Player Matchup

Izanami
Izanami
Electrum57
Izanami
Level 26
God Stats
2W - 1L
1,836 SR
Queue Stats
2W - 3L
1,472 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Halanex
Cu Chulainn
Level 158
God Stats
2W - 1L
1,699 SR
Queue Stats
190W - 93L
1,781 Elo+
Party 1
Baron Samedi
Baron Samedi
omegalpha27
Baron Samedi
Level 122
God Stats
2W - 2L
1,901 SR
Queue Stats
44W - 24L
1,891 Elo+
Party 1
Team Averages
Level 102
1,812 SR
1,715 Elo+

VS

Team Averages
Level 97
1,600 SR
1,580 Elo+
Hercules
Hercules
Leivai
Hercules
Level 123
God Stats
1W - 0L
1,711 SR
Queue Stats
13W - 7L
1,620 Elo+
Party 2
Danzaburou
Danzaburou
Madmono
Danzaburou
Level 26
God Stats
6W - 4L
1,590 SR
Queue Stats
12W - 8L
1,620 Elo+
Party 2
Zeus
Zeus
varyodd
Zeus
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 7L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Electrum57
Izanami
15
0 / 9 / 5
11,896
595
8,198
15,584
4,747
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
Halanex
Cu Chulainn
16
4 / 7 / 4
13,008
650
13,347
28,159
28,539
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
omegalpha27
Baron Samedi
19
4 / 5 / 3
13,857
693
16,046
14,389
6,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Leivai
Hercules
19
6 / 1 / 10
14,149
707
18,207
24,588
34,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Madmono
Danzaburou
19
9 / 3 / 7
14,436
722
17,248
17,051
7,372
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
varyodd
Zeus
18
6 / 5 / 13
13,864
693
17,184
14,580
5,607
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
51
8
Kills
21
21
Deaths
9
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Izanami
Electrum57
Izanami
0
9
5
0.28
L
Cu Chulainn
Halanex
Cu Chulainn
4
7
4
0.86
W
Hercules
Leivai
Hercules
6
1
10
11
W
Danzaburou
Madmono
Danzaburou
9
3
7
4.17
L
Baron Samedi
omegalpha27
Baron Samedi
4
5
3
1.1
W
Zeus
varyodd
Zeus
6
5
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,591
Damage
52,639
58,132
Taken
56,219
39,422
Mitigated
47,063
8,767
Healing
12,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Electrum57
Izanami
8,198
5,028
0
0
15,584
4,747
1,086
5,643
9,686
0
40,095
L
Cu Chulainn
Halanex
Cu Chulainn
13,347
2,898
415
3,354
28,159
28,539
328
5,686
21,886
0
32,002
W
Hercules
Leivai
Hercules
18,207
5,601
0
7,066
24,588
34,084
910
7,898
16,102
6,303
54,220
W
Danzaburou
Madmono
Danzaburou
17,248
7,443
0
3,005
17,051
7,372
1,213
4,255
12,520
0
67,010
L
Baron Samedi
omegalpha27
Baron Samedi
16,046
561
2,424
2,574
14,389
6,136
736
7,058
7,144
54,538
0
W
Zeus
varyodd
Zeus
17,184
1,464
0
2,656
14,580
5,607
1,059
4,096
10,302
53,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,761
Gold Earned
42,449
199
Minions Killed
238
8
Camps Cleared
8
949,698
Distance Traveled
1,068,238
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,896
595
81
4
1
298,206
0
L
Cu Chulainn
13,008
650
32
2
1
328,483
3
W
Hercules
14,149
707
62
3
1
409,014
3
W
Danzaburou
14,436
722
106
5
4
365,696
2
L
Baron Samedi
13,857
693
86
4
6
323,009
3
W
Zeus
13,864
693
70
4
3
293,528
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role