Player Matchup

Arachne
Arachne
Fire_stardust
Arachne
Level 29
God Stats
2W - 2L
1,221 SR
Queue Stats
143W - 139L
1,315 Elo+
Party 3
Achilles
Achilles
Sensorrow
Achilles
Level 93
God Stats
2W - 2L
1,267 SR
Queue Stats
31W - 39L
1,500 Elo+
Solo
Ymir
Ymir
flamerod
Ymir
Level 16
God Stats
4W - 4L
1,442 SR
Queue Stats
7W - 10L
1,132 Elo+
Party 3
Hera
Hera
jc_comando
Hera
Level 73
God Stats
4W - 6L
1,389 SR
Queue Stats
586W - 572L
1,344 Elo+
Party 3
Hou Yi
Hou Yi
thebrothers9999
Hou Yi
Level 56
God Stats
5W - 7L
1,352 SR
Queue Stats
267W - 285L
1,326 Elo+
Party 3
Team Averages
Level 53
1,334 SR
1,323 Elo+

VS

Team Averages
Level 31
1,463 SR
1,304 Elo+
Loki
Loki
AimedBump360
Loki
Level 58
God Stats
3W - 6L
1,096 SR
Queue Stats
155W - 155L
1,338 Elo+
Party 1
Medusa
Medusa
Ayden9132
Medusa
Level 23
God Stats
8W - 6L
1,555 SR
Queue Stats
32W - 50L
1,296 Elo+
Party 2
Ravana
Ravana
Ru MinSticks
Ravana
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,195 Elo+
Party 2
Chaac
Chaac
Ru Raven
Chaac
Level 45
God Stats
5W - 4L
1,691 SR
Queue Stats
159W - 160L
1,384 Elo+
Party 2
Olorun
Olorun
jacobsalad4
Olorun
Level 21
God Stats
1W - 1L
1,475 SR
Queue Stats
102W - 115L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
18
3 / 6 / 7
11,873
457
11,015
19,457
8,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
Sensorrow
Achilles
17
1 / 0 / 3
11,426
439
11,015
19,411
16,318
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
17
2 / 2 / 13
12,507
481
7,714
17,524
21,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
22 / 2 / 2
15,620
601
31,214
11,512
4,817
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 1 / 11
12,715
489
12,153
15,875
6,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 7 / 2
12,674
487
13,724
21,524
7,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Medusa
Ayden9132
Medusa
5
0 / 0 / 1
6,961
268
924
1,323
203
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
17
2 / 7 / 0
11,090
427
13,070
21,875
17,087
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chaac
Ru Raven
Chaac
16
2 / 6 / 3
10,793
415
16,223
28,536
16,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Olorun
17
1 / 11 / 2
10,784
415
6,754
20,970
5,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
19
31
Kills
11
11
Deaths
31
36
Assists
8
Player
Kills
Deaths
Assists
KDA
L
6
7
2
1
L
Medusa
Ayden9132
Medusa
0
0
1
0.5
W
Arachne
3
6
7
1.08
L
Ravana
2
7
0
0.29
L
Chaac
Ru Raven
Chaac
2
6
3
0.58
W
Achilles
Sensorrow
Achilles
1
0
3
2.5
W
Ymir
2
2
13
4.25
L
Olorun
1
11
2
0.18
W
22
2
2
11.5
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,111
Damage
50,695
83,779
Taken
94,228
57,907
Mitigated
47,856
22,605
Healing
21,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,724
4,844
150
6,463
21,524
7,960
222
7,156
14,368
0
91,525
L
Medusa
Ayden9132
Medusa
924
306
0
0
1,323
203
0
283
1,040
0
6,015
W
Arachne
11,015
7,687
0
3,906
19,457
8,101
1,987
1,575
17,882
0
68,417
L
Ravana
13,070
2,900
333
2,647
21,875
17,087
928
6,700
15,175
0
80,884
L
Chaac
Ru Raven
Chaac
16,223
2,289
0
9,232
28,536
16,866
0
9,523
19,013
0
72,026
W
Achilles
Sensorrow
Achilles
11,015
4,718
468
6,634
19,411
16,318
1,577
700
18,711
0
48,691
W
Ymir
7,714
1,464
292
2,197
17,524
21,969
359
1,995
15,529
31,978
6,428
L
Olorun
6,754
2,806
0
2,374
20,970
5,740
260
14,980
5,990
59,975
0
W
31,214
7,909
0
1,969
11,512
4,817
3,214
1,457
10,055
134,973
0
W
12,153
6,204
0
7,139
15,875
6,702
3,597
1,502
14,373
0
81,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,141
Gold Earned
52,302
550
Minions Killed
529
0
Camps Cleared
0
2,517,691
Distance Traveled
1,736,015
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
12,674
487
144
6
0
461,108
0
L
Medusa
6,961
268
13
1
0
58,232
0
W
Arachne
11,873
457
89
3
0
562,947
1
L
Ravana
11,090
427
147
6
0
411,791
7
L
Chaac
10,793
415
105
4
0
434,045
2
W
Achilles
11,426
439
92
4
0
487,635
10
W
Ymir
12,507
481
70
3
0
510,274
0
L
Olorun
10,784
415
120
5
0
370,839
1
W
Hera
15,620
601
189
7
0
489,112
3
W
Hou Yi
12,715
489
110
4
0
467,723
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role