Player Matchup

Chaac
Chaac
LoidHaro
Chaac
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,271 Elo+
Party 1
Baron Samedi
Baron Samedi
Ojeda_8297
Baron Samedi
Level 108
God Stats
3W - 1L
1,865 SR
Queue Stats
10W - 6L
1,681 Elo+
Party 1
Hou Yi
Hou Yi
SwaggySteve25
Hou Yi
Level 119
God Stats
0W - 1L
1,307 SR
Queue Stats
47W - 44L
1,537 Elo+
Party 1
Team Averages
Level 108
1,557 SR
1,496 Elo+

VS

Team Averages
Level 123
1,742 SR
1,536 Elo+
Ah Muzen Cab
Ah Muzen Cab
J__Terd
Ah Muzen Cab
Level 122
God Stats
2W - 3L
1,729 SR
Queue Stats
132W - 128L
1,557 Elo+
Party 2
Kuzenbo
Kuzenbo
L_A_KILLA_24
Kuzenbo
Level 128
God Stats
2W - 1L
1,745 SR
Queue Stats
373W - 241L
1,604 Elo+
Party 2
Merlin
Merlin
SNAKE--EYES23
Merlin
Level 119
God Stats
6W - 2L
1,751 SR
Queue Stats
190W - 135L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
LoidHaro
Chaac
18
0 / 4 / 6
13,111
596
12,822
31,703
34,430
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Ojeda_8297
Baron Samedi
18
1 / 6 / 6
13,485
613
18,013
24,073
13,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

19
7 / 3 / 1
14,216
646
21,947
20,078
6,898
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
J__Terd
Ah Muzen Cab
20
5 / 3 / 6
15,330
697
23,199
24,320
11,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
L_A_KILLA_24
Kuzenbo
18
1 / 0 / 12
14,801
673
14,403
19,395
31,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
7 / 5 / 4
15,166
689
19,702
14,949
5,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
8
Kills
13
13
Deaths
8
13
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
J__Terd
Ah Muzen Cab
5
3
6
2.67
W
Kuzenbo
L_A_KILLA_24
Kuzenbo
1
0
12
7
L
Chaac
LoidHaro
Chaac
0
4
6
0.75
L
Baron Samedi
Ojeda_8297
Baron Samedi
1
6
6
0.67
W
7
5
4
1.8
L
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,782
Damage
57,304
75,854
Taken
58,664
54,945
Mitigated
49,018
29,655
Healing
9,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
J__Terd
Ah Muzen Cab
23,199
8,696
0
7,098
24,320
11,424
2,779
7,812
16,508
0
79,224
W
Kuzenbo
L_A_KILLA_24
Kuzenbo
14,403
5,787
0
1,961
19,395
31,710
224
6,508
12,887
29,783
0
L
Chaac
LoidHaro
Chaac
12,822
1,135
534
10,661
31,703
34,430
0
11,402
20,021
4,329
56,895
L
Baron Samedi
Ojeda_8297
Baron Samedi
18,013
627
4,070
11,890
24,073
13,617
25
13,522
10,551
69,397
0
W
19,702
224
0
300
14,949
5,884
974
5,606
9,343
64,175
0
L
21,947
6,388
0
2,500
20,078
6,898
1,848
9,700
10,378
0
64,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,812
Gold Earned
45,297
324
Minions Killed
229
10
Camps Cleared
7
1,103,510
Distance Traveled
1,277,060
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
15,330
697
121
6
4
460,818
3
W
Kuzenbo
14,801
673
22
1
0
463,718
8
L
Chaac
13,111
596
94
4
3
389,626
2
L
Baron Samedi
13,485
613
106
5
2
331,543
2
W
Merlin
15,166
689
86
4
3
352,524
0
L
Hou Yi
14,216
646
124
6
5
382,341
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role