Player Matchup

Mercury
Mercury
 
Mercury
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Ewiki
Cernunnos
Level 120
God Stats
15W - 9L
1,645 SR
Queue Stats
201W - 190L
1,429 Elo+
Solo
Cabrakan
Cabrakan
im_adnan_kas_07
Cabrakan
Level 82
God Stats
14W - 7L
1,904 SR
Queue Stats
241W - 213L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
jaluvisi
Baron Samedi
Level 160
God Stats
30W - 16L
1,820 SR
Queue Stats
523W - 601L
1,456 Elo+
Solo
King Arthur
King Arthur
xWarrrioRx
King Arthur
Level 63
God Stats
12W - 9L
1,308 SR
Queue Stats
85W - 102L
1,212 Elo+
Solo
Team Averages
Level 114
1,635 SR
1,419 Elo+

VS

Team Averages
Level 63
1,459 SR
1,354 Elo+
Baron Samedi
Baron Samedi
AsKiYuKi
Baron Samedi
Level 47
God Stats
30W - 29L
1,434 SR
Queue Stats
276W - 380L
1,301 Elo+
Party 1
Danzaburou
Danzaburou
Billy-Ocean2019
Danzaburou
Level 58
God Stats
12W - 15L
1,510 SR
Queue Stats
71W - 84L
1,424 Elo+
Party 2
Cthulhu
Cthulhu
ClayPan
Cthulhu
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,425 Elo+
Solo
Da Ji
Da Ji
jana_rmk
Da Ji
Level 28
God Stats
10W - 23L
1,356 SR
Queue Stats
210W - 295L
1,253 Elo+
Party 1
Cerberus
Cerberus
seanlufc97
Cerberus
Level 69
God Stats
2W - 3L
1,494 SR
Queue Stats
129W - 155L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
5 / 0 / 2
8,277
552
5,616
9,282
3,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
Ewiki
Cernunnos
14
7 / 2 / 3
8,220
548
14,469
10,055
3,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
12
0 / 3 / 10
7,451
497
7,383
12,486
11,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baron Samedi
jaluvisi
Baron Samedi
16
4 / 0 / 2
8,706
580
7,324
10,567
4,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
xWarrrioRx
King Arthur
13
1 / 0 / 0
7,087
472
1,999
11,705
5,084
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AsKiYuKi
Baron Samedi
13
1 / 2 / 1
7,855
524
7,686
6,203
2,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Billy-Ocean2019
Danzaburou
12
2 / 5 / 3
7,306
487
7,271
13,068
3,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
ClayPan
Cthulhu
11
0 / 3 / 0
6,930
462
5,716
8,748
5,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
jana_rmk
Da Ji
11
0 / 3 / 0
6,363
424
3,120
8,973
2,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
seanlufc97
Cerberus
11
2 / 4 / 3
7,380
492
5,331
16,052
12,690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
17
Kills
5
5
Deaths
17
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
0
2
6
L
Baron Samedi
AsKiYuKi
Baron Samedi
1
2
1
0.75
L
Danzaburou
Billy-Ocean2019
Danzaburou
2
5
3
0.7
L
Cthulhu
ClayPan
Cthulhu
0
3
0
0
W
Cernunnos
Ewiki
Cernunnos
7
2
3
4.25
W
Cabrakan
0
3
10
1.67
W
Baron Samedi
jaluvisi
Baron Samedi
4
0
2
5
L
Da Ji
jana_rmk
Da Ji
0
3
0
0
L
Cerberus
seanlufc97
Cerberus
2
4
3
0.88
W
King Arthur
xWarrrioRx
King Arthur
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,791
Damage
29,124
54,095
Taken
53,044
28,027
Mitigated
27,259
26,224
Healing
17,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,616
3,875
0
5,356
9,282
3,334
830
1,046
8,222
0
57,505
L
Baron Samedi
AsKiYuKi
Baron Samedi
7,686
601
284
1,785
6,203
2,351
84
1,989
4,092
48,184
0
L
Danzaburou
Billy-Ocean2019
Danzaburou
7,271
3,275
0
3,656
13,068
3,516
1,504
4,660
8,408
0
37,050
L
Cthulhu
ClayPan
Cthulhu
5,716
201
0
2,054
8,748
5,877
0
3,538
4,681
34,606
0
W
Cernunnos
Ewiki
Cernunnos
14,469
8,191
219
5,842
10,055
3,359
1,680
3,635
6,412
0
58,770
W
Cabrakan
7,383
1,320
263
2,957
12,486
11,445
205
2,188
10,256
20,905
0
W
Baron Samedi
jaluvisi
Baron Samedi
7,324
1,002
199
5,588
10,567
4,805
1,349
6,716
3,186
48,400
0
L
Da Ji
jana_rmk
Da Ji
3,120
324
533
2,742
8,973
2,825
0
1,468
7,464
0
29,376
L
Cerberus
seanlufc97
Cerberus
5,331
698
1,946
4,902
16,052
12,690
129
2,360
13,692
24,813
0
W
King Arthur
xWarrrioRx
King Arthur
1,999
64
11
5,789
11,705
5,084
0
3,989
7,286
0
41,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,741
Gold Earned
35,834
405
Minions Killed
322
0
Camps Cleared
0
1,429,494
Distance Traveled
1,284,164
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,277
552
101
7
0
363,167
0
L
Baron Samedi
7,855
524
87
6
0
260,338
0
L
Danzaburou
7,306
487
61
4
0
226,390
0
L
Cthulhu
6,930
462
80
5
0
212,077
0
W
Cernunnos
8,220
548
106
7
0
244,361
0
W
Cabrakan
7,451
497
30
2
0
265,628
3
W
Baron Samedi
8,706
580
100
7
0
247,916
3
L
Da Ji
6,363
424
50
3
0
305,064
0
L
Cerberus
7,380
492
44
3
0
280,295
1
W
King Arthur
7,087
472
68
5
0
308,422
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role