Player Matchup

Skadi
Skadi
AndresRMTZ4
Skadi
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,650 Elo+
Solo
Ares
Ares
Fecalbender
Ares
Level 67
God Stats
3W - 6L
1,326 SR
Queue Stats
81W - 88L
1,417 Elo+
Solo
Xbalanque
Xbalanque
Lukeantor2101
Xbalanque
Level 69
God Stats
1W - 3L
1,196 SR
Queue Stats
208W - 254L
1,312 Elo+
Party 1
Shiva
Shiva
Tgaming9890
Shiva
Level 86
God Stats
2W - 3L
1,500 SR
Queue Stats
54W - 45L
1,416 Elo+
Solo
Zeus
Zeus
lemon_alpha384
Zeus
Level 68
God Stats
1W - 3L
1,479 SR
Queue Stats
216W - 281L
1,320 Elo+
Party 1
Team Averages
Level 71
1,400 SR
1,423 Elo+

VS

Team Averages
Level 57
1,618 SR
1,358 Elo+
Kuzenbo
Kuzenbo
I-Blood-Sosa-I
Kuzenbo
Level 48
God Stats
5W - 0L
1,887 SR
Queue Stats
32W - 33L
1,449 Elo+
Party 2
Medusa
Medusa
Pgrewal_01
Medusa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 137L
1,368 Elo+
Party 2
Bacchus
Bacchus
Somethingfuzzy1
Bacchus
Level 80
God Stats
13W - 12L
1,595 SR
Queue Stats
169W - 184L
1,345 Elo+
Solo
Skadi
Skadi
TacomaNomad253
Skadi
Level 55
God Stats
19W - 13L
1,627 SR
Queue Stats
30W - 36L
1,358 Elo+
Solo
Sol
Sol
rvtugade
Sol
Level 71
God Stats
7W - 10L
1,479 SR
Queue Stats
23W - 37L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 2
5,934
539
7,034
6,168
1,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
1 / 3 / 1
5,349
486
2,834
9,221
4,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xbalanque
Lukeantor2101
Xbalanque
10
3 / 6 / 2
6,389
581
2,944
7,541
2,308
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
2 / 3 / 1
6,380
580
7,086
7,142
4,177
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

10
1 / 2 / 0
5,745
522
2,632
5,742
1,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 4
5,970
543
2,961
9,413
7,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
Pgrewal_01
Medusa
11
4 / 2 / 2
6,257
569
5,339
5,679
1,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
4 / 3 / 4
6,606
601
4,248
8,844
4,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 1 / 1
6,184
562
2,786
7,193
1,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 2 / 4
7,729
703
6,751
8,719
2,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
9
Kills
16
17
Deaths
11
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
1
3
1
0.5
W
2
3
4
1.33
L
Xbalanque
Lukeantor2101
Xbalanque
3
6
2
0.67
W
Medusa
Pgrewal_01
Medusa
4
2
2
2.5
W
4
3
4
2
W
2
1
1
2.5
L
2
3
1
0.83
L
1
2
0
0.5
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,530
Damage
22,085
35,814
Taken
39,848
14,202
Mitigated
17,904
6,510
Healing
11,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,034
3,083
316
1,332
6,168
1,663
0
2,187
3,981
0
30,359
L
2,834
375
0
738
9,221
4,383
189
3,157
6,064
15,455
0
W
2,961
1,307
0
1,704
9,413
7,095
0
1,580
6,912
18,135
0
L
Xbalanque
Lukeantor2101
Xbalanque
2,944
1,544
0
1,824
7,541
2,308
0
2,406
5,135
0
30,069
W
Medusa
Pgrewal_01
Medusa
5,339
2,297
0
1,834
5,679
1,795
0
963
4,542
0
26,020
W
4,248
348
62
2,802
8,844
4,660
0
763
8,063
25,849
0
W
2,786
1,314
0
1,538
7,193
1,593
776
0
7,193
0
26,283
L
7,086
1,858
0
640
7,142
4,177
0
2,046
5,096
0
32,355
L
2,632
344
0
1,660
5,742
1,671
76
3,888
1,854
23,999
0
W
6,751
2,856
212
3,534
8,719
2,761
1,194
1,847
6,616
49,418
1,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,797
Gold Earned
32,746
239
Minions Killed
298
0
Camps Cleared
0
1,034,240
Distance Traveled
1,066,427
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,934
539
55
5
0
194,282
2
L
Ares
5,349
486
21
2
0
217,544
6
W
Kuzenbo
5,970
543
28
3
0
217,530
0
L
Xbalanque
6,389
581
51
5
0
204,927
3
W
Medusa
6,257
569
46
4
0
200,373
2
W
Bacchus
6,606
601
49
4
0
221,064
1
W
Skadi
6,184
562
69
6
0
221,729
4
L
Shiva
6,380
580
63
6
0
210,018
1
L
Zeus
5,745
522
49
4
0
207,469
0
W
Sol
7,729
703
106
10
0
205,731
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role