Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
DaniLillo1999
Hou Yi
Level 135
God Stats
6W - 5L
1,371 SR
Queue Stats
106W - 69L
1,581 Elo+
Party 2
Kukulkan
Kukulkan
speedbeam555
Kukulkan
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 53L
1,434 Elo+
Party 2
Team Averages
Level 120
1,457 SR
1,505 Elo+

VS

Team Averages
Level 61
1,470 SR
1,559 Elo+
Baron Samedi
Baron Samedi
Junky Boy xXx
Baron Samedi
Level 83
God Stats
2W - 3L
1,526 SR
Queue Stats
170W - 164L
1,491 Elo+
Party 1
Thor
Thor
ThePunisher4668
Thor
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 9L
1,877 Elo+
Party 1
Bacchus
Bacchus
chuskys
Bacchus
Level 78
God Stats
3W - 2L
1,384 SR
Queue Stats
62W - 80L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
0 / 1 / 11
7,908
719
7,549
10,038
7,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
7 / 0 / 5
9,136
831
10,648
7,032
2,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
speedbeam555
Kukulkan
13
8 / 2 / 4
9,318
847
8,481
5,157
2,033
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Junky Boy xXx
Baron Samedi
11
1 / 5 / 1
7,043
640
4,176
9,476
4,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 4 / 1
7,892
717
9,153
10,827
3,939
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
chuskys
Bacchus
9
0 / 6 / 1
6,644
604
3,102
11,595
12,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
15
Kills
3
3
Deaths
15
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
1
11
5.5
W
7
0
5
9.5
L
Baron Samedi
Junky Boy xXx
Baron Samedi
1
5
1
0.3
L
2
4
1
0.63
L
Bacchus
chuskys
Bacchus
0
6
1
0.08
W
Kukulkan
speedbeam555
Kukulkan
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,678
Damage
16,431
22,227
Taken
31,898
12,524
Mitigated
20,935
5,731
Healing
5,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,549
1,993
0
1,349
10,038
7,543
439
3,851
6,187
0
17,420
W
10,648
4,907
0
3,482
7,032
2,948
1,472
2,342
4,690
0
33,854
L
Baron Samedi
Junky Boy xXx
Baron Samedi
4,176
62
624
1,759
9,476
4,004
0
1,815
7,574
23,327
0
L
9,153
1,109
0
731
10,827
3,939
0
1,838
8,775
0
23,183
L
Bacchus
chuskys
Bacchus
3,102
393
122
2,036
11,595
12,992
0
5,334
6,097
7,713
0
W
Kukulkan
speedbeam555
Kukulkan
8,481
864
0
900
5,157
2,033
33
1,574
3,583
28,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,362
Gold Earned
21,579
107
Minions Killed
93
4
Camps Cleared
4
592,927
Distance Traveled
566,606
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,908
719
20
2
1
213,865
0
W
Hou Yi
9,136
831
37
3
3
213,863
4
L
Baron Samedi
7,043
640
39
4
2
177,405
1
L
Thor
7,892
717
40
4
2
199,812
2
L
Bacchus
6,644
604
14
1
0
189,389
2
W
Kukulkan
9,318
847
50
5
0
165,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role