Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Quickscope413su
Fenrir
Level 74
God Stats
4W - 2L
1,485 SR
Queue Stats
84W - 71L
1,457 Elo+
Party 2
Chang'e
Chang'e
Suaave_K
Chang'e
Level 132
God Stats
12W - 8L
1,231 SR
Queue Stats
425W - 457L
1,473 Elo+
Party 2
Atlas
Atlas
Subthegoat
Atlas
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,578 Elo+
Party 2
Izanami
Izanami
naruto80034
Izanami
Level 102
God Stats
12W - 11L
1,554 SR
Queue Stats
115W - 142L
1,389 Elo+
Party 2
Team Averages
Level 81
1,454 SR
1,479 Elo+

VS

Team Averages
Level 53
1,523 SR
1,426 Elo+
Mercury
Mercury
CHEVRE bouzin
Mercury
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 55L
1,452 Elo+
Party 1
Charybdis
Charybdis
CHEVREgadoury50
Charybdis
Level 48
God Stats
2W - 2L
1,267 SR
Queue Stats
69W - 73L
1,441 Elo+
Party 1
Bellona
Bellona
Xa0Qc
Bellona
Level 47
God Stats
5W - 8L
1,408 SR
Queue Stats
64W - 89L
1,418 Elo+
Party 1
Anubis
Anubis
Z0mBiKiDs
Anubis
Level 39
God Stats
1W - 1L
1,693 SR
Queue Stats
45W - 64L
1,419 Elo+
Party 1
Ymir
Ymir
arusch05
Ymir
Level 69
God Stats
13W - 11L
1,747 SR
Queue Stats
165W - 196L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
1 / 7 / 2
8,757
438
8,674
16,838
15,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
5 / 5 / 9
10,277
514
6,819
16,087
5,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Suaave_K
Chang'e
16
8 / 2 / 4
9,810
491
11,550
15,229
5,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
14
3 / 1 / 14
9,450
473
11,232
20,779
20,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
naruto80034
Izanami
18
12 / 3 / 8
11,413
571
20,892
14,672
4,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
14
2 / 7 / 4
8,967
448
7,201
14,759
4,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
CHEVREgadoury50
Charybdis
13
2 / 8 / 4
8,273
414
15,226
14,666
3,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Xa0Qc
Bellona
15
7 / 3 / 4
9,924
496
11,390
15,009
14,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Z0mBiKiDs
Anubis
16
4 / 4 / 6
10,157
508
20,099
18,256
8,464
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
13
3 / 7 / 2
9,046
452
7,183
24,427
21,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
38
29
Kills
18
18
Deaths
29
37
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
7
2
0.29
L
Mercury
2
7
4
0.57
L
Charybdis
CHEVREgadoury50
Charybdis
2
8
4
0.5
W
5
5
9
1.9
W
Chang'e
Suaave_K
Chang'e
8
2
4
5
W
Atlas
3
1
14
10
L
Bellona
Xa0Qc
Bellona
7
3
4
3
L
Anubis
Z0mBiKiDs
Anubis
4
4
6
1.75
L
Ymir
3
7
2
0.57
W
Izanami
naruto80034
Izanami
12
3
8
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,167
Damage
61,099
83,605
Taken
87,117
52,224
Mitigated
53,090
32,539
Healing
20,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,674
1,003
0
3,718
16,838
15,726
467
101
16,228
50,090
0
L
Mercury
7,201
3,957
0
1,224
14,759
4,630
0
5,464
9,102
0
52,344
L
Charybdis
CHEVREgadoury50
Charybdis
15,226
9,136
307
2,876
14,666
3,728
1,412
5,295
9,331
0
42,592
W
6,819
1,153
0
4,268
16,087
5,632
887
5,404
10,553
0
49,164
W
Chang'e
Suaave_K
Chang'e
11,550
682
3,122
7,772
15,229
5,496
154
8,244
6,985
47,537
0
W
Atlas
11,232
2,331
603
5,556
20,779
20,618
224
7,881
12,862
26,783
0
L
Bellona
Xa0Qc
Bellona
11,390
3,000
161
2,072
15,009
14,449
698
5,758
8,800
0
43,242
L
Anubis
Z0mBiKiDs
Anubis
20,099
1,484
89
10,378
18,256
8,464
676
6,626
11,630
77,656
0
L
Ymir
7,183
228
74
3,497
24,427
21,819
0
7,588
16,798
38,383
3,025
W
Izanami
naruto80034
Izanami
20,892
12,602
558
6,942
14,672
4,752
2,372
5,652
8,948
0
85,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,707
Gold Earned
46,367
400
Minions Killed
399
0
Camps Cleared
0
1,839,777
Distance Traveled
1,794,559
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,757
438
78
4
0
353,673
0
L
Mercury
8,967
448
83
4
0
444,479
1
L
Charybdis
8,273
414
70
4
0
337,102
0
W
Fenrir
10,277
514
86
4
0
399,958
2
W
Chang'e
9,810
491
76
4
0
355,899
2
W
Atlas
9,450
473
26
1
0
384,359
0
L
Bellona
9,924
496
74
4
0
384,439
0
L
Anubis
10,157
508
116
6
0
284,403
1
L
Ymir
9,046
452
56
3
0
344,136
3
W
Izanami
11,413
571
134
7
0
345,888
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role