Player Matchup

Chaac
Chaac
Gold I
CelestialClutch
Chaac
Gold I
Level 125
God Stats
20W - 7L
1,659 SR
Queue Stats
67W - 43L
1,758 MMR
Party 2
Ares
Ares
Gold I
In Your Grizzle
Ares
Gold I
Level 140
God Stats
26W - 15L
1,793 SR
Queue Stats
51W - 36L
1,758 MMR
Party 2
Hades
Hades
Gold I
sEo iEclipzz
Hades
Gold I
Level 124
God Stats
4W - 4L
1,822 SR
Queue Stats
51W - 36L
1,758 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 130
1,758 SR
1,758 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 159
1,652 SR
1,733 MMR
Horus
Horus
Platinum IV
MeatProbe
Horus
Platinum IV
Level 158
God Stats
9W - 4L
1,699 SR
Queue Stats
41W - 39L
1,746 MMR
Party 1
Chang'e
Chang'e
Platinum III
PoolGuy520
Chang'e
Platinum III
Level 160
God Stats
153W - 140L
1,588 SR
Queue Stats
1,000W - 1,175L
1,803 MMR
Solo
Cthulhu
Cthulhu
Gold I
SweetBunsBrah
Cthulhu
Gold I
Level 159
God Stats
2W - 1L
1,669 SR
Queue Stats
175W - 208L
1,650 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 9
12,445
691
22,479
22,714
19,520
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
5 / 3 / 8
13,526
751
15,395
14,365
22,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

17
6 / 4 / 6
13,093
727
18,807
18,539
8,436
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GilgameshFenrirOdinBastetAthena

VS

Bans
ShivaAh Muzen CabScyllaGebVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
MeatProbe
Horus
16
4 / 5 / 6
11,773
654
14,053
28,101
34,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
PoolGuy520
Chang'e
17
5 / 6 / 3
12,129
674
17,080
22,371
12,379
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
15
1 / 4 / 9
11,936
663
16,725
26,305
32,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
28
15
Kills
10
10
Deaths
15
23
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
3
9
2.83
W
5
3
8
3
L
Horus
MeatProbe
Horus
4
5
6
1.4
L
Chang'e
PoolGuy520
Chang'e
5
6
3
1.08
L
Cthulhu
1
4
9
1.38
W
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,681
Damage
47,858
55,618
Taken
76,777
50,267
Mitigated
78,938
16,846
Healing
26,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,479
3,974
0
7,657
22,714
19,520
672
13,828
8,365
0
60,579
W
15,395
569
0
1,723
14,365
22,311
735
9,337
4,682
25,701
0
L
Horus
MeatProbe
Horus
14,053
6,526
3,524
6,281
28,101
34,350
19
13,977
14,124
0
29,014
L
Chang'e
PoolGuy520
Chang'e
17,080
536
3,309
7,777
22,371
12,379
414
10,092
12,279
58,028
0
L
Cthulhu
16,725
1,562
2,319
3,292
26,305
32,209
0
10,666
15,639
46,143
0
W
18,807
991
1,170
6,296
18,539
8,436
1,371
10,804
7,410
58,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,064
Gold Earned
35,838
189
Minions Killed
176
5
Camps Cleared
8
966,630
Distance Traveled
916,530
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,445
691
82
5
3
346,359
7
W
Ares
13,526
751
20
1
0
321,120
0
L
Horus
11,773
654
28
2
2
298,776
1
L
Chang'e
12,129
674
86
5
5
293,953
0
L
Cthulhu
11,936
663
62
3
1
323,801
3
W
Hades
13,093
727
87
5
2
299,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role