Player Matchup

Chaac
Chaac
CRIS63011
Chaac
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 33L
1,465 Elo+
Party 1
Danzaburou
Danzaburou
DG_Ruben90
Danzaburou
Level 105
God Stats
13W - 16L
1,671 SR
Queue Stats
148W - 135L
1,439 Elo+
Party 1
Janus
Janus
MatthCR21
Janus
Level 119
God Stats
11W - 7L
1,470 SR
Queue Stats
181W - 161L
1,453 Elo+
Party 1
Ymir
Ymir
fisher408
Ymir
Level 160
God Stats
8W - 6L
1,198 SR
Queue Stats
304W - 343L
1,441 Elo+
Solo
Mercury
Mercury
manuelalejan22
Mercury
Level 68
God Stats
3W - 3L
1,472 SR
Queue Stats
123W - 114L
1,379 Elo+
Party 1
Team Averages
Level 106
1,462 SR
1,435 Elo+

VS

Team Averages
Level 98
1,492 SR
1,440 Elo+
Fenrir
Fenrir
KaOs Of KiNgS
Fenrir
Level 103
God Stats
2W - 5L
1,692 SR
Queue Stats
246W - 256L
1,448 Elo+
Party 2
Ao Kuang
Ao Kuang
YONKO SUPACHEF6
Ao Kuang
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
167W - 166L
1,481 Elo+
Party 2
Charybdis
Charybdis
Z-Man146
Charybdis
Level 86
God Stats
2W - 5L
1,495 SR
Queue Stats
276W - 317L
1,393 Elo+
Party 3
Shiva
Shiva
codeman5322
Shiva
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Solo
Ares
Ares
jdvoss88
Ares
Level 77
God Stats
4W - 4L
1,271 SR
Queue Stats
490W - 499L
1,378 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CRIS63011
Chaac
11
0 / 0 / 0
6,164
560
3,056
4,202
3,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
DG_Ruben90
Danzaburou
10
4 / 0 / 1
6,129
557
4,966
3,323
860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
MatthCR21
Janus
12
4 / 0 / 3
7,123
648
6,063
3,885
996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
9
1 / 0 / 3
5,238
476
4,148
6,195
3,947
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 1 / 4
6,228
566
2,755
7,127
2,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,688
517
2,851
7,674
3,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ao Kuang
10
1 / 3 / 0
5,729
521
1,712
9,334
2,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
Z-Man146
Charybdis
9
0 / 3 / 0
4,990
454
3,299
5,030
1,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
0 / 0 / 0
5,753
523
1,726
5,263
3,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ares
8
0 / 2 / 1
5,497
500
3,024
8,167
4,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
11
Kills
1
1
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
CRIS63011
Chaac
0
0
0
0
W
Danzaburou
DG_Ruben90
Danzaburou
4
0
1
4.5
L
0
3
0
0
W
Janus
MatthCR21
Janus
4
0
3
5.5
L
Ao Kuang
1
3
0
0.33
L
Charybdis
Z-Man146
Charybdis
0
3
0
0
L
0
0
0
0
W
Ymir
1
0
3
2.5
L
Ares
0
2
1
0.25
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,988
Damage
12,612
24,732
Taken
35,468
11,487
Mitigated
15,211
10,398
Healing
10,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
CRIS63011
Chaac
3,056
268
0
2,423
4,202
3,638
72
0
3,840
0
26,477
W
Danzaburou
DG_Ruben90
Danzaburou
4,966
2,534
0
1,807
3,323
860
0
800
2,523
0
28,957
L
2,851
845
0
2,606
7,674
3,292
0
2,230
5,411
0
29,480
W
Janus
MatthCR21
Janus
6,063
730
0
2,000
3,885
996
210
897
2,988
35,857
0
L
Ao Kuang
1,712
307
0
3,353
9,334
2,855
0
4,345
4,989
28,369
0
L
Charybdis
Z-Man146
Charybdis
3,299
2,300
89
1,227
5,030
1,027
187
1,243
3,787
0
24,115
L
1,726
193
0
738
5,263
3,198
0
0
4,890
0
20,248
W
Ymir
4,148
1,094
687
3,301
6,195
3,947
0
1,777
4,418
16,366
0
L
Ares
3,024
393
0
2,003
8,167
4,839
0
2,393
5,774
18,162
0
W
2,755
1,260
0
180
7,127
2,046
0
1,262
5,865
0
32,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,882
Gold Earned
27,657
247
Minions Killed
264
0
Camps Cleared
0
1,148,345
Distance Traveled
1,066,023
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,164
560
49
4
0
221,778
0
W
Danzaburou
6,129
557
39
4
0
220,156
5
L
Fenrir
5,688
517
73
7
0
237,442
0
W
Janus
7,123
648
68
6
0
234,426
7
L
Ao Kuang
5,729
521
56
5
0
210,733
1
L
Charybdis
4,990
454
57
5
0
193,037
4
L
Shiva
5,753
523
52
5
0
218,108
3
W
Ymir
5,238
476
31
3
0
195,436
4
L
Ares
5,497
500
26
2
0
206,703
4
W
Mercury
6,228
566
60
5
0
276,549
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role