Player Matchup

Artemis
Artemis
EdgarAll3nPoe24
Artemis
Level 128
God Stats
20W - 21L
1,462 SR
Queue Stats
486W - 497L
1,544 Elo+
Party 1
Da Ji
Da Ji
LovesickTulip22
Da Ji
Level 158
God Stats
3W - 8L
1,183 SR
Queue Stats
553W - 534L
1,530 Elo+
Party 1
Chang'e
Chang'e
Shlump_t-_-t
Chang'e
Level 97
God Stats
1W - 1L
1,779 SR
Queue Stats
102W - 93L
1,560 Elo+
Party 1
Achilles
Achilles
TrazeHeatnix
Achilles
Level 102
God Stats
22W - 17L
1,246 SR
Queue Stats
304W - 303L
1,464 Elo+
Solo
Hel
Hel
webermaRH
Hel
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
283W - 300L
1,505 Elo+
Solo
Team Averages
Level 118
1,434 SR
1,521 Elo+

VS

Team Averages
Level 113
1,584 SR
1,447 Elo+
Neith
Neith
GetUrBeansUp
Neith
Level 46
God Stats
11W - 15L
1,407 SR
Queue Stats
116W - 152L
1,380 Elo+
Solo
Ra
Ra
KatzeTheSergal
Ra
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,297 Elo+
Solo
Ganesha
Ganesha
LONESOME-III
Ganesha
Level 143
God Stats
17W - 9L
1,516 SR
Queue Stats
261W - 247L
1,513 Elo+
Solo
Vulcan
Vulcan
UrDadsYumSauce
Vulcan
Level 119
God Stats
52W - 46L
1,688 SR
Queue Stats
490W - 448L
1,577 Elo+
Solo
Nemesis
Nemesis
ndnfeather
Nemesis
Level 148
God Stats
5W - 6L
1,811 SR
Queue Stats
297W - 319L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 8
10,175
1,018
10,953
14,766
5,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
5 / 5 / 3
10,738
1,074
6,792
11,767
4,278
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Shlump_t-_-t
Chang'e
16
0 / 4 / 10
9,675
968
9,129
16,212
6,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
TrazeHeatnix
Achilles
16
3 / 5 / 5
10,096
1,010
11,981
24,084
25,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
1 / 4 / 7
9,914
991
6,616
11,180
4,322
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Team 1 Tickets

174

VS

Team 2 Tickets

250

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 3 / 6
12,284
1,228
17,884
11,324
4,968
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 4 / 13
9,955
996
14,028
9,255
4,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
LONESOME-III
Ganesha
17
0 / 3 / 18
11,220
1,122
7,457
16,316
19,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
6 / 0 / 10
11,214
1,121
24,891
6,000
2,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
ndnfeather
Nemesis
17
4 / 0 / 7
10,890
1,089
7,601
5,766
2,780
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
75
10
Kills
21
21
Deaths
10
33
Assists
54
Player
Kills
Deaths
Assists
KDA
L
1
3
8
1.67
W
10
3
6
4.33
W
1
4
13
1.88
W
Ganesha
LONESOME-III
Ganesha
0
3
18
3
L
5
5
3
1.3
L
Chang'e
Shlump_t-_-t
Chang'e
0
4
10
1.25
L
Achilles
TrazeHeatnix
Achilles
3
5
5
1.1
W
6
0
10
11
W
Nemesis
ndnfeather
Nemesis
4
0
7
7.5
L
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,471
Damage
71,861
78,009
Taken
48,661
46,238
Mitigated
34,372
14,733
Healing
10,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,953
3,001
0
92
14,766
5,799
0
7,164
7,406
0
41,233
W
17,884
9,984
227
2,469
11,324
4,968
0
3,789
7,145
0
35,254
W
14,028
1,202
1,324
2,543
9,255
4,700
0
2,468
6,417
30,318
0
W
Ganesha
LONESOME-III
Ganesha
7,457
978
0
1,410
16,316
19,158
0
5,529
8,992
12,346
0
L
6,792
2,132
0
0
11,767
4,278
0
4,813
6,849
0
22,449
L
Chang'e
Shlump_t-_-t
Chang'e
9,129
1,656
2,783
1,871
16,212
6,614
0
13,036
2,997
23,575
0
L
Achilles
TrazeHeatnix
Achilles
11,981
3,043
0
2,143
24,084
25,225
0
13,727
10,092
0
23,561
W
24,891
6,267
72
619
6,000
2,766
0
1,592
4,358
50,336
0
W
Nemesis
ndnfeather
Nemesis
7,601
1,700
0
1,952
5,766
2,780
0
1,448
4,185
0
31,129
L
6,616
1,076
5,039
2,805
11,180
4,322
0
6,739
4,289
24,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,598
Gold Earned
55,563
193
Minions Killed
209
5
Camps Cleared
13
854,709
Distance Traveled
995,128
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,175
1,018
63
6
4
180,191
2
W
Neith
12,284
1,228
30
3
5
189,016
0
W
Ra
9,955
996
37
4
0
177,083
0
W
Ganesha
11,220
1,122
0
0
0
183,033
1
L
Da Ji
10,738
1,074
25
3
0
155,416
0
L
Chang'e
9,675
968
27
3
0
170,669
0
L
Achilles
10,096
1,010
26
3
0
185,194
0
W
Vulcan
11,214
1,121
75
8
3
218,730
0
W
Nemesis
10,890
1,089
67
7
5
227,266
1
L
Hel
9,914
991
52
5
1
163,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role