Player Matchup

Set
Set
Masters
 
Set
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Masters
 
Danzaburou
Masters
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
He Bo
He Bo
Masters
 
He Bo
Masters
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 85
1,500 SR
1,500 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 119
1,663 SR
2,317 MMR
Hou Yi
Hou Yi
Diamond IV
 
Hou Yi
Diamond IV
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Serqet
Serqet
Grandmaster
Botrossbot
Serqet
Grandmaster
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 20L
2,748 MMR
Party 2
Zeus
Zeus
Diamond I
xPoorlyManx
Zeus
Diamond I
Level 160
God Stats
22W - 4L
1,989 SR
Queue Stats
785W - 176L
2,702 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
1 / 3 / 1
8,086
735
6,089
10,558
4,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
 
Danzaburou
11
1 / 5 / 1
7,082
644
4,056
9,301
2,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
 
He Bo
12
0 / 3 / 0
6,866
624
5,560
7,110
1,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
BastetSobekPersephoneShivaGilgamesh

VS

Bans
AtlasAresScyllaCerberusArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
6 / 0 / 5
8,865
806
8,135
5,679
2,053
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Botrossbot
Serqet
13
2 / 1 / 9
9,094
827
5,391
9,430
11,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

13
3 / 1 / 7
8,412
765
10,815
6,920
4,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
2
Kills
11
11
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
3
1
0.5
L
Danzaburou
 
Danzaburou
1
5
1
0.3
L
He Bo
 
He Bo
0
3
0
0
W
Hou Yi
 
Hou Yi
6
0
5
8.5
W
Serqet
Botrossbot
Serqet
2
1
9
6.5
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,705
Damage
24,341
26,969
Taken
22,029
8,418
Mitigated
17,541
4,903
Healing
5,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
6,089
1,955
0
2,370
10,558
4,048
0
3,876
6,390
0
17,449
L
Danzaburou
 
Danzaburou
4,056
831
0
1,661
9,301
2,556
0
3,441
5,788
0
27,967
L
He Bo
 
He Bo
5,560
115
0
872
7,110
1,814
0
3,596
3,315
23,770
0
W
Hou Yi
 
Hou Yi
8,135
4,021
0
1,585
5,679
2,053
1,740
2,189
3,490
0
28,778
W
Serqet
Botrossbot
Serqet
5,391
1,298
0
2,649
9,430
11,370
539
1,402
8,028
0
10,066
W
10,815
932
0
1,161
6,920
4,118
841
2,440
4,480
36,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,034
Gold Earned
26,371
128
Minions Killed
129
6
Camps Cleared
5
626,940
Distance Traveled
659,611
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,086
735
15
1
1
216,468
2
L
Danzaburou
7,082
644
56
5
2
202,040
4
L
He Bo
6,866
624
57
5
3
208,432
1
W
Hou Yi
8,865
806
43
4
1
203,774
3
W
Serqet
9,094
827
8
1
1
247,579
4
W
Zeus
8,412
765
78
7
3
208,258
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role