Player Matchup

The Morrigan
The Morrigan
Best Beast 789
The Morrigan
Level 127
God Stats
4W - 4L
1,763 SR
Queue Stats
184W - 174L
1,630 Elo+
Solo
Izanami
Izanami
DantesDeception
Izanami
Level 150
God Stats
3W - 2L
1,861 SR
Queue Stats
63W - 61L
1,594 Elo+
Solo
Sun Wukong
Sun Wukong
Demzuh
Sun Wukong
Level 69
God Stats
7W - 6L
1,573 SR
Queue Stats
434W - 382L
1,618 Elo+
Solo
Sol
Sol
Say Less Bro
Sol
Level 146
God Stats
1W - 2L
1,597 SR
Queue Stats
127W - 72L
1,610 Elo+
Solo
Serqet
Serqet
Shrektoplasm
Serqet
Level 129
God Stats
2W - 6L
1,239 SR
Queue Stats
116W - 103L
1,624 Elo+
Solo
Team Averages
Level 124
1,607 SR
1,615 Elo+

VS

Team Averages
Level 131
1,712 SR
1,580 Elo+
Mercury
Mercury
 
Mercury
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Iwasranover
Cabrakan
Level 158
God Stats
8W - 6L
1,861 SR
Queue Stats
330W - 314L
1,664 Elo+
Party 1
Sun Wukong
Sun Wukong
Jaredfun01
Sun Wukong
Level 153
God Stats
3W - 0L
1,500 SR
Queue Stats
266W - 265L
1,655 Elo+
Party 1
Tiamat
Tiamat
LiL_SnIpErS_TC
Tiamat
Level 82
God Stats
20W - 16L
1,801 SR
Queue Stats
216W - 205L
1,596 Elo+
Solo
Medusa
Medusa
MonkeyzKillz
Medusa
Level 107
God Stats
4W - 2L
1,898 SR
Queue Stats
25W - 28L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Best Beast 789
The Morrigan
14
0 / 2 / 4
7,968
498
3,176
8,178
2,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 1 / 3
9,645
603
6,510
7,045
1,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Demzuh
Sun Wukong
14
2 / 2 / 0
8,472
530
6,847
11,357
12,474
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
3 / 3 / 0
7,920
495
5,565
8,335
3,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Serqet
13
2 / 1 / 5
8,066
504
2,345
12,554
8,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
5 / 0 / 1
9,533
596
5,391
7,108
2,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cabrakan
Iwasranover
Cabrakan
12
0 / 4 / 5
7,611
476
4,398
12,091
8,957
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
Jaredfun01
Sun Wukong
14
0 / 3 / 0
8,424
527
7,402
11,919
12,556
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 2 / 2
9,477
592
7,255
6,931
3,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Medusa
13
0 / 2 / 1
7,902
494
4,331
7,381
1,950
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
11
Kills
9
9
Deaths
11
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
0
1
5.5
L
The Morrigan
Best Beast 789
The Morrigan
0
2
4
1
L
4
1
3
5.5
L
Sun Wukong
Demzuh
Sun Wukong
2
2
0
1
W
Cabrakan
Iwasranover
Cabrakan
0
4
5
0.63
W
Sun Wukong
Jaredfun01
Sun Wukong
0
3
0
0
W
4
2
2
2.5
W
Medusa
0
2
1
0.25
L
3
3
0
1
L
Serqet
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,443
Damage
28,777
47,469
Taken
45,430
28,522
Mitigated
29,615
14,425
Healing
10,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,391
3,879
0
750
7,108
2,598
0
1,504
5,604
0
76,027
L
The Morrigan
Best Beast 789
The Morrigan
3,176
883
0
2,942
8,178
2,253
0
2,130
5,891
58,190
395
L
6,510
4,109
0
2,169
7,045
1,965
0
1,126
5,899
0
73,253
L
Sun Wukong
Demzuh
Sun Wukong
6,847
1,147
0
2,988
11,357
12,474
52
532
10,823
0
61,850
W
Cabrakan
Iwasranover
Cabrakan
4,398
812
1,408
2,182
12,091
8,957
0
3,135
8,433
26,461
2,643
W
Sun Wukong
Jaredfun01
Sun Wukong
7,402
1,525
0
3,331
11,919
12,556
72
777
11,125
0
62,094
W
7,255
492
0
2,170
6,931
3,554
0
1,984
4,808
69,814
0
W
Medusa
4,331
1,451
0
993
7,381
1,950
704
704
6,677
0
55,986
L
5,565
1,424
0
3,041
8,335
3,115
0
2,640
5,565
48,462
7,195
L
Serqet
2,345
503
0
3,285
12,554
8,715
0
4,389
8,020
1,778
12,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,071
Gold Earned
42,947
534
Minions Killed
580
0
Camps Cleared
0
1,490,389
Distance Traveled
1,593,005
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,533
596
135
8
0
395,506
1
L
The Morrigan
7,968
498
120
8
0
323,036
2
L
Izanami
9,645
603
147
9
0
287,601
3
L
Sun Wukong
8,472
530
127
8
0
307,232
3
W
Cabrakan
7,611
476
42
3
0
286,977
5
W
Sun Wukong
8,424
527
132
8
0
296,755
3
W
Tiamat
9,477
592
159
10
0
303,136
4
W
Medusa
7,902
494
112
7
0
310,631
1
L
Sol
7,920
495
117
7
0
244,397
4
L
Serqet
8,066
504
23
1
0
328,123
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role