Player Matchup

Bellona
Bellona
Diiinklebeeerg
Bellona
Level 69
God Stats
38W - 26L
1,395 SR
Queue Stats
55W - 56L
1,315 Elo+
Party 1
Cupid
Cupid
imnotthegreatest
Cupid
Level 66
God Stats
36W - 24L
1,530 SR
Queue Stats
74W - 71L
1,372 Elo+
Party 1
Chronos
Chronos
lexer567
Chronos
Level 159
God Stats
13W - 13L
1,500 SR
Queue Stats
92W - 105L
1,517 Elo+
Solo
Team Averages
Level 98
1,475 SR
1,401 Elo+

VS

Team Averages
Level 116
1,384 SR
1,625 Elo+
Hou Yi
Hou Yi
Celestiane
Hou Yi
Level 78
God Stats
0W - 2L
1,289 SR
Queue Stats
37W - 16L
1,689 Elo+
Party 2
Scylla
Scylla
NicoZaher
Scylla
Level 125
God Stats
1W - 2L
1,224 SR
Queue Stats
98W - 84L
1,492 Elo+
Solo
Shiva
Shiva
jackowats
Shiva
Level 146
God Stats
5W - 4L
1,640 SR
Queue Stats
95W - 63L
1,693 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 0 / 10
12,508
695
11,345
18,745
18,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
10 / 1 / 2
12,835
713
14,785
11,918
4,345
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chronos
lexer567
Chronos
16
2 / 6 / 7
11,301
628
8,471
16,928
10,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Celestiane
Hou Yi
16
4 / 5 / 3
11,786
655
7,693
10,841
5,239
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
NicoZaher
Scylla
16
1 / 6 / 5
11,022
612
13,402
13,631
5,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shiva
jackowats
Shiva
15
2 / 2 / 5
10,413
579
14,686
17,647
23,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
13
Kills
7
7
Deaths
13
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Celestiane
Hou Yi
4
5
3
1.1
W
1
0
10
6
L
Scylla
NicoZaher
Scylla
1
6
5
0.58
W
10
1
2
11
L
Shiva
jackowats
Shiva
2
2
5
2.25
W
Chronos
lexer567
Chronos
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,601
Damage
35,781
47,591
Taken
42,119
32,758
Mitigated
34,775
13,191
Healing
8,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Celestiane
Hou Yi
7,693
3,804
0
984
10,841
5,239
148
1,335
9,506
0
32,888
W
11,345
1,963
0
1,670
18,745
18,292
617
4,721
13,324
0
36,827
L
Scylla
NicoZaher
Scylla
13,402
1,066
0
2,219
13,631
5,682
0
1,386
12,245
57,226
0
W
14,785
8,866
1,565
5,639
11,918
4,345
1,845
3,446
8,192
0
48,613
L
Shiva
jackowats
Shiva
14,686
1,604
1,028
4,177
17,647
23,854
0
5,338
12,309
0
33,611
W
Chronos
lexer567
Chronos
8,471
2,865
0
4,317
16,928
10,121
1,050
4,893
11,045
39,578
4,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,644
Gold Earned
33,221
193
Minions Killed
183
7
Camps Cleared
7
985,176
Distance Traveled
916,395
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
11,786
655
55
3
1
294,119
0
W
Bellona
12,508
695
57
3
3
388,315
2
L
Scylla
11,022
612
96
5
3
284,490
1
W
Cupid
12,835
713
72
4
1
315,687
1
L
Shiva
10,413
579
32
2
3
337,786
3
W
Chronos
11,301
628
64
4
3
281,174
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role