Player Matchup

Sylvanus
Sylvanus
BennHacker
Sylvanus
Level 147
God Stats
1W - 0L
1,306 SR
Queue Stats
33W - 23L
1,684 Elo+
Party 1
Persephone
Persephone
mounter26
Persephone
Level 160
God Stats
11W - 3L
1,500 SR
Queue Stats
137W - 105L
1,625 Elo+
Party 1
Susano
Susano
ratorsht
Susano
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,802 Elo+
Party 1
Team Averages
Level 145
1,435 SR
1,704 Elo+

VS

Team Averages
Level 118
1,602 SR
1,500 Elo+
Merlin
Merlin
 
Merlin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Wolfuminati
Cthulhu
Level 105
God Stats
2W - 1L
1,735 SR
Queue Stats
120W - 58L
1,657 Elo+
Solo
Izanami
Izanami
roaringTIIGER
Izanami
Level 141
God Stats
3W - 4L
1,571 SR
Queue Stats
36W - 58L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BennHacker
Sylvanus
13
3 / 0 / 5
7,599
760
5,147
8,449
6,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Persephone
mounter26
Persephone
12
1 / 1 / 7
7,819
782
7,107
4,594
1,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
ratorsht
Susano
12
7 / 1 / 2
8,062
806
10,494
6,068
2,585
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
1 / 3 / 0
6,051
605
3,364
5,739
1,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Wolfuminati
Cthulhu
10
0 / 4 / 1
6,277
628
5,096
11,709
7,326
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
9
1 / 4 / 0
6,551
655
1,218
7,278
1,660
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
11
Kills
2
2
Deaths
11
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
0
0.33
W
Sylvanus
BennHacker
Sylvanus
3
0
5
5.5
L
Cthulhu
Wolfuminati
Cthulhu
0
4
1
0.13
W
Persephone
mounter26
Persephone
1
1
7
4.5
W
Susano
ratorsht
Susano
7
1
2
8
L
Izanami
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,748
Damage
9,678
19,111
Taken
24,726
11,387
Mitigated
10,411
8,633
Healing
2,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,364
68
0
482
5,739
1,425
0
3,292
2,301
17,863
0
W
Sylvanus
BennHacker
Sylvanus
5,147
1,149
2,051
4,705
8,449
6,924
234
4,297
4,152
18,568
4,544
L
Cthulhu
Wolfuminati
Cthulhu
5,096
249
170
1,461
11,709
7,326
0
4,254
7,220
16,049
0
W
Persephone
mounter26
Persephone
7,107
412
0
1,040
4,594
1,878
685
1,926
2,667
32,009
0
W
Susano
ratorsht
Susano
10,494
2,632
0
837
6,068
2,585
709
2,556
3,512
0
24,554
L
Izanami
1,218
751
0
453
7,278
1,660
0
4,159
2,937
0
9,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,480
Gold Earned
18,879
129
Minions Killed
95
7
Camps Cleared
2
548,886
Distance Traveled
509,744
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,051
605
35
4
2
168,248
4
W
Sylvanus
7,599
760
46
5
2
172,171
4
L
Cthulhu
6,277
628
29
3
0
187,028
1
W
Persephone
7,819
782
53
5
1
183,300
1
W
Susano
8,062
806
30
3
4
193,415
1
L
Izanami
6,551
655
31
3
0
154,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role