Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
AlarmedPine789
Gilgamesh
Level 43
God Stats
3W - 4L
1,715 SR
Queue Stats
75W - 85L
1,504 Elo+
Party 1
Chang'e
Chang'e
BarleyQT
Chang'e
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,564 Elo+
Party 3
Mercury
Mercury
ElaIsAThiccy
Mercury
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
164W - 151L
1,513 Elo+
Party 1
Nemesis
Nemesis
Zerc 24k
Nemesis
Level 4
God Stats
3W - 1L
1,740 SR
Queue Stats
4W - 3L
1,564 Elo+
Party 3
Team Averages
Level 75
1,591 SR
1,529 Elo+

VS

Team Averages
Level 91
1,649 SR
1,617 Elo+
Geb
Geb
CallMeCaveman
Geb
Level 79
God Stats
17W - 10L
1,736 SR
Queue Stats
345W - 154L
1,717 Elo+
Party 2
Izanami
Izanami
ImGreatOkay
Izanami
Level 18
God Stats
2W - 0L
1,695 SR
Queue Stats
369W - 204L
1,794 Elo+
Party 2
Arachne
Arachne
PumpkinLily9932
Arachne
Level 128
God Stats
14W - 5L
1,813 SR
Queue Stats
126W - 147L
1,394 Elo+
Solo
Sun Wukong
Sun Wukong
SquishyOtter_
Sun Wukong
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 97L
1,567 Elo+
Party 2
Hera
Hera
X_DaddyDiavolo_X
Hera
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 96L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 1 / 0
5,912
591
5,807
5,380
4,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Gilgamesh
AlarmedPine789
Gilgamesh
7
0 / 3 / 0
4,417
442
2,161
7,140
2,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
BarleyQT
Chang'e
10
1 / 2 / 0
5,631
563
3,688
6,107
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mercury
ElaIsAThiccy
Mercury
8
0 / 3 / 1
4,553
455
3,078
6,041
1,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Zerc 24k
Nemesis
10
1 / 2 / 1
5,539
554
2,168
7,409
1,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 6
6,161
616
4,118
4,973
2,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
ImGreatOkay
Izanami
11
5 / 0 / 1
6,279
628
6,999
5,370
1,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 4
5,956
596
3,858
6,654
2,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sun Wukong
SquishyOtter_
Sun Wukong
9
0 / 2 / 0
4,748
475
1,680
7,202
2,973
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
2 / 1 / 1
5,855
586
2,848
4,218
1,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
4
Kills
11
11
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
1
0
2
L
Gilgamesh
AlarmedPine789
Gilgamesh
0
3
0
0
L
Chang'e
BarleyQT
Chang'e
1
2
0
0.5
W
2
0
6
5
L
Mercury
ElaIsAThiccy
Mercury
0
3
1
0.17
W
Izanami
ImGreatOkay
Izanami
5
0
1
5.5
W
2
1
4
4
W
Sun Wukong
SquishyOtter_
Sun Wukong
0
2
0
0
W
2
1
1
2.5
L
Nemesis
Zerc 24k
Nemesis
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,902
Damage
19,503
32,077
Taken
28,417
12,018
Mitigated
11,159
10,751
Healing
8,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,807
412
0
1,772
5,380
4,826
294
0
5,380
33,728
0
L
Gilgamesh
AlarmedPine789
Gilgamesh
2,161
231
70
1,546
7,140
2,548
0
1,925
5,215
0
8,339
L
Chang'e
BarleyQT
Chang'e
3,688
534
474
3,103
6,107
1,724
0
1,920
4,187
33,481
0
W
4,118
769
0
1,169
4,973
2,975
0
926
4,047
13,232
3,897
L
Mercury
ElaIsAThiccy
Mercury
3,078
669
0
1,044
6,041
1,029
0
1,301
4,740
0
25,965
W
Izanami
ImGreatOkay
Izanami
6,999
4,039
0
2,497
5,370
1,408
0
0
5,370
0
39,708
W
3,858
2,219
0
2,470
6,654
2,579
0
2,870
3,693
0
28,810
W
Sun Wukong
SquishyOtter_
Sun Wukong
1,680
193
0
1,458
7,202
2,973
0
3,832
2,891
0
23,379
W
2,848
1,381
0
1,198
4,218
1,224
0
1,297
2,921
35,444
0
L
Nemesis
Zerc 24k
Nemesis
2,168
532
0
2,742
7,409
1,891
0
1,200
6,209
0
30,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,052
Gold Earned
28,999
280
Minions Killed
278
0
Camps Cleared
0
976,571
Distance Traveled
945,999
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,912
591
70
7
0
184,650
0
L
Gilgamesh
4,417
442
12
1
0
195,571
1
L
Chang'e
5,631
563
76
8
0
169,470
6
W
Geb
6,161
616
23
2
0
196,980
1
L
Mercury
4,553
455
49
5
0
196,250
3
W
Izanami
6,279
628
75
8
0
182,647
2
W
Arachne
5,956
596
58
6
0
209,305
4
W
Sun Wukong
4,748
475
41
4
0
178,619
0
W
Hera
5,855
586
81
8
0
178,448
1
L
Nemesis
5,539
554
73
7
0
230,630
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role