Player Matchup

Chiron
Chiron
Silver I
Lacausaaa
Chiron
Silver I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,269 MMR
Party 1
Agni
Agni
Silver V
RYUMER
Agni
Silver V
Level 157
God Stats
2W - 2L
1,826 SR
Queue Stats
12W - 18L
1,323 MMR
Solo
Cerberus
Cerberus
Silver I
RoyalMag3
Cerberus
Silver I
Level 129
God Stats
2W - 5L
1,563 SR
Queue Stats
284W - 292L
1,284 MMR
Solo
Achilles
Achilles
Silver I
TBMColin
Achilles
Silver I
Level 119
God Stats
8W - 8L
1,063 SR
Queue Stats
150W - 153L
1,332 MMR
Solo
Mercury
Mercury
Silver II
chancho252
Mercury
Silver II
Level 154
God Stats
4W - 4L
1,979 SR
Queue Stats
61W - 72L
1,210 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 143
1,586 SR
1,284 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,513 SR
1,320 MMR
Chaac
Chaac
Bronze V
 
Chaac
Bronze V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
BLACKESTKING
Fenrir
Silver I
Level 107
God Stats
49W - 42L
1,578 SR
Queue Stats
373W - 390L
1,219 MMR
Solo
Geb
Geb
Gold V
Brigchain
Geb
Gold V
Level 143
God Stats
21W - 19L
1,529 SR
Queue Stats
154W - 147L
1,233 MMR
Solo
Eset
Eset
Silver III
droowwhh
Eset
Silver III
Level 63
God Stats
7W - 4L
1,498 SR
Queue Stats
643W - 654L
1,328 MMR
Solo
Anhur
Anhur
Silver II
lxXAlexisXxl
Anhur
Silver II
Level 147
God Stats
1W - 2L
1,462 SR
Queue Stats
288W - 286L
1,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Lacausaaa
Chiron
12
2 / 2 / 1
7,108
508
9,088
7,037
1,393
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Agni
RYUMER
Agni
12
0 / 4 / 1
6,793
485
5,355
9,894
2,915
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
RoyalMag3
Cerberus
11
2 / 3 / 1
6,859
490
4,855
12,815
8,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
TBMColin
Achilles
14
4 / 2 / 0
8,303
593
10,762
9,795
10,933
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
chancho252
Mercury
13
1 / 5 / 1
7,383
527
2,105
10,590
3,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
AtlasShivaGilgameshMorgan Le Fay

VS

Bans
ArtioThothIzanamiBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
4 / 2 / 1
8,198
586
7,088
14,660
10,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
14
7 / 1 / 2
8,403
600
8,834
10,534
4,323
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 0 / 7
6,777
484
2,470
7,163
4,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Eset
14
3 / 3 / 2
7,804
557
6,671
7,460
2,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 4 / 2
6,601
472
5,384
10,053
1,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
9
Kills
15
16
Deaths
10
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
2
1
2.25
W
Fenrir
7
1
2
8
W
0
0
7
3.5
L
Chiron
Lacausaaa
Chiron
2
2
1
1.25
L
Agni
RYUMER
Agni
0
4
1
0.13
L
Cerberus
RoyalMag3
Cerberus
2
3
1
0.83
L
Achilles
TBMColin
Achilles
4
2
0
2
L
Mercury
chancho252
Mercury
1
5
1
0.3
W
Eset
3
3
2
1.33
W
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,165
Damage
30,447
50,131
Taken
49,870
27,527
Mitigated
24,781
12,366
Healing
17,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,088
2,375
30
6,078
14,660
10,872
0
1,011
13,649
0
42,386
W
Fenrir
8,834
2,352
0
4,296
10,534
4,323
0
943
9,591
0
58,874
W
2,470
156
193
2,356
7,163
4,772
0
1,892
5,271
8,731
0
L
Chiron
Lacausaaa
Chiron
9,088
3,992
471
2,045
7,037
1,393
876
361
6,676
0
49,710
L
Agni
RYUMER
Agni
5,355
152
0
2,211
9,894
2,915
47
5,136
4,758
46,266
0
L
Cerberus
RoyalMag3
Cerberus
4,855
210
0
3,655
12,815
8,985
0
2,428
10,260
19,813
5,291
L
Achilles
TBMColin
Achilles
10,762
3,042
0
3,234
9,795
10,933
0
270
8,861
0
45,294
L
Mercury
chancho252
Mercury
2,105
207
0
750
10,590
3,301
0
946
9,578
0
51,657
W
Eset
6,671
636
170
1,844
7,460
2,828
71
4,157
3,303
53,538
0
W
5,384
3,036
0
2,544
10,053
1,986
1,577
1,652
8,401
0
35,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,446
Gold Earned
37,783
396
Minions Killed
378
0
Camps Cleared
0
1,346,976
Distance Traveled
1,429,198
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,198
586
95
7
0
280,288
1
W
Fenrir
8,403
600
99
7
0
299,067
2
W
Geb
6,777
484
8
1
0
312,973
7
L
Chiron
7,108
508
77
6
0
272,373
4
L
Agni
6,793
485
84
6
0
275,573
5
L
Cerberus
6,859
490
48
3
0
278,560
3
L
Achilles
8,303
593
89
6
0
272,695
5
L
Mercury
7,383
527
98
7
0
247,775
0
W
Eset
7,804
557
106
8
0
281,314
3
W
Anhur
6,601
472
70
5
0
255,556
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role