanatos
Thanatos
Silentkill1996
Thanatos
Level 68
God Stats
0W - 4L
1,500 SR
Queue Stats
200W - 202L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 11
8,679
1,240
7,345
5,319
1,932
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 2 / 12
8,156
1,165
4,063
9,911
9,460
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mercury
12
2 / 2 / 12
7,218
1,031
4,365
7,316
8,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
SnorkleDwarf
Ah Muzen Cab
14
8 / 1 / 9
8,514
1,216
16,338
6,843
3,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
TOXICLOKI420
Jing Wei
11
2 / 3 / 10
7,171
1,024
2,572
5,316
2,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
1 / 6 / 4
6,245
892
3,362
7,599
2,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
5 / 4 / 5
8,187
1,170
6,261
7,766
2,568
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
13
2 / 4 / 5
6,864
981
4,737
10,818
5,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hou Yi
13
2 / 5 / 4
6,853
979
4,521
8,013
2,130
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
5
1 / 3 / 0
5,069
724
1,247
2,169
522
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
29
22
Kills
11
11
Deaths
22
54
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
3
11
3.83
W
4
2
12
5
W
Mercury
2
2
12
4
L
Pele
1
6
4
0.5
L
5
4
5
1.88
L
Ravana
2
4
5
1.13
L
Hou Yi
2
5
4
0.8
L
Thanatos
1
3
0
0.33
W
Ah Muzen Cab
SnorkleDwarf
Ah Muzen Cab
8
1
9
12.5
W
Jing Wei
TOXICLOKI420
Jing Wei
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,683
Damage
20,128
34,705
Taken
36,365
25,376
Mitigated
12,864
12,348
Healing
7,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,345
224
497
264
5,319
1,932
945
574
4,610
17,003
0
W
4,063
2,007
2,855
3,724
9,911
9,460
357
1,981
7,643
0
7,459
W
Mercury
4,365
551
541
898
7,316
8,468
579
1,336
5,923
0
7,931
L
Pele
3,362
835
0
1,181
7,599
2,535
0
2,117
5,386
0
6,653
L
6,261
415
1,210
2,088
7,766
2,568
0
1,378
6,324
14,908
0
L
Ravana
4,737
668
222
1,244
10,818
5,109
0
1,494
9,248
0
11,106
L
Hou Yi
4,521
977
151
1,244
8,013
2,130
0
1,822
6,004
0
9,511
L
Thanatos
1,247
173
0
201
2,169
522
0
534
1,635
0
1,640
W
Ah Muzen Cab
SnorkleDwarf
Ah Muzen Cab
16,338
9,326
380
2,278
6,843
3,067
2,279
1,462
5,305
0
33,251
W
Jing Wei
TOXICLOKI420
Jing Wei
2,572
1,535
585
326
5,316
2,449
1,266
908
4,349
0
10,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,738
Gold Earned
33,218
77
Minions Killed
70
0
Camps Cleared
0
783,051
Distance Traveled
530,752
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,679
1,240
14
2
0
176,598
1
W
Horus
8,156
1,165
10
1
0
165,120
1
W
Mercury
7,218
1,031
2
0
0
154,553
1
L
Pele
6,245
892
2
0
0
77,379
0
L
Ra
8,187
1,170
27
4
0
134,802
1
L
Ravana
6,864
981
18
3
0
138,512
0
L
Hou Yi
6,853
979
23
3
0
126,502
0
L
Thanatos
5,069
724
0
0
0
53,557
0
W
Ah Muzen Cab
8,514
1,216
34
5
0
153,507
0
W
Jing Wei
7,171
1,024
17
2
0
133,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role