Player Matchup

Nemesis
Nemesis
Big_Pokas
Nemesis
Level 69
God Stats
20W - 15L
1,387 SR
Queue Stats
74W - 58L
1,398 Elo+
Solo
Ymir
Ymir
MatiasZ_34
Ymir
Level 83
God Stats
2W - 1L
1,235 SR
Queue Stats
17W - 13L
1,600 Elo+
Solo
Olorun
Olorun
Nishinotouin880
Olorun
Level 48
God Stats
2W - 0L
1,783 SR
Queue Stats
131W - 169L
1,297 Elo+
Solo
Heimdallr
Heimdallr
binetwolf
Heimdallr
Level 67
God Stats
118W - 98L
1,529 SR
Queue Stats
344W - 399L
1,374 Elo+
Solo
Shiva
Shiva
vyosa
Shiva
Level 119
God Stats
26W - 13L
1,550 SR
Queue Stats
297W - 323L
1,384 Elo+
Solo
Team Averages
Level 77
1,497 SR
1,411 Elo+

VS

Team Averages
Level 89
1,327 SR
1,333 Elo+
Achilles
Achilles
Ayvryy
Achilles
Level 80
God Stats
1W - 7L
1,300 SR
Queue Stats
534W - 506L
1,363 Elo+
Solo
Janus
Janus
Hugo_PsYcHo-RJ
Janus
Level 120
God Stats
2W - 12L
1,076 SR
Queue Stats
270W - 294L
1,400 Elo+
Solo
Izanami
Izanami
Midnight_Siren_
Izanami
Level 68
God Stats
152W - 155L
1,469 SR
Queue Stats
291W - 346L
1,332 Elo+
Solo
Cliodhna
Cliodhna
POLOCR8ZY89
Cliodhna
Level 106
God Stats
0W - 2L
1,289 SR
Queue Stats
14W - 16L
1,344 Elo+
Solo
Cthulhu
Cthulhu
flipphonies
Cthulhu
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,225 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Big_Pokas
Nemesis
16
8 / 6 / 6
11,078
462
12,595
20,633
7,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
4 / 2 / 16
11,164
465
7,020
15,266
18,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
2 / 6 / 4
10,704
446
6,188
21,869
8,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
binetwolf
Heimdallr
19
12 / 1 / 9
12,490
520
24,139
19,352
9,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shiva
vyosa
Shiva
20
6 / 4 / 1
12,533
522
17,906
17,024
13,582
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ayvryy
Achilles
18
5 / 4 / 0
11,723
488
10,310
20,179
21,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
4 / 4 / 8
11,391
475
20,191
15,240
4,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 11 / 2
9,149
381
7,009
16,439
3,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cliodhna
POLOCR8ZY89
Cliodhna
17
7 / 6 / 6
11,351
473
15,882
19,294
5,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
flipphonies
Cthulhu
15
2 / 7 / 4
8,927
372
11,260
17,133
17,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
39
32
Kills
19
19
Deaths
32
36
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Achilles
Ayvryy
Achilles
5
4
0
1.25
W
Nemesis
Big_Pokas
Nemesis
8
6
6
1.83
L
4
4
8
2
W
4
2
16
6
L
1
11
2
0.18
W
2
6
4
0.67
L
Cliodhna
POLOCR8ZY89
Cliodhna
7
6
6
1.67
W
Heimdallr
binetwolf
Heimdallr
12
1
9
16.5
L
Cthulhu
flipphonies
Cthulhu
2
7
4
0.57
W
Shiva
vyosa
Shiva
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,848
Damage
64,652
94,144
Taken
88,285
57,188
Mitigated
52,291
30,385
Healing
11,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Ayvryy
Achilles
10,310
1,569
0
2,310
20,179
21,522
0
2,269
17,910
0
50,057
W
Nemesis
Big_Pokas
Nemesis
12,595
5,921
230
5,152
20,633
7,730
0
7,856
12,730
0
51,171
L
20,191
945
170
5,286
15,240
4,360
556
3,388
11,852
78,015
0
W
7,020
1,026
717
4,266
15,266
18,034
55
5,707
9,512
26,884
0
L
7,009
5,710
0
1,066
16,439
3,140
979
1,811
14,625
0
48,994
W
6,188
2,442
1,705
8,666
21,869
8,499
1,320
10,864
10,958
63,908
0
L
Cliodhna
POLOCR8ZY89
Cliodhna
15,882
3,531
0
0
19,294
5,797
0
1,877
17,416
0
66,342
W
Heimdallr
binetwolf
Heimdallr
24,139
9,881
0
8,462
19,352
9,343
1,075
5,271
13,910
0
110,885
L
Cthulhu
flipphonies
Cthulhu
11,260
372
1,129
1,282
17,133
17,472
373
3,863
13,270
38,990
0
W
Shiva
vyosa
Shiva
17,906
2,439
77
1,110
17,024
13,582
368
1,753
14,402
0
88,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,969
Gold Earned
52,541
510
Minions Killed
437
0
Camps Cleared
0
2,132,239
Distance Traveled
2,260,849
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,723
488
91
4
0
458,563
0
W
Nemesis
11,078
462
57
2
0
474,128
4
L
Janus
11,391
475
129
5
0
403,343
4
W
Ymir
11,164
465
42
2
0
432,730
7
L
Izanami
9,149
381
92
4
0
384,822
2
W
Olorun
10,704
446
117
5
0
370,837
8
L
Cliodhna
11,351
473
93
4
0
542,474
1
W
Heimdallr
12,490
520
151
6
0
414,068
3
L
Cthulhu
8,927
372
32
1
0
471,647
5
W
Shiva
12,533
522
143
6
0
440,476
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role