Player Matchup

Medusa
Medusa
Made_InMedellin
Medusa
Level 25
God Stats
0W - 6L
1,236 SR
Queue Stats
0W - 7L
920 Elo+
Party 1
Scylla
Scylla
Raul-Vengador150
Scylla
Level 68
God Stats
2W - 4L
1,397 SR
Queue Stats
16W - 30L
1,180 Elo+
Party 1
Cthulhu
Cthulhu
TTGuTii
Cthulhu
Level 48
God Stats
2W - 8L
1,195 SR
Queue Stats
3W - 11L
1,154 Elo+
Party 1
Team Averages
Level 47
1,276 SR
1,084 Elo+

VS

Team Averages
Level 86
1,474 SR
1,406 Elo+
Merlin
Merlin
JellyHarleyQueen
Merlin
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 67L
1,499 Elo+
Solo
Ymir
Ymir
Kattatosk
Ymir
Level 5
God Stats
16W - 14L
1,421 SR
Queue Stats
40W - 66L
1,326 Elo+
Party 2
Izanami
Izanami
Simplyluke626
Izanami
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 29L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
7,266
606
3,651
8,884
2,767
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 2 / 0
7,671
639
5,899
6,727
1,767
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
TTGuTii
Cthulhu
10
0 / 3 / 1
7,201
600
7,187
10,829
9,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 4
9,200
767
12,365
4,709
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
13
0 / 0 / 8
9,178
765
1,333
10,059
9,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
15
4 / 1 / 4
9,175
765
10,716
9,018
4,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
8
8
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
0
4
6
W
Ymir
0
0
8
4
L
0
3
0
0
L
1
2
0
0.5
W
Izanami
4
1
4
6
L
Cthulhu
TTGuTii
Cthulhu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,737
Damage
24,414
26,440
Taken
23,786
13,784
Mitigated
16,545
2,265
Healing
8,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,365
589
294
1,536
4,709
2,237
297
2,828
1,822
49,636
0
W
Ymir
1,333
55
0
2,660
10,059
9,915
60
5,805
3,963
6,016
0
L
3,651
749
0
0
8,884
2,767
0
4,540
4,344
0
19,887
L
5,899
969
0
323
6,727
1,767
0
4,797
1,930
24,731
0
W
Izanami
10,716
7,078
0
3,797
9,018
4,393
2,538
4,580
4,237
0
53,213
L
Cthulhu
TTGuTii
Cthulhu
7,187
261
240
1,702
10,829
9,250
0
4,361
6,468
18,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,138
Gold Earned
27,553
113
Minions Killed
177
1
Camps Cleared
9
630,898
Distance Traveled
713,101
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,200
767
66
6
2
234,941
4
W
Ymir
9,178
765
8
1
1
259,235
1
L
Medusa
7,266
606
32
3
1
209,737
0
L
Scylla
7,671
639
54
5
0
216,391
0
W
Izanami
9,175
765
103
9
6
218,925
1
L
Cthulhu
7,201
600
27
2
0
204,770
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role