Player Matchup

Serqet
Serqet
Dadddini
Serqet
Level 132
God Stats
0W - 2L
1,308 SR
Queue Stats
48W - 44L
1,569 Elo+
Party 4
Nu Wa
Nu Wa
MrTommyyy
Nu Wa
Level 94
God Stats
5W - 2L
1,614 SR
Queue Stats
50W - 38L
1,575 Elo+
Party 4
Bellona
Bellona
RedLifeSHLONG
Bellona
Level 89
God Stats
70W - 43L
1,648 SR
Queue Stats
450W - 426L
1,484 Elo+
Solo
Charybdis
Charybdis
Soulz IX
Charybdis
Level 136
God Stats
3W - 6L
1,448 SR
Queue Stats
122W - 143L
1,432 Elo+
Party 1
Ares
Ares
Vaeldawn
Ares
Level 94
God Stats
8W - 11L
1,516 SR
Queue Stats
202W - 197L
1,511 Elo+
Party 1
Team Averages
Level 109
1,507 SR
1,514 Elo+

VS

Team Averages
Level 113
1,427 SR
1,548 Elo+
Izanami
Izanami
HUNTR3X123
Izanami
Level 139
God Stats
8W - 8L
1,300 SR
Queue Stats
381W - 367L
1,521 Elo+
Solo
Nike
Nike
IRain NA
Nike
Level 117
God Stats
2W - 3L
1,285 SR
Queue Stats
300W - 281L
1,581 Elo+
Party 2
Shiva
Shiva
JaBBaWoCkEE 689
Shiva
Level 62
God Stats
3W - 3L
1,534 SR
Queue Stats
119W - 119L
1,581 Elo+
Party 2
Agni
Agni
PurpleRose93961
Agni
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 41L
1,529 Elo+
Party 3
Sol
Sol
kkashih0take
Sol
Level 109
God Stats
13W - 10L
1,516 SR
Queue Stats
201W - 171L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Dadddini
Serqet
14
1 / 3 / 4
7,326
488
5,912
10,814
3,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nu Wa
MrTommyyy
Nu Wa
12
1 / 4 / 6
7,241
483
7,900
7,331
1,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
15
4 / 1 / 3
8,830
589
8,412
13,667
12,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Charybdis
Soulz IX
Charybdis
14
4 / 7 / 4
8,616
574
8,736
14,726
4,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ares
12
7 / 3 / 3
7,989
533
7,225
13,764
13,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HUNTR3X123
Izanami
15
4 / 1 / 0
9,062
604
7,795
10,252
3,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nike
12
4 / 6 / 2
8,018
535
8,764
13,286
10,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 3 / 7
7,804
520
6,929
14,380
9,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
3 / 4 / 2
8,221
548
5,194
9,426
2,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
6 / 4 / 2
10,008
667
11,524
9,962
1,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
31
17
Kills
18
18
Deaths
18
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
Dadddini
Serqet
1
3
4
1
W
Izanami
HUNTR3X123
Izanami
4
1
0
4
W
Nike
4
6
2
0.83
W
1
3
7
1.5
L
Nu Wa
MrTommyyy
Nu Wa
1
4
6
1
W
3
4
2
1
L
Bellona
4
1
3
5.5
L
Charybdis
Soulz IX
Charybdis
4
7
4
0.86
L
Ares
7
3
3
2.83
W
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,185
Damage
40,206
60,302
Taken
57,306
35,852
Mitigated
27,730
17,047
Healing
14,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Dadddini
Serqet
5,912
1,251
0
3,640
10,814
3,936
0
1,138
9,467
0
44,450
W
Izanami
HUNTR3X123
Izanami
7,795
4,216
0
4,553
10,252
3,644
3,393
1,244
8,846
0
72,321
W
Nike
8,764
1,642
0
2,434
13,286
10,877
0
5,860
7,125
0
36,700
W
6,929
1,650
644
3,342
14,380
9,041
0
3,962
10,264
0
29,449
L
Nu Wa
MrTommyyy
Nu Wa
7,900
1,914
0
92
7,331
1,955
299
965
6,209
50,842
0
W
5,194
169
0
750
9,426
2,613
0
3,031
6,250
51,672
0
L
Bellona
8,412
1,631
0
6,624
13,667
12,243
0
344
13,250
0
55,224
L
Charybdis
Soulz IX
Charybdis
8,736
4,280
0
4,927
14,726
4,621
0
10,195
4,502
0
58,816
L
Ares
7,225
643
0
1,764
13,764
13,097
0
3,896
9,575
14,447
0
W
11,524
5,344
0
3,274
9,962
1,555
52
1,028
8,934
63,165
1,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,002
Gold Earned
43,113
401
Minions Killed
428
0
Camps Cleared
0
1,445,638
Distance Traveled
1,439,671
14
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,326
488
74
5
0
338,508
4
W
Izanami
9,062
604
133
9
0
260,735
4
W
Nike
8,018
535
48
3
0
282,113
4
W
Shiva
7,804
520
40
3
0
316,319
13
L
Nu Wa
7,241
483
86
6
0
270,024
4
W
Agni
8,221
548
90
6
0
283,330
2
L
Bellona
8,830
589
117
8
0
295,161
2
L
Charybdis
8,616
574
115
8
0
249,332
0
L
Ares
7,989
533
9
1
0
292,613
4
W
Sol
10,008
667
117
8
0
297,174
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role