Player Matchup

Fenrir
Fenrir
ExvDro
Fenrir
Level 78
God Stats
3W - 2L
1,500 SR
Queue Stats
190W - 182L
1,595 Elo+
Solo
Artio
Artio
PACONATOR27
Artio
Level 129
God Stats
5W - 4L
1,672 SR
Queue Stats
133W - 125L
1,639 Elo+
Solo
He Bo
He Bo
TheMagicLizzard
He Bo
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 150L
1,587 Elo+
Party 1
Atlas
Atlas
sawshark12
Atlas
Level 104
God Stats
4W - 6L
1,520 SR
Queue Stats
106W - 114L
1,519 Elo+
Party 1
Izanami
Izanami
theedgelordhims
Izanami
Level 128
God Stats
6W - 3L
1,928 SR
Queue Stats
178W - 172L
1,588 Elo+
Party 1
Team Averages
Level 105
1,624 SR
1,586 Elo+

VS

Team Averages
Level 146
1,656 SR
1,578 Elo+
Kukulkan
Kukulkan
BurliestJm yeah
Kukulkan
Level 129
God Stats
22W - 14L
1,572 SR
Queue Stats
365W - 336L
1,574 Elo+
Party 2
Thanatos
Thanatos
GSN Ghetto
Thanatos
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,507 Elo+
Party 3
Ymir
Ymir
WhereIsMyBong
Ymir
Level 143
God Stats
4W - 5L
1,763 SR
Queue Stats
377W - 326L
1,589 Elo+
Party 3
Heimdallr
Heimdallr
blackmagic7000
Heimdallr
Level 146
God Stats
6W - 6L
1,556 SR
Queue Stats
403W - 378L
1,567 Elo+
Party 2
Nu Wa
Nu Wa
lastguypicked
Nu Wa
Level 157
God Stats
4W - 0L
1,887 SR
Queue Stats
100W - 96L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ExvDro
Fenrir
14
3 / 6 / 1
8,905
495
5,277
14,543
5,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
1 / 7 / 3
8,201
456
4,023
20,418
18,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 6 / 1
9,088
505
7,944
11,187
3,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Atlas
14
0 / 4 / 2
8,346
464
3,020
15,243
12,847
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
1 / 5 / 1
9,396
522
9,750
11,686
2,670
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
18
6 / 1 / 13
10,948
608
13,217
7,678
2,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thanatos
GSN Ghetto
Thanatos
17
8 / 6 / 9
10,509
584
10,666
14,731
4,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 1 / 12
10,016
556
7,041
15,871
16,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heimdallr
blackmagic7000
Heimdallr
18
5 / 1 / 8
10,683
594
10,299
11,374
4,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
5 / 0 / 4
10,856
603
13,671
4,536
2,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
74
9
Kills
28
28
Deaths
9
8
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
6
1
13
12.5
L
Fenrir
ExvDro
Fenrir
3
6
1
0.58
W
Thanatos
GSN Ghetto
Thanatos
8
6
9
2.08
L
1
7
3
0.36
L
4
6
1
0.75
W
4
1
12
10
W
Heimdallr
blackmagic7000
Heimdallr
5
1
8
9
W
5
0
4
7
L
Atlas
0
4
2
0.25
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,014
Damage
54,894
73,077
Taken
54,190
43,344
Mitigated
30,401
12,226
Healing
24,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
13,217
1,538
0
846
7,678
2,584
649
3,330
4,348
79,457
0
L
Fenrir
ExvDro
Fenrir
5,277
1,066
0
1,263
14,543
5,730
0
6,867
7,490
0
55,196
W
Thanatos
GSN Ghetto
Thanatos
10,666
2,642
0
11,518
14,731
4,670
0
4,636
10,095
0
53,874
L
4,023
709
460
3,737
20,418
18,567
0
8,907
11,231
18,266
0
L
7,944
766
0
701
11,187
3,530
0
5,786
5,219
63,467
0
W
7,041
1,791
240
4,256
15,871
16,907
99
4,230
11,641
32,413
3,699
W
Heimdallr
blackmagic7000
Heimdallr
10,299
4,702
0
5,299
11,374
4,090
1,229
1,034
10,340
0
88,838
W
13,671
3,569
109
2,515
4,536
2,150
551
1,757
2,779
72,718
0
L
Atlas
3,020
714
152
3,064
15,243
12,847
0
6,961
7,938
52,131
0
L
9,750
6,066
0
2,849
11,686
2,670
0
3,820
7,664
0
81,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,936
Gold Earned
53,012
499
Minions Killed
544
0
Camps Cleared
0
1,689,599
Distance Traveled
1,716,018
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,948
608
137
8
0
354,833
7
L
Fenrir
8,905
495
97
5
0
368,215
2
W
Thanatos
10,509
584
94
5
0
360,751
0
L
Artio
8,201
456
21
1
0
360,533
6
L
He Bo
9,088
505
110
6
0
312,250
3
W
Ymir
10,016
556
49
3
0
332,113
4
W
Heimdallr
10,683
594
144
8
0
314,512
4
W
Nu Wa
10,856
603
120
7
0
353,809
6
L
Atlas
8,346
464
109
6
0
338,764
4
L
Izanami
9,396
522
162
9
0
309,837
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role