Player Matchup

Loki
Loki
Gold II
 
Loki
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold IV
Aliio
Khepri
Gold IV
Level 66
God Stats
13W - 8L
1,664 SR
Queue Stats
430W - 434L
1,385 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
ManikMachine
Sun Wukong
Silver II
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 54L
1,407 MMR
Solo
Ah Puch
Ah Puch
Silver II
dee7z
Ah Puch
Silver II
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 40L
1,484 MMR
Party 1
Olorun
Olorun
Gold IV
theyoungburns
Olorun
Gold IV
Level 107
God Stats
1W - 1L
1,316 SR
Queue Stats
185W - 186L
1,271 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,496 SR
1,409 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 102
1,512 SR
1,381 MMR
Zeus
Zeus
Gold V
ALMEJANDRO
Zeus
Gold V
Level 160
God Stats
4W - 2L
1,500 SR
Queue Stats
273W - 266L
1,409 MMR
Solo
King Arthur
King Arthur
Bronze V
AnAverageSharp
King Arthur
Bronze V
Level 100
God Stats
0W - 1L
1,797 SR
Queue Stats
16W - 21L
1,408 MMR
Solo
Hou Yi
Hou Yi
Silver I
Startrail
Hou Yi
Silver I
Level 48
God Stats
2W - 3L
1,459 SR
Queue Stats
51W - 53L
1,439 MMR
Party 2
Sylvanus
Sylvanus
Silver IV
bigboyfred
Sylvanus
Silver IV
Level 57
God Stats
2W - 3L
1,475 SR
Queue Stats
25W - 42L
1,239 MMR
Party 2
Nemesis
Nemesis
Bronze III
r0ugess
Nemesis
Bronze III
Level 146
God Stats
0W - 2L
1,329 SR
Queue Stats
1W - 5L
1,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
8 / 2 / 4
10,365
648
10,234
8,753
4,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
Aliio
Khepri
13
3 / 0 / 8
9,052
566
3,467
10,036
12,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
ManikMachine
Sun Wukong
14
2 / 0 / 5
9,473
592
9,098
11,389
12,404
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
dee7z
Ah Puch
15
7 / 4 / 4
9,661
604
13,640
14,216
5,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 0 / 7
10,469
654
8,820
8,987
3,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AtlasThothSetPersephone

VS

Bans
AresCliodhnaKumbhakarnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
6,918
432
6,489
7,093
2,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
AnAverageSharp
King Arthur
11
0 / 5 / 0
6,564
410
4,896
13,432
10,320
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
Startrail
Hou Yi
13
0 / 3 / 0
7,286
455
4,049
9,690
2,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
bigboyfred
Sylvanus
10
1 / 6 / 0
6,567
410
4,244
16,120
11,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
r0ugess
Nemesis
13
4 / 5 / 1
7,877
492
8,232
14,334
5,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
24
Kills
5
6
Deaths
24
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
2
4
5
L
0
5
2
0.2
W
Khepri
Aliio
Khepri
3
0
8
7
L
King Arthur
AnAverageSharp
King Arthur
0
5
0
0
W
Sun Wukong
ManikMachine
Sun Wukong
2
0
5
4.5
L
Hou Yi
Startrail
Hou Yi
0
3
0
0
L
Sylvanus
bigboyfred
Sylvanus
1
6
0
0.17
W
Ah Puch
dee7z
Ah Puch
7
4
4
2.25
L
Nemesis
r0ugess
Nemesis
4
5
1
0.9
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,259
Damage
27,910
53,381
Taken
60,669
37,506
Mitigated
31,253
19,246
Healing
9,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
10,234
3,591
0
3,033
8,753
4,030
275
940
7,813
0
71,304
L
6,489
275
0
450
7,093
2,003
0
4,235
2,858
45,283
0
W
Khepri
Aliio
Khepri
3,467
434
0
1,833
10,036
12,083
83
2,896
7,140
19,466
0
L
King Arthur
AnAverageSharp
King Arthur
4,896
149
0
340
13,432
10,320
0
2,698
10,734
0
32,346
W
Sun Wukong
ManikMachine
Sun Wukong
9,098
1,666
0
3,390
11,389
12,404
182
1,270
10,119
0
60,494
L
Hou Yi
Startrail
Hou Yi
4,049
1,527
0
2,614
9,690
2,500
0
3,592
6,098
0
52,385
L
Sylvanus
bigboyfred
Sylvanus
4,244
1,460
272
3,210
16,120
11,324
0
10,612
5,508
17,349
0
W
Ah Puch
dee7z
Ah Puch
13,640
1,461
0
5,058
14,216
5,441
832
3,940
10,276
68,045
0
L
Nemesis
r0ugess
Nemesis
8,232
4,415
0
2,219
14,334
5,106
0
4,790
9,544
0
46,160
W
8,820
6,280
202
5,730
8,987
3,548
4,131
1,687
7,300
84,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,020
Gold Earned
35,212
519
Minions Killed
375
0
Camps Cleared
0
1,648,605
Distance Traveled
1,428,938
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,365
648
107
7
0
375,083
8
L
Zeus
6,918
432
87
5
0
235,574
4
W
Khepri
9,052
566
24
2
0
328,770
8
L
King Arthur
6,564
410
69
4
0
320,735
4
W
Sun Wukong
9,473
592
120
8
0
327,188
5
L
Hou Yi
7,286
455
111
7
0
272,179
1
L
Sylvanus
6,567
410
32
2
0
248,163
2
W
Ah Puch
9,661
604
114
7
0
295,656
2
L
Nemesis
7,877
492
76
5
0
352,287
1
W
Olorun
10,469
654
154
10
0
321,908
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role